Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 12:
• [COMPLETE] ESO Store and Account System for maintenance – January 13, 9:00AM EST (14:00 UTC) - 12:00PM EST (17:00 UTC)
• ESO Store and Account System for maintenance – January 14, 9:00AM EST (14:00 UTC) - 12:00PM EST (17:00 UTC)

Do you think proc sets (both defensive, offensive, and utility sets) should proc from light attacks?

DTStormfox
DTStormfox
✭✭✭✭✭
Considering that light attacking takes zero effort.
Considering that proc sets are very powerful this patch in both PvE and PvP.
Considering that a lot of proc sets activate simply by light attacking (which also counts as "when you deal damage to") a target.

Do you think proc sets (both defensive, offensive, and utility sets) should proc from light attacks?

If yes, why?
If no, what would be a better alternative?

Note: do not discuss how powerful proc sets are in this thread. This thread is about proc conditions, more specific: this thread is about whether proc sets should activate without any real cost involved such as by light attacking a target.

Edited by DTStormfox on December 27, 2020 5:49PM
Only responds to constructive replies/mentions

Immortal-Legends Guild Master
Veteran PvP player


Do you think proc sets (both defensive, offensive, and utility sets) should proc from light attacks? 56 votes

Yes
44%
GilvothTaffyIXwheresbescyclonus11MirelaUmbrellaemilyhyoyeonTyrobagmikemaconrenneoXI_Viper_IXoVanagrandUrvothStarlockspartaxoxoMoonlightShadowBisDasBlutGefriertDreadDaedrothACamaroGuyCrashTestSnaggel 25 votes
No
41%
Simen.askeland89b16_ESOidkAektannGarethjolnirNivinfarrJeffrey530pleximusSanctum74GrebcolGrimlok_SJierdanitccfeelingDT-ARRjaws343SjuOlumoGarbagLoneStar2911Araneae6537caperbJayKwellen 23 votes
Other (see comment)
14%
SahidomMettaricanaLadyNalcaryageonsocalTommy_The_Gunrelentless_turnipL_NiciLightYagami 8 votes
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    Other (see comment)
    They should scale with offensive stats like skills. Take their base damage down to that of an equivalent skill, let it scale exactly the same and even crit. Then malacath becomes an option rather than optimal. Stacking health will become redundant as your proc sets won't do any damage. Heals that scale with health will also become redundant because you won't be able to stack health anymore. It also simplifies build craft and we are left with balanced options.

    Wear 2 offensive stat sets and increase all your tooltips. Wear a stat set and a proc set have lower tooltips, but increase sources of damage output. Wear an offensive stat set and a tanky set be somewhere in between etc, etc etc...

    Edit:
    Light attacks aren't the problem, a lot of wardens are triggering 2-3 proc sets, healing, stunning and damaging all by spamming arctic blast and nothing else. The heal scales with the huge health pool they can have because they have free damage which requires no input or stat investment.
    Edited by relentless_turnip on December 27, 2020 4:36PM
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's a change that wouldn't change much and would require lot of additional changes to make things consistent. For example should we include also sets that proc from dmg taken ? What with the proc sets that add dmg to light attacks ? What about proic sets that currently have light attacks as proc condition ? There would be lot of additional development required for this change to make sense. And it's not like after all those changes proc sets would become noticeably weaker because You can proc most of them reliably even without light attacks.
  • DTStormfox
    DTStormfox
    ✭✭✭✭✭
    Juhasow wrote: »
    It's a change that wouldn't change much and would require lot of additional changes to make things consistent. For example should we include also sets that proc from dmg taken ? What with the proc sets that add dmg to light attacks ? What about proic sets that currently have light attacks as proc condition ? There would be lot of additional development required for this change to make sense. And it's not like after all those changes proc sets would become noticeably weaker because You can proc most of them reliably even without light attacks.

    These are good questions. I will try to address each of them below.
    Juhasow wrote: »
    For example should we include also sets that proc from dmg taken ?

    No, because sets that proc from damage taken involves the exchange of Health with the proc. In other words, activating the proc set involves trading (losing) Health or Shield Health.
    Juhasow wrote: »
    What with the proc sets that add dmg to light attacks ?

    Those are irrelevant to this discussion because this discussion is about the light attack anteceding a proc, not a proc anteceding the light attack and its damage.
    Juhasow wrote: »
    What about proic sets that currently have light attacks as proc condition ?

