We were told there will be fewer new systems this year, but one thing that might be coming (at least if you read the forums regularly) is the Champion Points rework that we've been waiting for for a few years now. If we do get this, it will likely be announced with the chapter in January. But before that, we can play a little.
If you were in charge of the Champion System rework, what would you change? It can be crazy ideas or more down to Earth ideas. Let's see what people think.
I'll start...
I would make 2 main changes to the CP system:
1. Split generic buffs into specific buffs: For example, I would split the Elemental Damage into 3 separate points for Fire, Lightning and Ice (maybe 4 for Magic - never understoon that 4th type). Same would go for healing, resistance, etc.
3. Make some perks "buyable" with CP: For example, it could have a perk like "Do X% extra damage if you inflict two different Elemental effects in an enemy" for 100 CP (or something like that).
Change 1 would allow for actual specification and would enable the use of a lot more points (keeping the progression and power creep in check) while also enabling more specialized builds. Today almost everyone just go to Google and copy the same CP allocation for the spec because it is mostly a spreadsheet assignment.
Splitting things like this would be more dynamic. If you want to specialize in one type of damage, you have to match your CP to your staves, enchants, class skills damage types, etc. You could make an "All Fire" DK that would have a very different CP than a "3 Damage Elemental Mage" Warden, for example.
That would work with healing and damage mitigation as well. For example, for healers, they could split the healing CP between direct heals, heals over time, AOE heals. Then add some special perks like adding resistance if you give an ally a Shield. This would enable some healers to focus AOE, others like a DK Heal to fully invest in giving shields to ally. Instead of every healer dumping 100 CP in Elfborn and calling it a day.
Change 2 would be more so we could keep gaining CP. If we need to actually spend some CP to "buy" some specific perks, we wouldn't need to limit CP use like we have currently. So instead of just passively getting perks as we spend in the tree, it would be an active choice with a high cost, but that would allow more specialized builds. If you want that extra cool perk, you have to let go of 100 CP into other, more generic, buffs.
I always thought it would be cool to have more specialized types... Like a Fire MagDPS vs a Multi Element MagDPS, or a Shield-Giving Healers vs an HOT Healer vs a more active Burst Healer only.