It's a change that wouldn't change much and would require lot of additional changes to make things consistent. For example should we include also sets that proc from dmg taken ? What with the proc sets that add dmg to light attacks ? What about proic sets that currently have light attacks as proc condition ? There would be lot of additional development required for this change to make sense. And it's not like after all those changes proc sets would become noticeably weaker because You can proc most of them reliably even without light attacks.
For example should we include also sets that proc from dmg taken ?
What with the proc sets that add dmg to light attacks ?
What about proic sets that currently have light attacks as proc condition ?
There would be lot of additional development required for this change to make sense. And it's not like after all those changes proc sets would become noticeably weaker because You can proc most of them reliably even without light attacks.
relentless_turnip wrote: »They should scale with offensive stats like skills. Take their base damage down to that of an equivalent skill, let it scale exactly the same and even crit. Then malacath becomes an option rather than optimal. Stacking health will become redundant as your proc sets won't do any damage. Heals that scale with health will also become redundant because you won't be able to stack health anymore. It also simplifies build craft and we are left with balanced options.
Wear 2 offensive stat sets and increase all your tooltips. Wear a stat set and a proc set have lower tooltips, but increase sources of damage output. Wear an offensive stat set and a tanky set be somewhere in between etc, etc etc...
relentless_turnip wrote: »Edit:
Light attacks aren't the problem, a lot of wardens are triggering 2-3 proc sets, healing, stunning and damaging all by spamming arctic blast and nothing else. The heal scales with the huge health pool they can have because they have free damage which requires no input or stat investment.
DTStormfox wrote: »relentless_turnip wrote: »They should scale with offensive stats like skills. Take their base damage down to that of an equivalent skill, let it scale exactly the same and even crit. Then malacath becomes an option rather than optimal. Stacking health will become redundant as your proc sets won't do any damage. Heals that scale with health will also become redundant because you won't be able to stack health anymore. It also simplifies build craft and we are left with balanced options.
Wear 2 offensive stat sets and increase all your tooltips. Wear a stat set and a proc set have lower tooltips, but increase sources of damage output. Wear an offensive stat set and a tanky set be somewhere in between etc, etc etc...
I agree, but this is not the point of discussion.relentless_turnip wrote: »Edit:
Light attacks aren't the problem, a lot of wardens are triggering 2-3 proc sets, healing, stunning and damaging all by spamming arctic blast and nothing else. The heal scales with the huge health pool they can have because they have free damage which requires no input or stat investment.
The difference between light attacks and spamming Arctic Blast is that Arctic Blast costs resources. Contrary, light attacks do not cost resources. For clarity sake: I don't want light attacks to cost resources. Instead, personally, I want proc sets to only activate with abilities that cost resources. For example, Sheer Venom only procs from dealing damage with an Execute ability. Casting such an ability costs resources. In other words: there is a cost attached to activating the proc set. Light attacks basically are free to cast (again: I don't want light attacks to cost resources.). Meaning that proc sets that activate from simply dealing damage or light attacking have no cost attached to them. I rather see that each proc set has a cost involved in terms of resources (Health, Stamina and/or Magicka) because you are required to use an ability that costs one of these resources.
relentless_turnip wrote: »They should scale with offensive stats like skills. Take their base damage down to that of an equivalent skill, let it scale exactly the same and even crit. Then malacath becomes an option rather than optimal. Stacking health will become redundant as your proc sets won't do any damage. Heals that scale with health will also become redundant because you won't be able to stack health anymore. It also simplifies build craft and we are left with balanced options.
Wear 2 offensive stat sets and increase all your tooltips. Wear a stat set and a proc set have lower tooltips, but increase sources of damage output. Wear an offensive stat set and a tanky set be somewhere in between etc, etc etc...
Edit:
Light attacks aren't the problem, a lot of wardens are triggering 2-3 proc sets, healing, stunning and damaging all by spamming arctic blast and nothing else. The heal scales with the huge health pool they can have because they have free damage which requires no input or stat investment.