
redlink1979 wrote: »The ones that truly bother by blocking our actions are the combat ones like the bear. The non-combat ones can't bother anyone.
The players can unsummon the combat pets when they are outside combat but most of them don't bother to do that...
They should make bears invisible around craft stations. I'm not unsummoningy bear because on console hitting menu, moving down to character, moving down to the bear, hitting x to remove, hitting b a couple of times to get back to the real world, then when I get into combat, running around for three seconds to resummon the bear (and having to press two buttons simultaneously) is too annoying. Automatic desummon in cities and then an automatic resummon as soon as combat starts (no delay, no multiple button presses) is something that ZOS should add.
I looked at unsummoning the bear on console yesterday and while it will depend on how many status effects you have active, ut would have taken 14 moves or clicks to desummon the bear and get back out of the menu. That's too much. Combat pets should be automatically summoned when combat starts and automatically desummoned when it ends.
SilverBride wrote: »I dropped the pet on my Sorcerer because I was sick of it in my way. I really don't see the attraction to having a pixelated animal following you around all the time.
As for turning non-combat pets invisible on client side: imagine who would buy them from CS if noone would see them anyway.
Ah, it's this topic again. I've been away for half a year (it was the blight, I tell you!), and it seems nothing changed... I really don't understand why they don't let sorc and warden pets automatically despawn in towns (or near crafting stations and banks)? Shouldn't be that difficult?SammyKhajit wrote: »Yesterday someone was at the crafting station whilst riding on their camel, their sorc pets and that pack pig thing. It’s like, what you can’t even bother to dismount you lazy%+&$*!
Don't you automatically dismount when using the stations?
As for turning non-combat pets invisible on client side: imagine who would buy them from CS if noone would see them anyway.
redlink1979 wrote: »@MisterGibs Of course they can be obnoxious visually, I agree with that, but at least these ones can't restrain you from performing your intended actions.MisterGibs wrote: »redlink1979 wrote: »The non-combat ones can't bother anyone.
Also don't forget when the 10 Maws of the Inferno spawn right in front of tanks in trials and completely blocks the boss visuals and sometimes even the targeting for taunts...
SammyKhajit wrote: »Ah, it's this topic again. I've been away for half a year (it was the blight, I tell you!), and it seems nothing changed... I really don't understand why they don't let sorc and warden pets automatically despawn in towns (or near crafting stations and banks)? Shouldn't be that difficult?SammyKhajit wrote: »Yesterday someone was at the crafting station whilst riding on their camel, their sorc pets and that pack pig thing. It’s like, what you can’t even bother to dismount you lazy%+&$*!
Don't you automatically dismount when using the stations?
That was in Glenumbra blacksmith station. No idea why they were able to ride in.
redlink1979 wrote: »@MisterGibs Of course they can be obnoxious visually, I agree with that, but at least these ones can't restrain you from performing your intended actions.MisterGibs wrote: »redlink1979 wrote: »The non-combat ones can't bother anyone.
That’s nothing, just wait till you come across a warden with that dumb bear and a sorc with that stupid flappy bird both at the same crafting station and you will experience true rage.
barney2525 wrote: »the non-combat pets don't interfere with interaction. Only the summoned pets interfere. Which was Really irritating when I was trying to get the achievement for opening the 3 chests in the required time or less ... and someone had their Twilight blocking me from accessing one of the chests.
I looked at unsummoning the bear on console yesterday and while it will depend on how many status effects you have active, ut would have taken 14 moves or clicks to desummon the bear and get back out of the menu. That's too much. Combat pets should be automatically summoned when combat starts and automatically desummoned when it ends.
https://forums.elderscrollsonline.com/en/discussion/408447/familiars-and-twilights-and-bears-oh-my
Two years later. I still hate the *** pets everywhere...
Edit:
That poor beaten horse...
Nezyr_Jezz wrote: »Sorcerers should get a bounty on their head by bringing deadric pets into towns as much as necromancers do for the undead. Same principle. End of problems. Add a criminal act to pets and problem solved XD
Nezyr_Jezz wrote: »Sorcerers should get a bounty on their head by bringing deadric pets into towns as much as necromancers do for the undead. Same principle. End of problems. Add a criminal act to pets and problem solved XD