Capture the Relic and Domination require attention ZoS

dinokstrunz
dinokstrunz
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By now a lot of people will agree that everyone hates these game modes for various reasons. The worst aspects of these games is they can be played without engaging in PvP for that reason there needs to be certain adjustments made to make these game modes less irritating for those who want to PvP since for me personally Battlegrounds are the last playground for PvP in ESO thanks to ZoS awful handling of Cyrodiil and Imperial City becoming a ghost town.

---- Suggestions for Capture the Relic ----
- Fix the bug with immovable pots making it impossible to interrupt bash players attempting to steal the relic
- Move the graveyard further away from Relic sites, it's infuriating when you remove a defending opponent only for them to instantly respawn, makes zero sense and doesn't reward playing offensively.
- Holding a relic should negate movement speed bonuses, this is common sense for balance purposes. (Same should be applied to Chaos ball)

--- Suggestions of Domination ---
- Slightly reduce the amount of points generated by holding flags
- Award points for defending and scoring kills at flags, this makes this game more PvP incentive instead of players just avoiding each other.

What are your thoughts about these suggestions, do you agree or disagree? What would you do instead?
  • Minnesinger
    Minnesinger
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    Yup agree! Only very recently I have had good capture the flag games but generally I dislike them. They feel so different to any other games.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Vevvev
    Vevvev
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    Was about to say I love these game modes, but I wouldn't mind the changes proposed to interrupting someone taking a relic. The amount of times I stunned a tank trying to take my relic only for them to break free and use that CC immunity to grab the relic unhindered is enough to be noticable.

    As for removing the movement speed bonuses... No thanks. Maybe add a small 15% movement speed decrease, but removing all speed buffs entirely is silly.

    As for awarding points when fighting at points do the same for guarding the relic. Being the team goalie is under rewarded on the leaderboard.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Qbiken
    Qbiken
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    For domination I definitely agree upon the "avoid PvP" aspect of Domination being a huge issue. It´s PvP and you shouldn´t be rewarded for avoiding to fight the other teams. I´m all aboard with the rework of the point system getting a rework. My suggestion:

    * Holding a flag gives 5 points/tick
    * Killing someone at an enemy flag is rewarded with 15 points
    * Killing someone at a flag you own is rewarded with 10 points.
    (The amount of points given for doing each thing can be adjusted, but just to give a hint of what I´d like to see change)

    Capture the relic should get a rework from scratch (and if not reworked, we need to disable to mode until the immovable pot exploit can be fixed). Instead of each team having their own relic, there should be 1 relic spawning at the map which all teams needs to go and grab and bring back to their base. For this to work properly, any bonus movement speed (sprinting is fine) should be disabled. To add some flavor to the mode the spawn location of the relic can be semi-random. But the current version of capture the relic where a few tanks just camps their spawn until they decide to go an pick up enemy relic by abusing the immovable bug, needs to come to an end. What usually happens is that people get frustrated, don´t give a damn about the objective and go into deathmatch mode.

    But these two modes needs urgent attention because right now they´re just obnoxious to play, mainly due to their design where you are rewarded for avoiding to PvP but also due to some exploits not being fixed and abused in every game.
  • Joy_Division
    Joy_Division
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    No change will address the root problem of these game modes (and to a lesser degree, Deathmatch): 3 teams with multiple objectives.

    As long long as there is a third team able to grab objectives while the other two fight, you're going to run into the same basic problem: it's more advantageous to avoid PvPing.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Kalik_Gold
    Kalik_Gold
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    Should have kept the Battlegrounds separate after reinstating groups.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Jeremy
    Jeremy
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    By now a lot of people will agree that everyone hates these game modes for various reasons. The worst aspects of these games is they can be played without engaging in PvP for that reason there needs to be certain adjustments made to make these game modes less irritating for those who want to PvP since for me personally Battlegrounds are the last playground for PvP in ESO thanks to ZoS awful handling of Cyrodiil and Imperial City becoming a ghost town.

    ---- Suggestions for Capture the Relic ----
    - Fix the bug with immovable pots making it impossible to interrupt bash players attempting to steal the relic
    - Move the graveyard further away from Relic sites, it's infuriating when you remove a defending opponent only for them to instantly respawn, makes zero sense and doesn't reward playing offensively.
    - Holding a relic should negate movement speed bonuses, this is common sense for balance purposes. (Same should be applied to Chaos ball)

    --- Suggestions of Domination ---
    - Slightly reduce the amount of points generated by holding flags
    - Award points for defending and scoring kills at flags, this makes this game more PvP incentive instead of players just avoiding each other.

    What are your thoughts about these suggestions, do you agree or disagree? What would you do instead?

    I don't mind Domination. If I was to change anything about it, it would be to make it so a person could defend the flag against superior numbers more effectively instead of the flag just changing to who ever has the most people in the vicinity.

    In respect to capture the relic: immovable pots do make trying to defend the relic rather pointless, especially for defensive characters since they would be more reliant on interrupting the capture instead of just killing them. But that may be what is intended - to encourage offensive characters to defend the relic while defensive characters attempt to capture the relic. How do you know it's a "bug"? Has that been confirmed? Because it's been that way for a very long time now.
  • Qbiken
    Qbiken
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    Jeremy wrote: »
    By now a lot of people will agree that everyone hates these game modes for various reasons. The worst aspects of these games is they can be played without engaging in PvP for that reason there needs to be certain adjustments made to make these game modes less irritating for those who want to PvP since for me personally Battlegrounds are the last playground for PvP in ESO thanks to ZoS awful handling of Cyrodiil and Imperial City becoming a ghost town.

