Maintenance for the week of January 13:
• PC/Mac: No maintenance – January 13

Stop items from clipping through floors and ceilings Into Other Rooms

SilverBride
SilverBride
✭✭✭✭✭
✭✭✭✭✭
There are so many times I have had a curtain or other furnishing that looks great in my room, but if I sink it into the floor or ceiling to make it fit it sticks out into the other floors. It is very frustrating how few items are made to actually fit existing windows and doorways. Please don't limit us even further by not allowing us to work with what we have.
Edited by SilverBride on December 24, 2020 9:54PM
PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    How would they stop items from clipping without ruining intentionally clipping items?
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    What furnishings are intentionally clipping items? I don't know of any furnishing that was made with the intention of having it clip through a floor or ceiling.

    I can understand why a furnishing may clip through a wall because the rooms on either side of the wall are on the same level. I prefer that they wouldn't but that would make slightly more sense.

    But I see no reason why any furnishing would be made to intentionally clip through floors or ceilings.
    Edited by SilverBride on December 18, 2020 6:36PM
    PCNA
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    I believe @spartaxoxo was referring to furnishings that the decorator might intend to clip through and be visible on both sides. I’ve never wanted to do so, but anyway, it could be gotten around by using two of said item — one on either side. It would not be ideal for such instance but I think undesirable clipping through walls and floors is far more common and right now there is no work around.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I believe @spartaxoxo was referring to furnishings that the decorator might intend to clip through and be visible on both sides.

    The decorator wanting an item to be visible on both sides of a floor or ceiling isn't the same as an item that was intentionally created by ZoS to do so. It's just a negative effect that they haven't bothered to correct.

    And I still can't think of a single furnishing that would look good doing so.
    PCNA
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    I believe @spartaxoxo was referring to furnishings that the decorator might intend to clip through and be visible on both sides.

    The decorator wanting an item to be visible on both sides of a floor or ceiling isn't the same as an item that was intentionally created by ZoS to do so. It's just a negative effect that they haven't bothered to correct.

    And I still can't think of a single furnishing that would look good doing so.

    I know; I just wasn’t assuming that “intentional” specifically referred to ZOS. Anyway, I agree with you! I would also like it very much if light did not pass through walls, floors, and objects! This does seem to vary with the house and type of light — or maybe all that varies is how egregious the bleed through is in any particular case.
    Edited by Araneae6537 on December 18, 2020 7:51PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would also like it very much if light did not pass through walls, floors, and objects! This does seem to vary with the house and type of light — or maybe all that varies is how egregious the bleed through is in any particular case.

    This too. I have a nice chandelier that glows blue that I placed in my dining room, but had to take down because it glowed through the ceiling to the room above. I also have a nice Vampiric light on my lower floor that I have to keep turned off or it creates a weird reddish glow to the wall above.
    PCNA
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would also like it very much if light did not pass through walls, floors, and objects! This does seem to vary with the house and type of light — or maybe all that varies is how egregious the bleed through is in any particular case.

    This too. I have a nice chandelier that glows blue that I placed in my dining room, but had to take down because it glowed through the ceiling to the room above. I also have a nice Vampiric light on my lower floor that I have to keep turned off or it creates a weird reddish glow to the wall above.

    Yes, this is SOOO aggravating! :persevere:
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I believe @spartaxoxo was referring to furnishings that the decorator might intend to clip through and be visible on both sides. I’ve never wanted to do so, but anyway, it could be gotten around by using two of said item — one on either side. It would not be ideal for such instance but I think undesirable clipping through walls and floors is far more common and right now there is no work around.

    This is indeed what I meant. To prevent clipping they would have to prevent you from being able to sink things into walls and floors. As what you're doing when you do that is intentionally clipping an item into another item.

