
MisterGibs wrote: »
redlink1979 wrote: »The ones that truly bother by blocking our actions are the combat ones like the bear. The non-combat ones can't bother anyone.
The players can unsummon the combat pets when they are outside combat but most of them don't bother to do that...
45. Get pets out of the way
Sorc twillights especially are a nuisance in any major town. Make them fly away from their owner, sit down in some corner, or scale them down and make them sit on the owners shoulders and some have suggested in the past, just do something. I don't really care what route we go, just get them out of our faces. The same applies to warden bears and any other creatures that like to stand in the way of NPCs and crafting stations.
Just one of the 50+ things bothering me in this game
https://forums.elderscrollsonline.com/en/discussion/557078/52-quality-of-life-features-eso-could-use/45. Get pets out of the way
Sorc twillights especially are a nuisance in any major town. Make them fly away from their owner, sit down in some corner, or scale them down and make them sit on the owners shoulders and some have suggested in the past, just do something. I don't really care what route we go, just get them out of our faces. The same applies to warden bears and any other creatures that like to stand in the way of NPCs and crafting stations.
I looked at unsummoning the bear on console yesterday and while it will depend on how many status effects you have active, ut would have taken 14 moves or clicks to desummon the bear and get back out of the menu. That's too much. Combat pets should be automatically summoned when combat starts and automatically desummoned when it ends.
That’s nothing, just wait till you come across a warden with that dumb bear and a sorc with that stupid flappy bird both at the same crafting station and you will experience true rage.
KyleTheYounger wrote: »Trying to access the NPCs in the bank -- nvm being able to SEE them so you can finally interact with them -- has all this completely beat
Try being the tank in a Banished Cells II veteran hard mode fight against Kinlord Rilis and trying to get all the daedroths in the room to follow you and get away from Rilis, then realising you just spent the last 20 seconds trying to taunt your own party sorcerer's daedroth instead of one of Rilis's... :-)
SammyKhajit wrote: »Yesterday someone was at the crafting station whilst riding on their camel, their sorc pets and that pack pig thing. It’s like, what you can’t even bother to dismount you lazy%+&$*!
Ah, it's this topic again. I've been away for half a year (it was the blight, I tell you!), and it seems nothing changed... I really don't understand why they don't let sorc and warden pets automatically despawn in towns (or near crafting stations and banks)? Shouldn't be that difficult?SammyKhajit wrote: »Yesterday someone was at the crafting station whilst riding on their camel, their sorc pets and that pack pig thing. It’s like, what you can’t even bother to dismount you lazy%+&$*!
Don't you automatically dismount when using the stations?
@MisterGibs Of course they can be obnoxious visually, I agree with that, but at least these ones can't restrain you from performing your intended actions.MisterGibs wrote: »redlink1979 wrote: »The non-combat ones can't bother anyone.