Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Stalking Blastbones idea.
I just had an idea on how to not only fix the stalking Blastbones, but to even slightly give it a touch up, lemme know what ya think.
Stalking Blastbones: (CRIMINAL ACT) Summon a flaming skeleton from the ground after 2.5 seconds.
The skeleton runs after the target, remaining in close proximity to them while dealing [929 / 939 / 950 / 959] Flame Damage to enemies within 6 meters 1.5 seconds after assembly, then once every 1 second for 3 seconds before Exploding, dealing [4647 / 4698 / 4750 / 4797] Flame Damage to all enemies nearby. Creates a corpse on death. Recast to prematurely detonate the Blastbones, dealing 10% extra damage for each second close to expiration. Up to a maximum of 50% bonus damage.
New effect:
Blastbones now persists for its full duration, deals Consistent flame damage to the target and nearby enemies shortly after assembly before exploding. Can be recast, prematurely detonating any of your summoned blastbones for bonus damage.
Notes:
- It can be recast prematurely to inflict bonus damage based on how close it is to expiration, up to 50% bonus damage.
- The recast only works after the Blastbones has been completely assembled.
- The bonus damage starts ticking 0.5 seconds after the 2.5 second animation, starting with 10% bonus damage at 3 seconds, and hitting 50% at 7 seconds, leaving a 1 second gap for players to recast for maximum damage, failing to recast in time will result in less damage.
- Most importantly, if it is not recast before expiring, it does not deal bonus damage as only the recast gains bonus damage. Thus players are rewarded well if they can time the recast close to the Blastbones expiration.
- The damage per second before the explosion is approximately 20% of the final explosions full damage.
- Overall, there is at most 4 ticks of small flame damage before exploding.
- This morph has incredible synergy if used with the Reanimate Morph “Animate Blastbones” but the Stalking Blastbones ability would have to be slotted in order to Properly utilise the bonus damage from recasting stalking Blastbones.
I know what you di-Iddly did... (you would be wise not to do that again during a time when Suspicion in the gaming space is at an all time high.)
by not actually revealing real drop tables in the game for all items, you only prove what has been proven with proof of concept that you can/will manipulate item drop chances based on certain elements performed by the player.