RiskyChalice863 wrote: »As background, the reason I want to try Thrassian Stranglers is to try it on my health-based Nord heavy attack Templar that runs Undaunted Infiltrator and Undaunted Unweaver.
That build is the best build I’ve ever played, at least for me. It is hard to burst down and does a ton of sustained damage. However, it has a glaring weakness—which is lack of any real healing, since the actual stats on the build are so low. I’ve tried to paper over that by using Spiked Bone Shield (which actually gives a pretty big shield on a health-based build) and using the Resto ult a ton. It has worked pretty well, but I’m interested in seeing if I can create a version that actually has good heals.
The only way to make the build have good healing, though, is basically to run a 50-stack Thrassian Stranglers. That can give me actually pretty respectable tooltips on Honor the Dead, Vigor, Rapid Regen, and Extended Ritual. Not massive, but pretty good considering the various Templar and resto staff passives. In order to run Thrassian, I have to not run a monster set, but that’s fine since I was running Maw of the Infernal and the large amount of extra spell damage roughly cancels out the extra damage from that set. I would then run 1pc Trainee to mitigate some of Thrassian’s hit to my health pool. I think the net result would basically be similar damage, roughly 50% better heals, but about 4500 lower health (which would still end up at about 26.5k in no-CP) and no Daedroth blocking peoples’ LOS. I’m not sure if that’s worth it, but I tend to think it probably is, or at least that it’s worth trying. But that all assumes Thrassian Stranglers stacks are actually easy to maintain. If they aren’t then there’s no point in me bothering to grind for the item.
RiskyChalice863 wrote: »As background, the reason I want to try Thrassian Stranglers is to try it on my health-based Nord heavy attack Templar that runs Undaunted Infiltrator and Undaunted Unweaver.
That build is the best build I’ve ever played, at least for me. It is hard to burst down and does a ton of sustained damage. However, it has a glaring weakness—which is lack of any real healing, since the actual stats on the build are so low. I’ve tried to paper over that by using Spiked Bone Shield (which actually gives a pretty big shield on a health-based build) and using the Resto ult a ton. It has worked pretty well, but I’m interested in seeing if I can create a version that actually has good heals.
The only way to make the build have good healing, though, is basically to run a 50-stack Thrassian Stranglers. That can give me actually pretty respectable tooltips on Honor the Dead, Vigor, Rapid Regen, and Extended Ritual. Not massive, but pretty good considering the various Templar and resto staff passives. In order to run Thrassian, I have to not run a monster set, but that’s fine since I was running Maw of the Infernal and the large amount of extra spell damage roughly cancels out the extra damage from that set. I would then run 1pc Trainee to mitigate some of Thrassian’s hit to my health pool. I think the net result would basically be similar damage, roughly 50% better heals, but about 4500 lower health (which would still end up at about 26.5k in no-CP) and no Daedroth blocking peoples’ LOS. I’m not sure if that’s worth it, but I tend to think it probably is, or at least that it’s worth trying. But that all assumes Thrassian Stranglers stacks are actually easy to maintain. If they aren’t then there’s no point in me bothering to grind for the item.
Don't bother, especially if you are having a healing issue. Initially Thrassian was amazing giving like 3000 spell damage after 20 kills while having a small health regen/shield debuff, NOW it is pretty much useless about 850 max wpn/spl dmg after 50 kills with massive 6000 reduction in health and other debuffs. Also you lose all stacks very easily, like using a wayshrine, dying, entering a delve, just about anything. I think you only get stacks when YOU actually kill something not your group, so using it on a healer won't get very many stacks.
Unfortunately zos decided to nerf tf out of thrassian because too many people were abusing it in trials, instead of just limiting or not allowing it in trials. And consequently pretty much ruined it. If the stacks would stay longer, like being able to run around killing stuff in open world, then go in a dungeon with full stacks it might be worth it, but currently my experience is that as soon as you enter a dungeon or traveling anywhere and all stacks are reset.
RiskyChalice863 wrote: »
So if I go into a BG, the stacks will reset?
RiskyChalice863 wrote: »Thanks for everyone’s responses! Sounds like these aren’t worth grinding for if I will lose the stacks when I go into a BG, since that’s the main thing I wanted them for.
I guess the best way to up my healing on my heavy attack build is to switch from Nord to High Elf, along with maybe switching out a stamina recovery glyph for a spell damage one (since the High Elf will give me more stamina sustain anyways). I’ll lose some health and a good chunk of resistances. But I could still get over 30k health in no-CP, and I spend so much time heavy attacking or in mist form that the High Elf’s damage reduction passive would go a long way to mitigating the loss of the Nord’s damage resistance. In exchange, I’ll get significantly better healing, as well as a little bit more damage. It seems worth trying, but it remains to be seen if it’s worth it. I’d tried a High Elf Magicka version of the build already, and I like the Nord health-based version better, but I’ve never tried a High Elf Health-based version. That might be the sweet spot between not being able to be burst down and having enough healing to deal with sustained damage. With the Nord, I basically have to just use Resto ult as much as possible to stay alive (and, to be fair, a Nord does get ult quicker, so that helps with that).