Dark_Lord_Kuro wrote: »Maybe for a preview quest for an eventual solstheim dlc would be a good way to reintroduce the island
Please don't flame me for this because I know this has been ask many times...
I'd have to imagine the Covenant wouldn't leave it burning for long. Such a location would make great sense for opening up more potential trade routes in the North-East of Tamriel. A garrison could even be set up on a different part of the island so a small navy could protect trading vessels from any pirate threats. (Why a pirate would setup in the Sea of Ghosts is beyond me... one would think the warmer climes of the Abecean Sea would be preferable)
But yeah, I'd love a chance to help rebuild the settlement there with the blue lion banners flying high above it.
SeaGtGruff wrote: »Is there a downside to leaving Bleakrock Isle as-is and just taking a ship to Bal Foyen or whatever? I don't see any mention in the UESPWiki of any Skill Points for completing any of the Bleakrock Isle zone quests.
Monte_Cristo wrote: »SeaGtGruff wrote: »Is there a downside to leaving Bleakrock Isle as-is and just taking a ship to Bal Foyen or whatever? I don't see any mention in the UESPWiki of any Skill Points for completing any of the Bleakrock Isle zone quests.
Some of the survivors are found in later zones, and a quest in the Rift makes no sense if you haven't completed the Bleakrock/Bal Foyan story. Bal Foyan's main quests can't be done if Bleakrock's isn't finished, either.