    ---- Suggestions for Capture the Relic ----
    - Fix the bug with immovable pots making it impossible to interrupt bash players attempting to steal the relic
    - Move the graveyard further away from Relic sites, it's infuriating when you remove a defending opponent only for them to instantly respawn, makes zero sense and doesn't reward playing offensively.
    - Holding a relic should negate movement speed bonuses, this is common sense for balance purposes. (Same should be applied to Chaos ball)

    --- Suggestions of Domination ---
    - Slightly reduce the amount of points generated by holding flags
    - Award points for defending and scoring kills at flags, this makes this game more PvP incentive instead of players just avoiding each other.

    What are your thoughts about these suggestions, do you agree or disagree? What would you do instead?

    I don't mind Domination. If I was to change anything about it, it would be to make it so a person could defend the flag against superior numbers more effectively instead of the flag just changing to who ever has the most people in the vicinity.

    In respect to capture the relic: immovable pots do make trying to defend the relic rather pointless, especially for defensive characters since they would be more reliant on interrupting the capture instead of just killing them. But that may be what is intended - to encourage offensive characters to defend the relic while defensive characters attempt to capture the relic. How do you know it's a "bug"? Has that been confirmed? Because it's been that way for a very long time now.

    The bug started to appear 6-8 months ago and didn´t exists before that. Previous to the bug occurring you could still bash someone who had popped an immovable pot when they tried to take the relic. This bug/exploit makes the entire mode completely pointless.
  • Jeremy
    Jeremy
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    Qbiken wrote: »
    Jeremy wrote: »
    By now a lot of people will agree that everyone hates these game modes for various reasons. The worst aspects of these games is they can be played without engaging in PvP for that reason there needs to be certain adjustments made to make these game modes less irritating for those who want to PvP since for me personally Battlegrounds are the last playground for PvP in ESO thanks to ZoS awful handling of Cyrodiil and Imperial City becoming a ghost town.

    ---- Suggestions for Capture the Relic ----
    - Fix the bug with immovable pots making it impossible to interrupt bash players attempting to steal the relic
    - Move the graveyard further away from Relic sites, it's infuriating when you remove a defending opponent only for them to instantly respawn, makes zero sense and doesn't reward playing offensively.
    - Holding a relic should negate movement speed bonuses, this is common sense for balance purposes. (Same should be applied to Chaos ball)

    --- Suggestions of Domination ---
    - Slightly reduce the amount of points generated by holding flags
    - Award points for defending and scoring kills at flags, this makes this game more PvP incentive instead of players just avoiding each other.

    What are your thoughts about these suggestions, do you agree or disagree? What would you do instead?

    I don't mind Domination. If I was to change anything about it, it would be to make it so a person could defend the flag against superior numbers more effectively instead of the flag just changing to who ever has the most people in the vicinity.

    In respect to capture the relic: immovable pots do make trying to defend the relic rather pointless, especially for defensive characters since they would be more reliant on interrupting the capture instead of just killing them. But that may be what is intended - to encourage offensive characters to defend the relic while defensive characters attempt to capture the relic. How do you know it's a "bug"? Has that been confirmed? Because it's been that way for a very long time now.

    The bug started to appear 6-8 months ago and didn´t exists before that. Previous to the bug occurring you could still bash someone who had popped an immovable pot when they tried to take the relic. This bug/exploit makes the entire mode completely pointless.

    Are you aware of any post or comment from a ZoS employee confirming it's a bug?




  • dinokstrunz
    dinokstrunz
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    Jeremy wrote: »
    Qbiken wrote: »
    Jeremy wrote: »
    By now a lot of people will agree that everyone hates these game modes for various reasons. The worst aspects of these games is they can be played without engaging in PvP for that reason there needs to be certain adjustments made to make these game modes less irritating for those who want to PvP since for me personally Battlegrounds are the last playground for PvP in ESO thanks to ZoS awful handling of Cyrodiil and Imperial City becoming a ghost town.

    ---- Suggestions for Capture the Relic ----
    - Fix the bug with immovable pots making it impossible to interrupt bash players attempting to steal the relic
    - Move the graveyard further away from Relic sites, it's infuriating when you remove a defending opponent only for them to instantly respawn, makes zero sense and doesn't reward playing offensively.
    - Holding a relic should negate movement speed bonuses, this is common sense for balance purposes. (Same should be applied to Chaos ball)

    --- Suggestions of Domination ---
    - Slightly reduce the amount of points generated by holding flags
    - Award points for defending and scoring kills at flags, this makes this game more PvP incentive instead of players just avoiding each other.

    What are your thoughts about these suggestions, do you agree or disagree? What would you do instead?

    I don't mind Domination. If I was to change anything about it, it would be to make it so a person could defend the flag against superior numbers more effectively instead of the flag just changing to who ever has the most people in the vicinity.

    In respect to capture the relic: immovable pots do make trying to defend the relic rather pointless, especially for defensive characters since they would be more reliant on interrupting the capture instead of just killing them. But that may be what is intended - to encourage offensive characters to defend the relic while defensive characters attempt to capture the relic. How do you know it's a "bug"? Has that been confirmed? Because it's been that way for a very long time now.

    The bug started to appear 6-8 months ago and didn´t exists before that. Previous to the bug occurring you could still bash someone who had popped an immovable pot when they tried to take the relic. This bug/exploit makes the entire mode completely pointless.

    Are you aware of any post or comment from a ZoS employee confirming it's a bug?




    I believe there has been no response from ZoS regarding the issue, the usual silent treatment.
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