You can just do normal, and well if that's still to much effort for you, then I really don't know what to say....
Vignar_Giantsbane wrote: »I understand you can beat the possible "DLC Random Dungeon" by simply queing up with a Lowbie Guildie (and most people do, including myself); but why are we punished for having ESO+? Yeah I get it, it's "Random" and you get what you get (which is a good point people make about garbage DPS or fake roles, it's a random que). But I just don't really understand why a company would punish their subscribers by making it harder to get their daily transmute crystals and possibly end up in Lair of Maarselok when I could cancel ESO+ and do the Base Game Dungeons (which take 10 - 15 minutes vs DLC Dungeons which take 40 - 60 Minutes or more if people don't know the mechs, even on normal).
This also contributes to your "Speed Runner" Vets in Normal Content problem. Why should they risk Vet Moon Hunter Keep or Lair of Maarselok which a large percentage of PUG Groups fail? Those Dungeons are tough for Casual Players on Normal; on Vet it's generally a fail for PUGS.
ALSO in regards to the DLC Dungeon in "Random" Que; what you're seeing happen is a large amount of players (especially Vets with more than 3 or 4 chars to run for Transmute Crystals); just drop the group when they get Frostvault or Moongrave; yeah they get a deserter penalty; but considering this happens almost every time you'd think it would make sense to stop forcing those DLC Random Que for ESO+; it's not just about the Deserter but it's a big waste of time to the people who wanted to run the dungeon especially if a (Real) Tank or Healer Drops because then they have to stay and wait and 75% of the time the Group just ends up disbanding anyway.
Maybe I'm just rambling but I really do think DLC Dungeons should be removed from "Random" Que or Separated. Yeah it would make the Que times even worse than what they already are (especially for DPS, and I get it since all my chars are DPS); but if you look at what ends up taking more time IMO it's people dropping group when they end up in a DLC Dungeon and having to wait for a new person to fill the spot.
Just my thoughts on what would improve the Group Finder for Casuals Especially; most more "serious" players have 3 - 4 Guilds they can run with.
Vignar_Giantsbane wrote: »But I just don't really understand why a company would punish their subscriber
Vignar_Giantsbane wrote: »But I just don't really understand why a company would punish their subscriber
Zos is not punishing anyone. The idea of the random daily is to increase the chance there will be players available to fill a group with a player or players queue for any specific dungeon.
As such, the rewards of XP and crystals are provided to encourage players to take the risk of a random dungeon. That risk is our choice which means it cannot be a punishment.
The rewards should at least scale by length and difficulty of dungeon. It makes no sense to do a random and get FG1 which can be completed in less than 5 minutes versus a DLC dungeon that could take anywhere up to an hour, but get the same reward upon completion.
If only I could just cancel my ESO+ and just be done with random DLCs... Unfortunately, I've always purchased the DLC as well as subscribing so that isn't an option. *** me for trying to support the game.
Everest_Lionheart wrote: »It’s not that I don’t mind DLC but when I queue for randoms I would prefer to get a quick an easy dungeon from time to time. I get days where I try to run through 4 toons for randoms and end up with MoS, Unhallowed, MGF and Lair of maarselok. There are 24 base game dungeons and 18 DLC. For me I’m in a base game random dungeon probably less than 50% of the time. Now not all DLC are long necessarily but can get annoyingly long when you have to constantly queue over and over again for another player. Throw that time on top of the crazy long queues you often get as a DD and you can sometimes run 40 min plus on a random normal for 10 transmutes. Go through that 4 times in the same day and you’ll just stop queuing for anything.
Literally, just put an opt-in/out box on random DLC's and this saves all the unnecessary time spent on the longer DLC dungeons.
Literally, just put an opt-in/out box on random DLC's and this saves all the unnecessary time spent on the longer DLC dungeons.
only if u put an opt-in/out box on non dlc dungeons as well. and scale rewards on difficulty of the dungeon you get in the end (if u get a dlc, double transmutes)
Anotherone773 wrote: »I haven't done any dungeons released since scalecaller because i cant be bothered trying to learn all the mechanics or doing a an hour long dungeon.
Literally, just put an opt-in/out box on random DLC's and this saves all the unnecessary time spent on the longer DLC dungeons.
Literally, just put an opt-in/out box on random DLC's and this saves all the unnecessary time spent on the longer DLC dungeons.
I have suggested as much before. Offer a gold level reward for those who opt-in for the DLC dungeons. Obviously, that reward would scale based on how many DLC dungeons a player has access to. It would be a win/win situation.
Literally, just put an opt-in/out box on random DLC's and this saves all the unnecessary time spent on the longer DLC dungeons.
I have suggested as much before. Offer a gold level reward for those who opt-in for the DLC dungeons. Obviously, that reward would scale based on how many DLC dungeons a player has access to. It would be a win/win situation.
Reward has to be depending on the dungeon you get. If they opt in dlc dungeons, but then exit if they get one to queue again on another character, it will be bad. So double reward should be given only on a dlc dungeon completion.
Literally, just put an opt-in/out box on random DLC's and this saves all the unnecessary time spent on the longer DLC dungeons.
I have suggested as much before. Offer a gold level reward for those who opt-in for the DLC dungeons. Obviously, that reward would scale based on how many DLC dungeons a player has access to. It would be a win/win situation.
Reward has to be depending on the dungeon you get. If they opt in dlc dungeons, but then exit if they get one to queue again on another character, it will be bad. So double reward should be given only on a dlc dungeon completion.
No. It would be for opting in for the DLC and called based on how many DLC dungeons they have access to.
Some people already drop and queue on a different character when they get a dungeon they do not want to do. There would be no difference.
Otherwise, deal with it how it is now.
Literally, just put an opt-in/out box on random DLC's and this saves all the unnecessary time spent on the longer DLC dungeons.
I have suggested as much before. Offer a gold level reward for those who opt-in for the DLC dungeons. Obviously, that reward would scale based on how many DLC dungeons a player has access to. It would be a win/win situation.
Reward has to be depending on the dungeon you get. If they opt in dlc dungeons, but then exit if they get one to queue again on another character, it will be bad. So double reward should be given only on a dlc dungeon completion.
No. It would be for opting in for the DLC and called based on how many DLC dungeons they have access to.
Some people already drop and queue on a different character when they get a dungeon they do not want to do. There would be no difference.
Otherwise, deal with it how it is now.
They do. And giving extra rewards for specifically dlc, will be to lower the amount it happens.
Literally, just put an opt-in/out box on random DLC's and this saves all the unnecessary time spent on the longer DLC dungeons.
I have suggested as much before. Offer a gold level reward for those who opt-in for the DLC dungeons. Obviously, that reward would scale based on how many DLC dungeons a player has access to. It would be a win/win situation.
Reward has to be depending on the dungeon you get. If they opt in dlc dungeons, but then exit if they get one to queue again on another character, it will be bad. So double reward should be given only on a dlc dungeon completion.
No. It would be for opting in for the DLC and called based on how many DLC dungeons they have access to.
Some people already drop and queue on a different character when they get a dungeon they do not want to do. There would be no difference.
Otherwise, deal with it how it is now.
They do. And giving extra rewards for specifically dlc, will be to lower the amount it happens.
Not really. People would queue until they get the dungeon they want to deal with. As such it would be pointless to have a DLC queue bonus.