    I can't really think of why you'd want to do that on both sides of a wall, but clipping items into each other is an essential part of reconstructing and cobbling. And many people, including myself, purposefully clip items into walls where we don't have to look at the other side e.g. when the other side is instanced. And you can't have that kind-of clipping without the other. I don't think.
    Edited by spartaxoxo on December 24, 2020 3:28AM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    To prevent clipping they would have to prevent you from being able to sink things into walls and floors. As what you're doing when you do that is intentionally clipping an item into another item.

    I can't really think of why you'd want to do that on both sides of a wall, but clipping items into each other is an essential part of reconstructing and cobbling. And many people, including myself, purposefully clip items into walls where we don't have to look at the other side e.g. when the other side is instanced. And you can't have that kind-of clipping without the other. I don't think.

    I should clarify. I want to be able to sink items into walls and floors. I don't want the item to stick through to the other side. The way it is now I can only sink items into the floor if there is no room below it, or the wall if there is no room next to it. This really restricts our decorating abilities for multilevel houses.

    Right now I can sink items into walls along the perimeter of the house and they don't come through to the outside, but I imagine this is because the inside and outside are two different instances. I don't know how they would make this work inside the same instance, but maybe making thicker floors and walls would be a start.
    Edited by SilverBride on December 24, 2020 6:24PM
    PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    To prevent clipping they would have to prevent you from being able to sink things into walls and floors. As what you're doing when you do that is intentionally clipping an item into another item.

    I can't really think of why you'd want to do that on both sides of a wall, but clipping items into each other is an essential part of reconstructing and cobbling. And many people, including myself, purposefully clip items into walls where we don't have to look at the other side e.g. when the other side is instanced. And you can't have that kind-of clipping without the other. I don't think.

    I should clarify. I want to be able to sink items into walls and floors. I don't want the item to stick through to the other side.

    Same. But I doubt that's feasible, is what I mean. I don't think they'd be able to do that. I think we have to accept some clipping or none. And I wouldn't want to lose the ability to use clipping in a positive way to fix this usually minor issue.

    If I'm wrong, that would be great. Then I'd support. Just don't think it can and therefore expressing my concern.
    Edited by spartaxoxo on December 24, 2020 7:51PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I added "Into Other Rooms" to the thread topic to clarify that clipping isn't the problem, just sticking through into other rooms.
    PCNA
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    I added "Into Other Rooms" to the thread topic to clarify that clipping isn't the problem, just sticking through into other rooms.

    As spartaxoxo says, because these are 3D objects, any kind of sinking into a wall or floor will have the effect of it being visible on the other side. When the other side is inaccessible, the object is still visible on the other side, you just can't get there to see it. There is only 1 type of clipping therefore, so to be able to sink into walls and floor how you like, you are actually doing what you don't want. I doubt they can add a transparency control that will allow you to pixel paint the texture transparent that is visible, it just isn't feasible.
    Edited by mairwen85 on December 30, 2020 12:15PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    mairwen85 wrote: »
    I added "Into Other Rooms" to the thread topic to clarify that clipping isn't the problem, just sticking through into other rooms.

    As spartaxoxo says, because these are 3D objects, any kind of sinking into a wall or floor will have the effect of it being visible on the other side.

    I realize this. I just don't like it. And I hope something can be done about it because it really limits decorating abilities, especially in multilevel houses.
    PCNA
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    The game would then have to define "wall" or any surface that should block clipping and that's incredibly subjective. This would cause far more issues than it solves.

    However, how about something similar that doesn't potentially outright ruin many current home layouts?

