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I've never felt more irrelevant as a HEALER in ESO...

Austacker
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Healers, the red headed step child of this game.

We're 'needed' for Trial content and.... that's it?

I've played a Breton Templar Healer main since the game launched on Xbox and I've NEVER felt more useless and unwanted in a MMO before.

Don't get me wrong, Healing in MMOs has always been the unappreciated role to play but this game has made healing in all but the top most tier of content utterly useless.

My healer main is over 1000 CP, 100+ Days played and I'm thinking about just coughing up for a respec and going Tank or DPS.

It's almost impossible to enjoy ESO as a healer anymore. The game community laughs at you and tells you you're not needed, the game developers ensure through the game design mechanics you're worthless 99% of the time.

Ring of the Pale order was the biggest middle finger to my class in the game to date.

I give up.
  • Wolfpaw
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    Hopefully a coming update to the Champion system will address this.

  • FrancisCrawford
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    You don't need to respec to switch between healing and DPS.

    That said, the occasional respec is cheap anyway.

    And THAT said -- I have three Breton templars, including 2 of my first 4 characters to hit Undaunted 10, and they're not as much fun as they used to be.
  • TheImperfect
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    Believe me I appreciate healing in dungeons, at harrowstorms and dragons amongst other places. Saved this one's fur many times.
  • Faiza
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    Believe me I appreciate healing in dungeons, at harrowstorms and dragons amongst other places. Saved this one's fur many times.

    Agreed - I will always rather have a traditional tank/heal/dps team, to me they're a big part of what makes an MMO
  • redspecter23
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    If the members of your party don't want you because of the ring, they are ignoring the powerful buffs and debuffs a healer can bring to the party.
  • Vevvev
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    If the members of your party don't want you because of the ring, they are ignoring the powerful buffs and debuffs a healer can bring to the party.

    ^ this

    Also some sets like Olorime bypass that ring and Blood for Blood by giving them the major courage buff regardless.

    Also applying minor life steal to enemies will heal people using the Ring of the Pale Order and Blood for Blood. The blood fountain in the Undaunted skill tree is a good example of the debuff, and it can heal these people who activate the synergy to. Energy Orb's synergy works on these people as well as any other synergy if they have the Undaunted Command passive.

    The way to get around this stuff is through indirect healing and synergies. You're not worthless OP, you still can make a difference!

    Edit: Also forgot damage shields!!! If they're about to die just put a shield over them and it'll save them.
    Edited by Vevvev on December 31, 2020 2:34AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Suna_Ye_Sunnabe
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    I will always and forever love, appreciate, and include healers! I have completed the hardest four man content in the game with healers every time, as having run set ups with three dps as well, the traditional set up with a healer worked infallibly better every time. If you set up your team right with the traditional trinity, then the healer and tank are giving out enough buffs and debuffs to more than make up for the lack of a third dps, and more than that the two dps can focus on their jobs completely unhindered, with resources and confidence. Don't give up please, just find yourself people who appreciate you! (Signed, someone who plays all roles and knows their value.)
    Edited by Suna_Ye_Sunnabe on December 31, 2020 2:46AM
    Angua Anyammis Ae Sunna
  • Veles
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    From the fact that someone prefers to run without healers, why do you impose death penalty to all healers in the game? Personally, I prefer even 4-people content to go with support, even if it is Fungal Grotto. Not with health dealer, but with a healer that able to give me a monster support. Yes, it is very sad but there are not much players like me in the game.

    For you to understand, I am surrounded by ultra exp players who completed the game with all achievements. We did a test, passed several DLC and non-DLC dungeons in 3 dd group and 2 dd + healer. In some cases, damage of the full standard group exceeded damage of 3 dd group. In most samples damage in both groups was almost equal, the difference is minimal. At the same time, non-standard group constantly dried out of resources, distracted by their own healing. And group with the healer was in the most comfortable conditions.

    So try to change your attitude. Perhaps you just need to find people equal to you in the way of thinking, and not sink to the level of "yollo boy style groups", who just need to do everything quickly, just to skip all of the content.
    Edited by Veles on December 31, 2020 3:12AM
  • Tremuto
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    I did Elden Hollow 1 earlier today on my Stamplar. I'd like to think that EH1 is a pretty simplistic and easy dungeon to breeze through and not die.

    That being said, I'm thankful for the dedicated healers that save my ass when I become brain-dead and parse on bosses, instead of avoid very easy projectiles and AoEs. I'd like to think there's many other people out there that feel the same.
  • Raideen
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    The ring of pale order was a HUGE mistake. I am actually bewildered at how it got past the brain storm stage in development to being full on coded into the game.

    What the ring SHOULD do is attach its heal to the ZOS chosen spammable in each classes toolkit. This way every class gets the heal they want from Templars jabs and healers can maintain healing in a raid/dungeon with no issues.

  • zvavi
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    Raideen wrote: »
    The ring of pale order was a HUGE mistake. I am actually bewildered at how it got past the brain storm stage in development to being full on coded into the game.