    Well, that is the point of discussion. Should proc sets activate from light attacks (which also counts as "when you deal damage to")? Personally, I think proc sets should only activate when there is a resource cost. For example, proc sets that activate from taunting an enemy involves spending Stamina (e.g. Puncture) or Magicka (e.g. Inner Fire) to activate the proc set. While proc sets that activate from light attacks involves no spending of resources at all.
    Juhasow wrote: »
    There would be lot of additional development required for this change to make sense. And it's not like after all those changes proc sets would become noticeably weaker because You can proc most of them reliably even without light attacks.

    Yes, it would take a lot of development and changes. But the point is not to make proc sets weaker (or stronger). The point is that proc sets activate too easily (without any real cost) in my personal opinion.



    Edited by DTStormfox on December 27, 2020 5:39PM
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • DTStormfox
    DTStormfox
    ✭✭✭✭✭
    They should scale with offensive stats like skills. Take their base damage down to that of an equivalent skill, let it scale exactly the same and even crit. Then malacath becomes an option rather than optimal. Stacking health will become redundant as your proc sets won't do any damage. Heals that scale with health will also become redundant because you won't be able to stack health anymore. It also simplifies build craft and we are left with balanced options.

    Wear 2 offensive stat sets and increase all your tooltips. Wear a stat set and a proc set have lower tooltips, but increase sources of damage output. Wear an offensive stat set and a tanky set be somewhere in between etc, etc etc...

    I agree, but this is not the point of discussion.
    Edit:
    Light attacks aren't the problem, a lot of wardens are triggering 2-3 proc sets, healing, stunning and damaging all by spamming arctic blast and nothing else. The heal scales with the huge health pool they can have because they have free damage which requires no input or stat investment.

    The difference between light attacks and spamming Arctic Blast is that Arctic Blast costs resources. Contrary, light attacks do not cost resources. For clarity sake: I don't want light attacks to cost resources. Instead, personally, I want proc sets to only activate with abilities that cost resources. For example, Sheer Venom only procs from dealing damage with an Execute ability. Casting such an ability costs resources. In other words: there is a cost attached to activating the proc set. Light attacks basically are free to cast (again: I don't want light attacks to cost resources.). Meaning that proc sets that activate from simply dealing damage or light attacking have no cost attached to them. I rather see that each proc set has a cost involved in terms of resources (Health, Stamina and/or Magicka) because you are required to use an ability that costs one of these resources.

    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    Other (see comment)
    DTStormfox wrote: »
    They should scale with offensive stats like skills. Take their base damage down to that of an equivalent skill, let it scale exactly the same and even crit. Then malacath becomes an option rather than optimal. Stacking health will become redundant as your proc sets won't do any damage. Heals that scale with health will also become redundant because you won't be able to stack health anymore. It also simplifies build craft and we are left with balanced options.

    Wear 2 offensive stat sets and increase all your tooltips. Wear a stat set and a proc set have lower tooltips, but increase sources of damage output. Wear an offensive stat set and a tanky set be somewhere in between etc, etc etc...

    I agree, but this is not the point of discussion.
    Edit:
    Light attacks aren't the problem, a lot of wardens are triggering 2-3 proc sets, healing, stunning and damaging all by spamming arctic blast and nothing else. The heal scales with the huge health pool they can have because they have free damage which requires no input or stat investment.

    The difference between light attacks and spamming Arctic Blast is that Arctic Blast costs resources. Contrary, light attacks do not cost resources. For clarity sake: I don't want light attacks to cost resources. Instead, personally, I want proc sets to only activate with abilities that cost resources. For example, Sheer Venom only procs from dealing damage with an Execute ability. Casting such an ability costs resources. In other words: there is a cost attached to activating the proc set. Light attacks basically are free to cast (again: I don't want light attacks to cost resources.). Meaning that proc sets that activate from simply dealing damage or light attacking have no cost attached to them. I rather see that each proc set has a cost involved in terms of resources (Health, Stamina and/or Magicka) because you are required to use an ability that costs one of these resources.

    So the discussion is around sets like zaan and spell strategist? Or are we talking about light attacks not being considered the damage or critical strike that activates many procs? I think you are suggesting proc conditions should be harder to meet, but my point is that it won't discourage this meta.

    My point still stands IMO, procs wouldn't be a problem if the user had to build for them. Resource use is one element, but less important than the reason why proc sets are so silly. The tooltip being set so high with no offensive stat investment is a bigger problem than the fact they can be triggered without resource use. A warden with 45k health, 2.5k magicka recovery spams one skill and can easily do over 1 million damage in a BG, that is a problem. To me this is no worse than the same build staying at range and activating proc sets with light attacks.