    Perhaps give players the option to slice or cut an item so that you only see and interact with a section of it. Then you can place this partial item in the required location. Everyone gets what they want and it's probably significantly less coding than going through every surface in a house and flagging it on/off for clipping.
    Edited by redspecter23 on January 1, 2021 8:02PM
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
    ✭✭✭✭✭
    ✭✭
    For me the biggest problem with clipping through floors, ceilings or other horizontal surfaces has been with hanging furnishings. I might want to place chandelier in dwelling with a low ceiling but the result is its chain sticking out of the upstairs floor. I have run into similar problems with hanging food and game having their ropes going through the shelf I am hanging them from my attempts to have them at varying heights. In some cases I can mitigate the effect of the clipping by using another item to hide the rope of chain. However in some cases attempts at mitigating the problem won't work or worse they count against the precious item cap. For my situation an object editor would be the preferred way to handle this where I could set the length of the chain or rope and overall size of the object. I think this would handle unintended clipping while still allowing a player to purposely clip items through surfaces.
    Edited by Alinhbo_Tyaka on January 1, 2021 8:51PM
  • StabbityDoom
    StabbityDoom
    ✭✭✭✭✭
    ✭✭✭
    I literally today just saw a house that used intentionally clipping items to have an outdoor fountain connect to an indoor sink. This would cause a lot of problems to do that. As for an item editor, I don't see that happening, but hey, I dream too.
    PC/NA
    EHT zealot
    streamer: http://twitch.tv/stabbitydoom
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
    ✭✭✭✭✭
    ✭✭
    I literally today just saw a house that used intentionally clipping items to have an outdoor fountain connect to an indoor sink. This would cause a lot of problems to do that. As for an item editor, I don't see that happening, but hey, I dream too.

    I don't have any expectations that I would ever see an object editor but as you say one can dream. It wouldn't even need to be very sophisticated to meet my needs. Something that would allow for short, medium and long ropes/chains and small, medium and large objects. By going with fixed size objects ZOS wouldn't have to make major changes other than provide an expanded number of objects and a means to select which one the player wants to use. Yes it could introduce a slippery slope but doesn't every change have that potential. ;)
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I literally today just saw a house that used intentionally clipping items to have an outdoor fountain connect to an indoor sink. This would cause a lot of problems to do that. As for an item editor, I don't see that happening, but hey, I dream too.

    While I think that is a very creative idea, I don't think most home decorators strive for such elaborate setups.

    Something that would allow for short, medium and long ropes/chains and small, medium and large objects. By going with fixed size objects ZOS wouldn't have to make major changes other than provide an expanded number of objects and a means to select which one the player wants to use. Yes it could introduce a slippery slope but doesn't every change have that potential. ;)

    I actually have another thread asking for different sizes for some furnishings, like carpets and drapes. Because these are the things I have the most trouble finding in the right sizes. And I can't always sink them into floors or ceilings to make them fit because of the clipping. I suggested small, medium and large versions of these items.
    PCNA
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    In a previous thread, I suggested for chandeliers in particular to have some way of letting us move the top end of the chain towards the ceiling and have it snap and anchor into place, and then use the cursor to pull the lighting section down to where we would like it, and the chain automatically stretch to accommodate. I have used objects like this in another game editor.

    I don’t know if no one liked the idea or if I was unable to describe it adequately in words.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    In a previous thread, I suggested for chandeliers in particular to have some way of letting us move the top end of the chain towards the ceiling and have it snap and anchor into place, and then use the cursor to pull the lighting section down to where we would like it, and the chain automatically stretch to accommodate. I have used objects like this in another game editor.

    I don’t know if no one liked the idea or if I was unable to describe it adequately in words.

    I love this idea. Most chandeliers have chains that extend up 2 or 3 stories for very large houses, but there are very few with short chains for normal sized rooms.

    Rift lets you resize furnishings just by pulling them in or out. If they can do something like that then surely ESO can make furnishings more customizable.

    And I don't want to use an addon for effects that only others with the addon will be able to see.
    PCNA
  • Cireous
    Cireous
    ✭✭✭✭✭
    "Stop items from clipping through floors and ceilings Into Other Rooms"

    Yes. Please. :bawling:
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I believe @spartaxoxo was referring to furnishings that the decorator might intend to clip through and be visible on both sides.

    The decorator wanting an item to be visible on both sides of a floor or ceiling isn't the same as an item that was intentionally created by ZoS to do so. It's just a negative effect that they haven't bothered to correct.