    What the ring SHOULD do is attach its heal to the ZOS chosen spammable in each classes toolkit. This way every class gets the heal they want from Templars jabs and healers can maintain healing in a raid/dungeon with no issues.

    Wait what not all stam dds have a spammable, sorcs don't either.
  • Raideen
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    zvavi wrote: »
    Raideen wrote: »
    The ring of pale order was a HUGE mistake. I am actually bewildered at how it got past the brain storm stage in development to being full on coded into the game.

    What the ring SHOULD do is attach its heal to the ZOS chosen spammable in each classes toolkit. This way every class gets the heal they want from Templars jabs and healers can maintain healing in a raid/dungeon with no issues.

    Wait what not all stam dds have a spammable, sorcs don't either.

    Crystal Frags is considered the Sorc spammable now.
    I don't play stamina characters so I am not aware of stamina in regards to spammables.

  • Eiregirl
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    Raideen wrote: »
    The ring of pale order was a HUGE mistake. I am actually bewildered at how it got past the brain storm stage in development to being full on coded into the game.

    What the ring SHOULD do is attach its heal to the ZOS chosen spammable in each classes toolkit. This way every class gets the heal they want from Templars jabs and healers can maintain healing in a raid/dungeon with no issues.

    It was probably the same brainy people that put the original thrassians into the game and the ones who said they would not make the mistake again....hmmm.
  • ccfeeling
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    Tank and DD are getting better and better from experience and gears .

    Healer still has spot in this game tho .
  • Rudrani
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    I agree with Velas. I prefer a healer over 3 dps. When I have a good healer (who buffs my attacks, debuffs the enemies and restores my resources) I dont run out of mag, and can run full dps gear and skills. Like Velas said, the amount of dps on 3 dps vs the about of dps on 2dps and a GOOD healer is really just about the same.

    I think eso should try to give healers 1 or 2 buffs you can't get elsewhere and make them a little stronger, so that 2dps + a really good healer should = MORE dps than 3 dps.
  • Eedat
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    Raideen wrote: »
    The ring of pale order was a HUGE mistake. I am actually bewildered at how it got past the brain storm stage in development to being full on coded into the game.

    What the ring SHOULD do is attach its heal to the ZOS chosen spammable in each classes toolkit. This way every class gets the heal they want from Templars jabs and healers can maintain healing in a raid/dungeon with no issues.

    A lot of Mag classes dont get an actual spammable though. Mag is in a sorry state where a lot of them have to resort to ele weapon as their spammable because Mag sustain is straight trash right now.
  • Minyassa
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    My Pale Order ring is great for solo stuff but if I'm in a dungeon I would much rather trust the healer and use that ring slot for something else like Wild Hunt that helps me to stay out of the red without having to use up stamina dodge rolling.
  • Scottfree2
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    My only healer that does dungeons has largely abandoned healing in favour of buffing the group, she has only 2 heals slotted, so fwiw i suggest u change your focus away from healing.

    I believe this is part of Zos continuing focus on casual players, with Tankiness giving increased survivability therefore less healing needed, and damage coming from proc sets imo.
  • RageKing
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    norml dungeons, yea healers are basically useless. but not in vet dlc.
  • Husan
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    In my experience 3 DDs means less trouble with sustain because stuff actually dies faster than I can deplete all my resources. It means easier runs because stuff dies faster and less mechanics happen. It means safer runs because stuff dies faster and there is less opportunity to die. Any trifecta achievement (no death, speed run, hard mode) I've done in this game has been done with 3DD+tank. They have done healers dirty in this game.
    JR2cdz8.png
    Edited by Husan on December 31, 2020 9:28AM
  • alainjbrennanb16_ESO
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    I know you you mean, Zos's changes have left the game in a place of healers are not needed, there is alot of things this is down to, but hopefully the cp changes will fix that, but iam not holding my breath. After the changes in pvp, whee zos has just made overland pvp more like bg's, but i go of topic. I think there is more to it then just cp, the mythic items and certain gear sets have caused alot of the issues and class balances not right, some classes can run solo vet dungeons, which should not be the case, i think zos needs to lower dps output alot, in order for healers to become viable again, so no cheesing content by out passing the boss and adds and also which you might not think is relevant, but the speed you can move. What i mean by that is how fast your character can move, eso uses the magic bullet combat, that goes for adds and players, as long as the cross hairs are on the adds or player and the skill goes of, it will hit unless dodged at the right time, but now with gear sets, skills, pots and posions you can have your character moving quicker than a mount, which means the magic bullet combat is being over riding, so no skill hit the target, this can also be be done with alot of things in eso, like having having major resolve 2 on a character, from pots, the pot one is not classed as major resolve so stacks on it and has same buff
    Main character dk - Vanikifar whitestrike
  • goldCoaster
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    Those "roles" should be removed completely from all video games, and whoever invented that terminology needs to be smacked in the face and then teabagged in vigorous manner.
  • Shadow_CH
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    I pugged with my tank the other day and was grouped with a healer and no DDs (GF FTW :smiley: ). We got Castle Thorn (normal). It was the best, smoothest and most enjoyable run i ever had in there! I pulled, taunted, buffed / debuffed and he healed me and killed mobs and bosses with ease!

