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First few seconds of a solo encounter - what to do first?

LannStone
LannStone
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After a year and half of playing to CP 963 - now soloing most normal dungeons with no problems - I finally went into Cyrodiil, mainly because I want to earn AP for those transmute crystals. I made the recommended PVP gear, slotted the recommended skills and shuffled CP to PVP for my magicka templar but went in fully expecting to die if I was attacked by another player - no problem. What I didn't expect was to die so quickly (I know you've heard that before, lol) I have over 3k critical resist with my gear. Bar One is Radiant Glory - Purifying Light - Puncturing Sweeps - Reflective Light - Degeneration. Bar Two is Living Dark - Honor the Dead - Channeled Focus - Ritual of Retribution - Toppling Charge. I'd like to be able to defend myself better when I'm surprised attacked when doing a quest. So here's the question: What do I do in those first few seconds of an encounter to maximize my chances of survival? Thanks
  • SirAndy
    SirAndy
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    Purge/Shield/Heal then Buff then Attack

    post-2-1445282250.gif


  • LannStone
    LannStone
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    SirAndy wrote: »
    Purge/Shield/Heal then Buff then Attack

    post-2-1445282250.gif


    Interesting - I'm pretty sure I tried attack first - should I start off with a roll dodge to get some distance or just do the purge/shield/heal right off the bat? Also with the purge, what would I be purging?
  • Daffen
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    Basically buff up before every fight, keep your resistance buff up and degeneration up and heal over time if you have. Think of honor the dead to be an oh-*** button to press when you get low hp. Keep playing pvp and die alot and you will eventually get better.

    Remember, the only way to make yourself a better play is to play solo and die. You dont get better by winning fights, you get better by losing them. Also downloading combat metrics is nice so you can see what killed you specifically after fights. Maybe you had to purge more since alot of players were using proc sets or you didnt have enough sustain or maybe you shouldve roll dodged instead of blocked an attack. Keep living dark up when you are getting damaged alot and u shouldnt die that fast
  • Syiccal
    Syiccal
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  • Syiccal
    Syiccal
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    Buff, attack, avoid, attack - same as most builds i guess
  • SirAndy
    SirAndy
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    LannStone wrote: »
    SirAndy wrote: »
    Purge/Shield/Heal then Buff then Attack
    post-2-1445282250.gif
    Interesting - I'm pretty sure I tried attack first - should I start off with a roll dodge to get some distance or just do the purge/shield/heal right off the bat? Also with the purge, what would I be purging?

    The "buff up before every fight" mentioned above is no good when you are surprise attacked.

    - If the player added any negative effects/debuffs on you, purge them off
    - If you can cast shields, do so to mitigate the next attack
    - If you have a self heal, now is a good time to get your health back up
    - Buff yourself
    - Attack

    Add dodge, block, breaking LOS, bunny hopping or any other preferred method of avoiding damage and you should have a fighting chance.
    bye1.gif

    Edited by SirAndy on December 19, 2020 6:49PM
  • LannStone
    LannStone
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    SirAndy wrote: »

    The "buff up before every fight" mentioned above is no good when you are surprise attacked.

    Lol, exactly what I experienced - talking to an NPC, suddenly under attack, what to do beside run?
    SirAndy wrote: »

    - If the player added any negative effects/debuffs on you, purge them off
    - If you can cast shields, do so to mitigate the next attack
    - If you have a self heal, now is a good time to get your health back up
    - Buff yourself
    - Attack

    Add dodge, block, breaking LOS, bunny hopping or any other preferred method of avoiding damage and you should have a fighting chance.
    bye1.gif

    Sounds like good advice - I can see I need to study my PVP skill bar more and memorize some quick combos and reactions

  • Syiccal
    Syiccal
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    When attacked, get a cleanse off while dodge rolling next attack as likely to have been debuffed/dotted - heal - buff if got time other wise go for a toppling to give your self a split second to get buffs up, then you set for what ever.
    If more than 1 aim to get to decent LoS
  • Waffennacht
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    If CC'd; break free and then roll as a follow up devastating attack is coming, then cast a heal or shield if the stunning attack did too much damage. If needing buffs; cast a HoT or shield then buff ability and except to have to shield or heal again.

    Once buffed, then attack if an opportunity presents itself.

    If not CC'd, then roll animation cancel a heal, then hard CC them, then buff up, etc
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Grimlok_S
    Grimlok_S
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    Good rule of thumb for pvp, A.B.B.

    Always
    Be
    Buffing

    Sure, people in overworld towns get upset seeing your characters cool effects, but seriously, practice practice practice until it is just muscle memory and you don't need to think about which buffs are where.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • LannStone
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    Thanks for all the tips everybody. Now I need to study my skill slots to make sure I understand and memorize which skills are buff, which are purify, etc. I can do this without thinking on my PVE characters but not yet on the PVP one. This is the price of playing multiple characters, I guess
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    Often being surprised is death, unless they're bad and we wont count them, we must assume your attacker is proficient. So you should first ask yourself what would they do. The first thing they are going to do is try to stun lock you. A ganker cant waste time, he needs to kill you before you can reset the fight. That is your first goal, survive the initial assault and reset the fight. There are some sets like Juggernaut that help you reset a fight, or look for sets that proc off damage done to you. These can be a difference between a honest fight and getting ganked.

