Araneae6537 wrote: »I believe @spartaxoxo was referring to furnishings that the decorator might intend to clip through and be visible on both sides.
SilverBride wrote: »Araneae6537 wrote: »I believe @spartaxoxo was referring to furnishings that the decorator might intend to clip through and be visible on both sides.
The decorator wanting an item to be visible on both sides of a floor or ceiling isn't the same as an item that was intentionally created by ZoS to do so. It's just a negative effect that they haven't bothered to correct.
And I still can't think of a single furnishing that would look good doing so.
Araneae6537 wrote: »I would also like it very much if light did not pass through walls, floors, and objects! This does seem to vary with the house and type of light — or maybe all that varies is how egregious the bleed through is in any particular case.
SilverBride wrote: »Araneae6537 wrote: »I would also like it very much if light did not pass through walls, floors, and objects! This does seem to vary with the house and type of light — or maybe all that varies is how egregious the bleed through is in any particular case.
This too. I have a nice chandelier that glows blue that I placed in my dining room, but had to take down because it glowed through the ceiling to the room above. I also have a nice Vampiric light on my lower floor that I have to keep turned off or it creates a weird reddish glow to the wall above.
Araneae6537 wrote: »I believe @spartaxoxo was referring to furnishings that the decorator might intend to clip through and be visible on both sides. I’ve never wanted to do so, but anyway, it could be gotten around by using two of said item — one on either side. It would not be ideal for such instance but I think undesirable clipping through walls and floors is far more common and right now there is no work around.
spartaxoxo wrote: »To prevent clipping they would have to prevent you from being able to sink things into walls and floors. As what you're doing when you do that is intentionally clipping an item into another item.
I can't really think of why you'd want to do that on both sides of a wall, but clipping items into each other is an essential part of reconstructing and cobbling. And many people, including myself, purposefully clip items into walls where we don't have to look at the other side e.g. when the other side is instanced. And you can't have that kind-of clipping without the other. I don't think.
SilverBride wrote: »spartaxoxo wrote: »To prevent clipping they would have to prevent you from being able to sink things into walls and floors. As what you're doing when you do that is intentionally clipping an item into another item.
I can't really think of why you'd want to do that on both sides of a wall, but clipping items into each other is an essential part of reconstructing and cobbling. And many people, including myself, purposefully clip items into walls where we don't have to look at the other side e.g. when the other side is instanced. And you can't have that kind-of clipping without the other. I don't think.
I should clarify. I want to be able to sink items into walls and floors. I don't want the item to stick through to the other side.
SilverBride wrote: »I added "Into Other Rooms" to the thread topic to clarify that clipping isn't the problem, just sticking through into other rooms.
SilverBride wrote: »I added "Into Other Rooms" to the thread topic to clarify that clipping isn't the problem, just sticking through into other rooms.
As spartaxoxo says, because these are 3D objects, any kind of sinking into a wall or floor will have the effect of it being visible on the other side.
StabbityDoom wrote: »I literally today just saw a house that used intentionally clipping items to have an outdoor fountain connect to an indoor sink. This would cause a lot of problems to do that. As for an item editor, I don't see that happening, but hey, I dream too.
StabbityDoom wrote: »I literally today just saw a house that used intentionally clipping items to have an outdoor fountain connect to an indoor sink. This would cause a lot of problems to do that. As for an item editor, I don't see that happening, but hey, I dream too.
Alinhbo_Tyaka wrote: »Something that would allow for short, medium and long ropes/chains and small, medium and large objects. By going with fixed size objects ZOS wouldn't have to make major changes other than provide an expanded number of objects and a means to select which one the player wants to use. Yes it could introduce a slippery slope but doesn't every change have that potential.
katanagirl1 wrote: »In a previous thread, I suggested for chandeliers in particular to have some way of letting us move the top end of the chain towards the ceiling and have it snap and anchor into place, and then use the cursor to pull the lighting section down to where we would like it, and the chain automatically stretch to accommodate. I have used objects like this in another game editor.
I don’t know if no one liked the idea or if I was unable to describe it adequately in words.
Araneae6537 wrote: »SilverBride wrote: »Araneae6537 wrote: »I believe @spartaxoxo was referring to furnishings that the decorator might intend to clip through and be visible on both sides.
The decorator wanting an item to be visible on both sides of a floor or ceiling isn't the same as an item that was intentionally created by ZoS to do so. It's just a negative effect that they haven't bothered to correct.
And I still can't think of a single furnishing that would look good doing so.
I know; I just wasn’t assuming that “intentional” specifically referred to ZOS. Anyway, I agree with you! I would also like it very much if light did not pass through walls, floors, and objects! This does seem to vary with the house and type of light — or maybe all that varies is how egregious the bleed through is in any particular case.
katanagirl1 wrote: »In a previous thread, I suggested for chandeliers in particular to have some way of letting us move the top end of the chain towards the ceiling and have it snap and anchor into place, and then use the cursor to pull the lighting section down to where we would like it, and the chain automatically stretch to accommodate. I have used objects like this in another game editor.
I don’t know if no one liked the idea or if I was unable to describe it adequately in words.
"Stop items from clipping through floors and ceilings Into Other Rooms"
Yes. Please.
katanagirl1 wrote: »I don’t understand what is being asked for here.
If you push an object so that some of it goes through the wall, floor, or ceiling, where else do you think it will go?
Do you think the part that sticks through will automatically become invisible, or somehow automatically just get cut off? How is the game going to know how to do that? That is some complicated coding that you are asking for as someone already pointed out, and would prevent any of the positioning that uses this method to another means.
spartaxoxo wrote: »How would they stop items from clipping without ruining intentionally clipping items?
spartaxoxo wrote: »How would they stop items from clipping without ruining intentionally clipping items?
A no clip toggle in options
katanagirl1 wrote: »If the walls were all super thick so you could do this, the house would look very strange with tiny rooms in comparison and a feeling of missing space.