    Never underestimate healers! A good healer can replace two DDs AND do their job very well (at least in normal dungeons)
  • Snowy_Wyndra_Karn
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    I've always appreciated healers and have always thought they are completely necessary.

    However, (I'm DPS) when I end up dying 2-3 times in a dungeon because a healer hasn't done their job, I feel the need to put on the Pale Order ring.
  • OlumoGarbag
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    Healers are the strongest thing there is in group pvp
    class representative for the working class, non-cp, bwb and Trolling
  • CaptainVenom
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    A healer should do more than just healing, since healing is easy, as you noticed with Pale Order. I focused my healer on a hybrid damage-heal build with some nice debuffs from Boneyward (Major Breach) and Bone Totem (Fear, Minor Protection). This way I open windows for my team to obliterate enemies. There nothing better than dropping a Bone Totem at the mob and having my team kill everything without getting a single hit.

    Plus it's common for me to have higher damage than my team's DDs lol... but there's my contribution besides just healing.
    Edited by CaptainVenom on December 31, 2020 12:37PM
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Grandchamp1989
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    I completely understand you OP.

    My GF is healer main aswell, but play all three roles.

    She constantly has to adapt.

    If group damage is low she goes one damage bar one healing bar.

    If group damage is high she goes full on buffs - sustain and help doing damage.

    If people lack suvivability she focus more on healing.

    That's really the role of current healer - it's a flex spot you have to adapt to what you get.
    Sometimes a healer is needed sometimes a 3rd DD is needed... If your healer can be fluent in seeing what's needed you'll flourish.

    This is not required for any other role but it's honestly a symptom of poor dungeon designs and weird decisions.
  • WrathOfInnos
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    Raideen wrote: »
    zvavi wrote: »
    Raideen wrote: »
    The ring of pale order was a HUGE mistake. I am actually bewildered at how it got past the brain storm stage in development to being full on coded into the game.

    What the ring SHOULD do is attach its heal to the ZOS chosen spammable in each classes toolkit. This way every class gets the heal they want from Templars jabs and healers can maintain healing in a raid/dungeon with no issues.

    Wait what not all stam dds have a spammable, sorcs don't either.

    Crystal Frags is considered the Sorc spammable now.
    I don't play stamina characters so I am not aware of stamina in regards to spammables.

    I think they all have one now, stam or mag. Just debatable how good each spammable is. Whip, Stone Giant, Puncturing Sweep, Biting Jabs, Crystal Frags, Crystal Weapon, Swallow Soul, Surprise Attack, Cliff Racer, Cutting Dive, Venom Skull and Ricochet Skull.
  • mairwen85
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    Raideen wrote: »
    zvavi wrote: »
    Raideen wrote: »
    The ring of pale order was a HUGE mistake. I am actually bewildered at how it got past the brain storm stage in development to being full on coded into the game.

    What the ring SHOULD do is attach its heal to the ZOS chosen spammable in each classes toolkit. This way every class gets the heal they want from Templars jabs and healers can maintain healing in a raid/dungeon with no issues.

    Wait what not all stam dds have a spammable, sorcs don't either.

    Crystal Frags is considered the Sorc spammable now.
    I don't play stamina characters so I am not aware of stamina in regards to spammables.

    I think they all have one now, stam or mag. Just debatable how good each spammable is. Whip, Stone Giant, Puncturing Sweep, Biting Jabs, Crystal Frags, Crystal Weapon, Swallow Soul, Surprise Attack, Cliff Racer, Cutting Dive, Venom Skull and Ricochet Skull.

    Not sure I would consider frags a spammable. It's a hard cast or procced quick cast.
    Edited by mairwen85 on December 31, 2020 1:57PM
  • zvavi
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    Raideen wrote: »
    zvavi wrote: »
    Raideen wrote: »
    The ring of pale order was a HUGE mistake. I am actually bewildered at how it got past the brain storm stage in development to being full on coded into the game.

    What the ring SHOULD do is attach its heal to the ZOS chosen spammable in each classes toolkit. This way every class gets the heal they want from Templars jabs and healers can maintain healing in a raid/dungeon with no issues.

    Wait what not all stam dds have a spammable, sorcs don't either.

    Crystal Frags is considered the Sorc spammable now.
    I don't play stamina characters so I am not aware of stamina in regards to spammables.

    I think they all have one now, stam or mag. Just debatable how good each spammable is. Whip, Stone Giant, Puncturing Sweep, Biting Jabs, Crystal Frags, Crystal Weapon, Swallow Soul, Surprise Attack, Cliff Racer, Cutting Dive, Venom Skull and Ricochet Skull.

    Actually you are right. Except the frags part I don't buy that.
    [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on December 31, 2020 8:57PM
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