    And I still can't think of a single furnishing that would look good doing so.

    I know; I just wasn’t assuming that “intentional” specifically referred to ZOS. Anyway, I agree with you! I would also like it very much if light did not pass through walls, floors, and objects! This does seem to vary with the house and type of light — or maybe all that varies is how egregious the bleed through is in any particular case.

    True. Furnishings should not sink into walls and floors. Walls and floors should be firm objects and as such impenetrable by a furnishing.

    The issue though is that some players hide part of the furnishing in the walls, and maybe floors. To code the walls/floor so furnishings do not sink through yet can also be partially hidden in them is likely a much more complicated coding design than having one or the other. Well, it is not probably, it is a certainty. The question is if it would be more work than Zos thinks is worth doing.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    In a previous thread, I suggested for chandeliers in particular to have some way of letting us move the top end of the chain towards the ceiling and have it snap and anchor into place, and then use the cursor to pull the lighting section down to where we would like it, and the chain automatically stretch to accommodate. I have used objects like this in another game editor.

    I don’t know if no one liked the idea or if I was unable to describe it adequately in words.

    LOL. I do hate that the chains of some chandeliers I have to not meet the ceiling.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    The question is if it would be more work than Zos thinks is worth doing.

    Only ZoS can tell us that.
    Edited by SilverBride on January 3, 2021 5:15AM
    PCNA
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    Cireous wrote: »
    "Stop items from clipping through floors and ceilings Into Other Rooms"

    Yes. Please. :bawling:

    I don’t understand what is being asked for here.

    If you push an object so that some of it goes through the wall, floor, or ceiling, where else do you think it will go?

    Do you think the part that sticks through will automatically become invisible, or somehow automatically just get cut off? How is the game going to know how to do that? That is some complicated coding that you are asking for as someone already pointed out, and would prevent any of the positioning that uses this method to another means.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don’t understand what is being asked for here.

    If you push an object so that some of it goes through the wall, floor, or ceiling, where else do you think it will go?

    Do you think the part that sticks through will automatically become invisible, or somehow automatically just get cut off? How is the game going to know how to do that? That is some complicated coding that you are asking for as someone already pointed out, and would prevent any of the positioning that uses this method to another means.

    If you sink an item into an outside wall you don't see it poking through to the outside. This may be because it's different instances.

    But there is a wall on the lower level of Proudspire Manor that separates the hall from the room behind it. I can sink things very deeply in this wall before they eventually poke through. For some reason this wall is thicker than the others. Why can't all the walls and floors be this thick?

    I tried to put curtains in the doorway by the stairs, but the curtains that fit the width well were too tall and poked up through the floor above.

    So either stop things from poking into other rooms or let us resize them. Because the way it is now we are very limited in what items we can use where.
    Edited by SilverBride on January 3, 2021 6:50AM
    PCNA
  • Surragard
    Surragard
    ✭✭✭✭
    spartaxoxo wrote: »
    How would they stop items from clipping without ruining intentionally clipping items?

    A no clip toggle in options
    I don't always drink Skooma, but when I do I go to the Southwall Corner Club. May you walk on warm sands my friends.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Surragard wrote: »
    spartaxoxo wrote: »
    How would they stop items from clipping without ruining intentionally clipping items?

    A no clip toggle in options

    This wouldn't work unless you don't mind visitors who don't have the toggle on seeing all the clipping items. I mind.
    PCNA
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    If the walls were all super thick so you could do this, the house would look very strange with tiny rooms in comparison and a feeling of missing space.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    If the walls were all super thick so you could do this, the house would look very strange with tiny rooms in comparison and a feeling of missing space.

    It doesn't look that way at all in the bottom level of Proudspire Manor, as I mentioned above. I didn't even realize that wall was thicker until I sank an item into it and checked to see if it was coming through the other side.
    PCNA
Sign In or Register to comment.