SpiritofESO wrote: »But, be aware that this "meta" of wearing mixed armor weights goes against the "per piece" BONUSES available by wearing the full seven pieces of armor.
Some justification is usually given about the Undaunted health passive, which unfortunately is vastly overrated and delivers a fairly minor amount of Health Point benefit -- especially when weighed against the excellent "per piece" bonuses that your armor skill delivers.
SpiritofESO wrote: »But, be aware that this "meta" of wearing mixed armor weights goes against the "per piece" BONUSES available by wearing the full seven pieces of armor.
Some justification is usually given about the Undaunted health passive, which unfortunately is vastly overrated and delivers a fairly minor amount of Health Point benefit -- especially when weighed against the excellent "per piece" bonuses that your armor skill delivers.
I agree that the 2nd Undaunted passive is often overrated, but the combination of 5+5+2 (apparel, web/gems, monster) is the most often used and, IMHO, rightly so. I may be wrong, OFC, but I do not see any advantage in wearing 7 pieces instead of 5 of any set, while a wise use of enchantments and traits is paramount
Araneae6537 wrote: »SpiritofESO wrote: »But, be aware that this "meta" of wearing mixed armor weights goes against the "per piece" BONUSES available by wearing the full seven pieces of armor.
Some justification is usually given about the Undaunted health passive, which unfortunately is vastly overrated and delivers a fairly minor amount of Health Point benefit -- especially when weighed against the excellent "per piece" bonuses that your armor skill delivers.
I agree that the 2nd Undaunted passive is often overrated, but the combination of 5+5+2 (apparel, web/gems, monster) is the most often used and, IMHO, rightly so. I may be wrong, OFC, but I do not see any advantage in wearing 7 pieces instead of 5 of any set, while a wise use of enchantments and traits is paramount
I believe they were talking about the armor passives, not more than 5 pieces of a set. Many wear five pieces of their main armor weight and then one of each of the other two (often in a monster set since the pieces come in all weights) for the undaunted passive which gives 2% bonus to all resource pulls for each armor weight worn. Depending on your goals, it may be more advantageous to wear all 7 pieces of your main armor weight to maximize the per piece armor passives (this is not capped at five). In particular, I know of people who do this with medium armor to maximize their weapon critical rating. I would not expect this to be as worthwhile for heavy armor — one of the passives is +2% to health per armor piece, but +2% to all resource pools seems even better.
El_Borracho wrote: »Araneae6537 wrote: »SpiritofESO wrote: »But, be aware that this "meta" of wearing mixed armor weights goes against the "per piece" BONUSES available by wearing the full seven pieces of armor.
Some justification is usually given about the Undaunted health passive, which unfortunately is vastly overrated and delivers a fairly minor amount of Health Point benefit -- especially when weighed against the excellent "per piece" bonuses that your armor skill delivers.
I agree that the 2nd Undaunted passive is often overrated, but the combination of 5+5+2 (apparel, web/gems, monster) is the most often used and, IMHO, rightly so. I may be wrong, OFC, but I do not see any advantage in wearing 7 pieces instead of 5 of any set, while a wise use of enchantments and traits is paramount
I believe they were talking about the armor passives, not more than 5 pieces of a set. Many wear five pieces of their main armor weight and then one of each of the other two (often in a monster set since the pieces come in all weights) for the undaunted passive which gives 2% bonus to all resource pulls for each armor weight worn. Depending on your goals, it may be more advantageous to wear all 7 pieces of your main armor weight to maximize the per piece armor passives (this is not capped at five). In particular, I know of people who do this with medium armor to maximize their weapon critical rating. I would not expect this to be as worthwhile for heavy armor — one of the passives is +2% to health per armor piece, but +2% to all resource pools seems even better.
Agreed. Medium armor is the only gear I'll go all 7 on for PVE. You want 5 pieces of light to keep those passives up, which are critical. I don't think there is a similar advantage of going 7 light.
WrathOfInnos wrote: »El_Borracho wrote: »Araneae6537 wrote: »SpiritofESO wrote: »But, be aware that this "meta" of wearing mixed armor weights goes against the "per piece" BONUSES available by wearing the full seven pieces of armor.
Some justification is usually given about the Undaunted health passive, which unfortunately is vastly overrated and delivers a fairly minor amount of Health Point benefit -- especially when weighed against the excellent "per piece" bonuses that your armor skill delivers.
I agree that the 2nd Undaunted passive is often overrated, but the combination of 5+5+2 (apparel, web/gems, monster) is the most often used and, IMHO, rightly so. I may be wrong, OFC, but I do not see any advantage in wearing 7 pieces instead of 5 of any set, while a wise use of enchantments and traits is paramount
I believe they were talking about the armor passives, not more than 5 pieces of a set. Many wear five pieces of their main armor weight and then one of each of the other two (often in a monster set since the pieces come in all weights) for the undaunted passive which gives 2% bonus to all resource pulls for each armor weight worn. Depending on your goals, it may be more advantageous to wear all 7 pieces of your main armor weight to maximize the per piece armor passives (this is not capped at five). In particular, I know of people who do this with medium armor to maximize their weapon critical rating. I would not expect this to be as worthwhile for heavy armor — one of the passives is +2% to health per armor piece, but +2% to all resource pools seems even better.
Agreed. Medium armor is the only gear I'll go all 7 on for PVE. You want 5 pieces of light to keep those passives up, which are critical. I don't think there is a similar advantage of going 7 light.
7 light is lower damage than 5 light because you don’t get any more crit (unlike medium), but you still lose the Max Magicka from undaunted passives. You do get slightly better sustain with more light armor, and some builds (especially with mythics) will run 6 light + 1 heavy.