    My question to you would be what would you hope to achieve from stopping light attacks triggering them? The proc meta is allowing people to have higher than normal recoveries because of no offensive stat investment. You would normally want as many SD/WD glyphs as you can manage, but when your sets do more damage than any of your skills could dream of you build tankiness and high recovery.

  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    These sets were designed around rewarding perfect light attack weaving, but the only reason they're becoming all the rage now is when multiple are stacked. Due to the lack of scaling with these sets (because they're supposed to be the equivalent of a 5 piece bonus, not stronger than a 5 piece bonus) its created this meta we see currently. I have no problem with sets procing off light attacks, but they should not be so over tuned like they are now. Dial them back a bit or implement the sets scaling with offensive stats like a few people on these forums keep wanting.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other (see comment)
    I wish siege equipment also "proc'd" our gear sets...particularly viscious death (like it used to)...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think it should.

    In many cases, Id prefer them not to proc on light attacks.

    In PvP this would ensure my proc would only trigger when I successfully land a powerful attack. This would make lining burst up with Proc sets even easier.

    A good example of this is winterborn; I will not use winterborn on a frost staff or frost enchant. This way I am guaranteeing my Winterborn proc to trigger on an undodged Force Pulse. Unfortunately, I practically weave unconsciously so my enchantment will probably proc on an Light Attack potentially wasting burst if they dodge roll after getting hit by the light attack
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Why *shouldn't* some sets proc from light attacks, heavy attacks, or whatever else something wants to proc off of?
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other (see comment)
    Yes, but there should either be another condition, or weak effect or even a "mechanic"

    Look at this set for example:
    https://eso-sets.com/set/essence-thief

    (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4356 Health, restores 4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.

    So, although the proc condition is "a light attack" - you still have to move / position yourself to "grab" the essence (glowing point on the ground), and as a reward you get healing, stamina sustain and dmg boost. So, you still need to play actively to take advantage of that dmg boost (you need to use skills). It is not "free" dmg, that scales with nothing.

    ^ And that is the primary issue. Proc sets that deal dmg scale with... nothing. It is a fixed value. You can have a fully specialized tank or a fully specialized DPS - and proc sets will deal same amount of dmg. On top of that, we have brutality ring (but that deserves its own separate story).

    In the past, dmg proc sets were balanced as they had % chance on top of doing "a light attack". That was their balancing factor. They were unreliable, so not many ppl run them. But, ZOS changed the proc condition (they simplified it to reduce server stress, as a part of optimization updates). So even though, they reduced dmg those sets do, all of the sudden dmg dealing sets became very reliable, and some useless sets (like Essence Thief) became quite nice and decent.

    Personally, I think that dmg dealing sets should scale with max offensive stat, that would solve the problem.
  • Scardan
    Scardan
    ✭✭✭✭✭
    Yes, because the chances to proc effects are bigger with la weaving.
    Let's be extremely precise in our use of terms.
  • Grimlok_S
    Grimlok_S
    ✭✭✭✭✭
    No
    As a Light Attack Specialist (L.A.S.) and Certified Light Attacker (C.L.A.) I think I can speak for myself and my colleagues when I say that Light Attack Sets are some of the strongest in the game, maybe even OP.

    These sets have allowed our kind to really push the limits of what others have called a "Skill Floor" to new heights. (As a C.L.A. I do not use "skills" in the traditional sense, all I need are Light Attacks.)

    Excitingly, expanding the number Light Attack Proc Sets has opened the doors to many, bringing new players to our ranks and allowing our numbers to flourish.

    The problem I have seen, there is now a cult-like movement sowing division in our ranks. This group has grown to pose quite a problem to us C.L.A.'s. Off-put by the strict requirements of our order, this group advocates and teaches the use of SKILLs alongside our time-honoured tradition of Light Attacks in hopes of reaching a new god they call a "Skill CEILING". Heretics..

    This group has decided to call themselves Multi Button Users, Multi-buts for short.

    Since the addition of our Light Attack sets, ZOS has done a great job lowering the overall power of player skills to keep our ideologies balanced, but these multi-buts still persist. This process has been a long endeavor, but they have worked patch after patch to ensure that weapon and class skills do not outshine our coveted Light Attack Sets.


    I would propose that our tradition be kept a viable playstyle, in that wearing Light Attack Sets completely disable player skills.

    Those that wish to use skills in combination with light attacks should pursue this science, but should not have access to our Light Attack Sets. Perhaps pursuing Stat based sets instead, as it were in the Old Times.

