dinokstrunz wrote: »By now a lot of people will agree that everyone hates these game modes for various reasons. The worst aspects of these games is they can be played without engaging in PvP for that reason there needs to be certain adjustments made to make these game modes less irritating for those who want to PvP since for me personally Battlegrounds are the last playground for PvP in ESO thanks to ZoS awful handling of Cyrodiil and Imperial City becoming a ghost town.
---- Suggestions for Capture the Relic ----
- Fix the bug with immovable pots making it impossible to interrupt bash players attempting to steal the relic
- Move the graveyard further away from Relic sites, it's infuriating when you remove a defending opponent only for them to instantly respawn, makes zero sense and doesn't reward playing offensively.
- Holding a relic should negate movement speed bonuses, this is common sense for balance purposes. (Same should be applied to Chaos ball)
--- Suggestions of Domination ---
- Slightly reduce the amount of points generated by holding flags
- Award points for defending and scoring kills at flags, this makes this game more PvP incentive instead of players just avoiding each other.
What are your thoughts about these suggestions, do you agree or disagree? What would you do instead?
dinokstrunz wrote: »By now a lot of people will agree that everyone hates these game modes for various reasons. The worst aspects of these games is they can be played without engaging in PvP for that reason there needs to be certain adjustments made to make these game modes less irritating for those who want to PvP since for me personally Battlegrounds are the last playground for PvP in ESO thanks to ZoS awful handling of Cyrodiil and Imperial City becoming a ghost town.
---- Suggestions for Capture the Relic ----
- Fix the bug with immovable pots making it impossible to interrupt bash players attempting to steal the relic
- Move the graveyard further away from Relic sites, it's infuriating when you remove a defending opponent only for them to instantly respawn, makes zero sense and doesn't reward playing offensively.
- Holding a relic should negate movement speed bonuses, this is common sense for balance purposes. (Same should be applied to Chaos ball)
--- Suggestions of Domination ---
- Slightly reduce the amount of points generated by holding flags
- Award points for defending and scoring kills at flags, this makes this game more PvP incentive instead of players just avoiding each other.
What are your thoughts about these suggestions, do you agree or disagree? What would you do instead?
I don't mind Domination. If I was to change anything about it, it would be to make it so a person could defend the flag against superior numbers more effectively instead of the flag just changing to who ever has the most people in the vicinity.
In respect to capture the relic: immovable pots do make trying to defend the relic rather pointless, especially for defensive characters since they would be more reliant on interrupting the capture instead of just killing them. But that may be what is intended - to encourage offensive characters to defend the relic while defensive characters attempt to capture the relic. How do you know it's a "bug"? Has that been confirmed? Because it's been that way for a very long time now.
dinokstrunz wrote: »By now a lot of people will agree that everyone hates these game modes for various reasons. The worst aspects of these games is they can be played without engaging in PvP for that reason there needs to be certain adjustments made to make these game modes less irritating for those who want to PvP since for me personally Battlegrounds are the last playground for PvP in ESO thanks to ZoS awful handling of Cyrodiil and Imperial City becoming a ghost town.
---- Suggestions for Capture the Relic ----
- Fix the bug with immovable pots making it impossible to interrupt bash players attempting to steal the relic
- Move the graveyard further away from Relic sites, it's infuriating when you remove a defending opponent only for them to instantly respawn, makes zero sense and doesn't reward playing offensively.
- Holding a relic should negate movement speed bonuses, this is common sense for balance purposes. (Same should be applied to Chaos ball)
--- Suggestions of Domination ---
- Slightly reduce the amount of points generated by holding flags
- Award points for defending and scoring kills at flags, this makes this game more PvP incentive instead of players just avoiding each other.
What are your thoughts about these suggestions, do you agree or disagree? What would you do instead?
I don't mind Domination. If I was to change anything about it, it would be to make it so a person could defend the flag against superior numbers more effectively instead of the flag just changing to who ever has the most people in the vicinity.
In respect to capture the relic: immovable pots do make trying to defend the relic rather pointless, especially for defensive characters since they would be more reliant on interrupting the capture instead of just killing them. But that may be what is intended - to encourage offensive characters to defend the relic while defensive characters attempt to capture the relic. How do you know it's a "bug"? Has that been confirmed? Because it's been that way for a very long time now.
The bug started to appear 6-8 months ago and didn´t exists before that. Previous to the bug occurring you could still bash someone who had popped an immovable pot when they tried to take the relic. This bug/exploit makes the entire mode completely pointless.
dinokstrunz wrote: »By now a lot of people will agree that everyone hates these game modes for various reasons. The worst aspects of these games is they can be played without engaging in PvP for that reason there needs to be certain adjustments made to make these game modes less irritating for those who want to PvP since for me personally Battlegrounds are the last playground for PvP in ESO thanks to ZoS awful handling of Cyrodiil and Imperial City becoming a ghost town.
---- Suggestions for Capture the Relic ----
- Fix the bug with immovable pots making it impossible to interrupt bash players attempting to steal the relic
- Move the graveyard further away from Relic sites, it's infuriating when you remove a defending opponent only for them to instantly respawn, makes zero sense and doesn't reward playing offensively.
- Holding a relic should negate movement speed bonuses, this is common sense for balance purposes. (Same should be applied to Chaos ball)
--- Suggestions of Domination ---
- Slightly reduce the amount of points generated by holding flags
- Award points for defending and scoring kills at flags, this makes this game more PvP incentive instead of players just avoiding each other.
What are your thoughts about these suggestions, do you agree or disagree? What would you do instead?
I don't mind Domination. If I was to change anything about it, it would be to make it so a person could defend the flag against superior numbers more effectively instead of the flag just changing to who ever has the most people in the vicinity.
In respect to capture the relic: immovable pots do make trying to defend the relic rather pointless, especially for defensive characters since they would be more reliant on interrupting the capture instead of just killing them. But that may be what is intended - to encourage offensive characters to defend the relic while defensive characters attempt to capture the relic. How do you know it's a "bug"? Has that been confirmed? Because it's been that way for a very long time now.
The bug started to appear 6-8 months ago and didn´t exists before that. Previous to the bug occurring you could still bash someone who had popped an immovable pot when they tried to take the relic. This bug/exploit makes the entire mode completely pointless.
Are you aware of any post or comment from a ZoS employee confirming it's a bug?