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Am I missing something...

Syiccal
Syiccal
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A couple times now I been leaped amd killed with executioner..yet for life of me never see the execution animation..like at all, I thought animation canceling was gone, if not no worried but thought it had, or am I lagging
  • Waffennacht
    Waffennacht
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    I feel like thats the case with most abilities now.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • fred4
    fred4
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    Syiccal wrote: »
    A couple times now I been leaped amd killed with executioner..yet for life of me never see the execution animation..like at all, I thought animation canceling was gone, if not no worried but thought it had, or am I lagging
    I'll take an educated guess: All ultimates have gotten the 400ms delay treatment, have they not?

    Attackers usually see that as a negative. Their ultimates fire too late and have become hard to coordinate with CCs. Also, while I don't think the delay really gives targets enough time to consciously avoid an ult, I do think it increases the chance of the ult missing accidentally due to what are essentially positional desyncs, because targets don't stand still. They move within those 400ms.

    Now consider Leap. It is a gap closer and CC. If it successfully targets, it's unavoidable. Also the 400ms delay and the travel time will almost certainly push it into the next GCD. That effectively means you may be hit with Leap and Executioner in the same GCD from your point of view and you'll have no time to react nor is there probably enough time for the Executioner animation to play out. Lovely, isn't it?

    I always had a feeling those ult delays would merely shift what the good and the not so good burst combos are, rather than mitigate combos universally. Now that I think of it, DK has probably drawn the long end of the stick there.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • MurderMostFoul
    MurderMostFoul
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    fred4 wrote: »
    Syiccal wrote: »
    A couple times now I been leaped amd killed with executioner..yet for life of me never see the execution animation..like at all, I thought animation canceling was gone, if not no worried but thought it had, or am I lagging
    I'll take an educated guess: All ultimates have gotten the 400ms delay treatment, have they not?

    Attackers usually see that as a negative. Their ultimates fire too late and have become hard to coordinate with CCs. Also, while I don't think the delay really gives targets enough time to consciously avoid an ult, I do think it increases the chance of the ult missing accidentally due to what are essentially positional desyncs, because targets don't stand still. They move within those 400ms.

    Now consider Leap. It is a gap closer and CC. If it successfully targets, it's unavoidable. Also the 400ms delay and the travel time will almost certainly push it into the next GCD. That effectively means you may be hit with Leap and Executioner in the same GCD from your point of view and you'll have no time to react nor is there probably enough time for the Executioner animation to play out. Lovely, isn't it?

    I always had a feeling those ult delays would merely shift what the good and the not so good burst combos are, rather than mitigate combos universally. Now that I think of it, DK has probably drawn the long end of the stick there.

    I think this explains a lot of what you are experiencing. I was playing on my STM DK a bit over the weekend, and I'll often leap an opponent, then land my executioner while they are still in the air from the leap.
    “There is nothing either good or bad, but thinking makes it so.”
  • Waffennacht
    Waffennacht
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    fred4 wrote: »
    Syiccal wrote: »
    A couple times now I been leaped amd killed with executioner..yet for life of me never see the execution animation..like at all, I thought animation canceling was gone, if not no worried but thought it had, or am I lagging
    I'll take an educated guess: All ultimates have gotten the 400ms delay treatment, have they not?

    Attackers usually see that as a negative. Their ultimates fire too late and have become hard to coordinate with CCs. Also, while I don't think the delay really gives targets enough time to consciously avoid an ult, I do think it increases the chance of the ult missing accidentally due to what are essentially positional desyncs, because targets don't stand still. They move within those 400ms.

    Now consider Leap. It is a gap closer and CC. If it successfully targets, it's unavoidable. Also the 400ms delay and the travel time will almost certainly push it into the next GCD. That effectively means you may be hit with Leap and Executioner in the same GCD from your point of view and you'll have no time to react nor is there probably enough time for the Executioner animation to play out. Lovely, isn't it?

    I always had a feeling those ult delays would merely shift what the good and the not so good burst combos are, rather than mitigate combos universally. Now that I think of it, DK has probably drawn the long end of the stick there.

    I think this explains a lot of what you are experiencing. I was playing on my STM DK a bit over the weekend, and I'll often leap an opponent, then land my executioner while they are still in the air from the leap.

    First hand experience as the poor SoB that you killed @MurderMostFoul
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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