    Yours respectfully,
    Gurmlerk Derpsmurf, L.A.S., C.L.A.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well the problem is light attacks still proc enchantments and posions and those have a chance to proc status effects so for sets that proc condition is just to deal dmg removing light attacks from the equation changes nothing.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Pretty biased poll. Anyway, yes, they should. The functionality of the sets isn't the problem, it's the power of them.

    This is how they should be handled
    They should scale with offensive stats like skills. Take their base damage down to that of an equivalent skill, let it scale exactly the same and even crit. Then malacath becomes an option rather than optimal. Stacking health will become redundant as your proc sets won't do any damage. Heals that scale with health will also become redundant because you won't be able to stack health anymore. It also simplifies build craft and we are left with balanced options.

    Wear 2 offensive stat sets and increase all your tooltips. Wear a stat set and a proc set have lower tooltips, but increase sources of damage output. Wear an offensive stat set and a tanky set be somewhere in between etc, etc etc...

    Edit:
    Light attacks aren't the problem, a lot of wardens are triggering 2-3 proc sets, healing, stunning and damaging all by spamming arctic blast and nothing else. The heal scales with the huge health pool they can have because they have free damage which requires no input or stat investment.

    Edited by spartaxoxo on December 28, 2020 12:29AM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    The simple answer is no. In fact, it would not make sense for many proc sets to proc off LAs. A great example is Bloodspawn that procs off receiving damage. It would not make sense for it to proc off LAs. Similar can be said for other sets that proc off taking damage or that proc off healing someone.

    Of course, there are some sets that can proc off LAs and they are designed for that.
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    No
    There are many combat condition , LA should not be the only option .
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    No, they should not scale with WD/SD or max stam/mag/health.

    Rather, they should have their damage reduced universally by 30% and allowed to crit. There are a few outliers that would likely need to be nerfed harder to accommodate (Relequen). This will have two substantial effects:

    Proc sets become significantly weaker in PVP without running significant CHD and crit.

    Proc sets become significantly stronger in PVE and may become worth using (Relequen aside).
    0331
    0602
  • caperb
    caperb
    ✭✭✭✭✭
    No
    Vote is only about proc conditions as asked
  • Foto1
    Foto1
    ✭✭✭✭
    Yes
    everything should remain as it is now. endless changes don't help the game get better. there are always dissatisfied
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • wheresbes
    wheresbes
    ✭✭✭✭
    Yes
    To my knowledge, there are only a few sets that proc solely from light attacks, and I'm fine with that. What I'm currently not too fond of are those that have a % chance, either put a requirement or just make the thing proc (eg Bahraha's Curse) and the fact that I fail to see a magicka equivalent to the stamina-oriented ones (eg Way of Fire).

    On a side note, they should definitely NOT scale with offensive stats. The way I see it, they mostly help build variety now, while if they were to scale, the gap between min/maxers and the rest of the players would be even greater.
  • Kory
    Kory
    ✭✭✭✭
    No
    Not necessarily, but the procs that do indeed have conditions should be stronger!
  • tenryuta
    tenryuta
    ✭✭✭
    im aiming for the ash sets: sunder and ember for dk, they were made for dk, kinda... if using molten arma(50% heavy).

    some sets like bahraha are potentially OP if they werent chanced, 100% uptime daedroth would also potentially be OP, but maybe not since chance alone can be 100% uptime in the least important times, and 1% when you want it the most, bahrahas has another caveat, position hopping bosses, or tanks that are total #^#$^##@#%#$^#$@#$%#$%$#%#%$ and totally %^$%^$%#$%#$%#$%#$% anim-cancelling hackers firing off enough skills to one shot a boss, running around just so your bah's doesnt given you a bit more damage in their ego meters<_<
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm going to be a contrarian and argue that hitting me with Poison Injection is no more skillful than hitting me with a light attack.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • LightYagami
    LightYagami
    ✭✭✭✭✭
    Other (see comment)
    I don't bother PvE, but please ban active damage proc sets from PvP.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Sahidom
    Sahidom
    ✭✭✭✭
    Other (see comment)
    Trial sets have a fair model on the support nature of proc sets, although some are not as good as others; but I feel its the right concept direction for proc sets that don't directly replace a skill set but augment one aspect of the character.

    The past is riddled with sets gap filling class imbalances. At the time, their novel idea was done with good intentions but as this onion gained layers, upon layers, the real role of proc sets sadly lost its purpose.

    You may disagree with me. I am looking at this from a long term perspective where you don't want to marginalize skills sets;
Sign In or Register to comment.