    Once you survive the assault you can reset the fight, first determine if you have advantage.... move to to a position that has advantage or not disadvantage. Often if a ganker fails to kill you, they will immediately stealth and try to reset the fight themselves. Don't beat around the bush and waste resources, move to a position that put them at a disadvantage and decreases the ability to get behind you.

    Second, and please do this, "alert others". Often, if a ganker cant kill you, he will immediately seek more gankable prey. Let other folks know the vicinity. They might be able to help turn the tables or at least not get ganked themselves.

    I don't recommend looking for the ganker, unless you know you can defeat them, because they obviously sought to gank you believing they could. Your survival was likely a mechanic and those that gank will only do so when they believe that they hold advantage... or they die.
  • fred4
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    LannStone wrote: »
    After a year and half of playing to CP 963 - now soloing most normal dungeons with no problems - I finally went into Cyrodiil, mainly because I want to earn AP for those transmute crystals. I made the recommended PVP gear, slotted the recommended skills and shuffled CP to PVP for my magicka templar but went in fully expecting to die if I was attacked by another player - no problem. What I didn't expect was to die so quickly (I know you've heard that before, lol) I have over 3k critical resist with my gear. Bar One is Radiant Glory - Purifying Light - Puncturing Sweeps - Reflective Light - Degeneration. Bar Two is Living Dark - Honor the Dead - Channeled Focus - Ritual of Retribution - Toppling Charge. I'd like to be able to defend myself better when I'm surprised attacked when doing a quest. So here's the question: What do I do in those first few seconds of an encounter to maximize my chances of survival? Thanks
    I assume the recommended build was lightning front bar, 1H+S back bar?

    I keep up Race Against Time and Restoring Focus at all times. Yes, you read that right. I have no idea how to manage without good stam sustain. Getting that from Restoring Focus provides you with a minimum and it works while blocking or sprinting. I don't see Mist Form in your build and I don't see a snare removal skill. I suppose it is a heavy armor build? I still think your apparent lack of stam sustain could be an issue.

    If you get ganked, your first reaction should be to dodge roll once. You will then probably have to block on the back bar while you purge effects - IMO use Extended Ritual, not Retribution by the way - and heal while the nightblade rattles off it's burst. Use ZOS combat text options, which I set up to only show temporary debuffs on me, not anything else. This gives you a quick idea as to whether purging is worth it or whether you just need to heal. Under high pressure the heal is the priority and you may also decide to use Spell Wall (1H+S ult) until you get your bearings.

    What comes next depends. Against competent opponents you want to keep up Living Dark at all times. You may also decide to Toppling Charge them, even at close range, as that interrupts their attack rotation unless they used an Immovability potion. Point is that any CC, such as Toppling Charge, also makes for a good defensive option and one that can turn the fight.

    I will say that you're playing someone else's build, which seems to have a rather complicated attack rotation. That smacks of a heavy armor build, which needs to get it's damage up more than a light armor one. I don't use Degeneration, I use Detection / Spell Power / Magicka pots. I also just use Inner Light instead of Reflective Light. I suppose your advantage is that you can use tri-pots for stamina sustain, whereas I get that elsewhere.

    You need to duel some. At the end of the day attack is the best defense in any 1v1. If you get suprised (ganked) there will be a phase where you need to get your bearings and block the other person's burst, but in general the more aggressive player has the advantage in PvP. This is no more true than for templar, which IMO needs to be played very aggressively - stamplar more so than magplar, but still. A class with nice and straightforward skills, but possibly not the easiest to PvP with nonetheless.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
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    I want to add: Playstyle is everything. Yours is a hard question to answer without having played your build. For example, I despise heavy armor. I never liked how it feels to play. Furthermore being tanky has been a good option for magplar in the past, but I am not convinced it still is or, at least, that heavy armor is how you achieve it. For me the most important things are a 1H+S back bar (not resto anymore) and mobility. I like Race Against Time, stamina sustain and the Wild Hunt Ring.

    This brings me to encounters other than nightblades. For any ranged encounter, which might be a sniper but also a magsorc, my first instinct is to dive for cover, e.g. to line-of-sight until I've got my bearings. That doesn't work in a lumbering Malacath heavy armor build. Such a build would have to have other defenses than what I'm doing. I dodge roll, I use Race Against Time and I have built-in speed from Wild Hunt. This isn't just a defensive consideration. Snaring opponents with Living Dark on the one hand, plus Wild Hunt on the other, gives you a speed differential that makes it easier to land your Sweeps. Sorcs hate it when they get gap closed, but they also streak a lot. Better make your attacks count while you have them in range. At the very least I have noticed that heavy snare (60%) from Living Dark making it easier to land Sweeps.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Joy_Division
    Joy_Division
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    LannStone wrote: »
    After a year and half of playing to CP 963 - now soloing most normal dungeons with no problems - I finally went into Cyrodiil, mainly because I want to earn AP for those transmute crystals. I made the recommended PVP gear, slotted the recommended skills and shuffled CP to PVP for my magicka templar but went in fully expecting to die if I was attacked by another player - no problem. What I didn't expect was to die so quickly (I know you've heard that before, lol) I have over 3k critical resist with my gear. Bar One is Radiant Glory - Purifying Light - Puncturing Sweeps - Reflective Light - Degeneration. Bar Two is Living Dark - Honor the Dead - Channeled Focus - Ritual of Retribution - Toppling Charge. I'd like to be able to defend myself better when I'm surprised attacked when doing a quest. So here's the question: What do I do in those first few seconds of an encounter to maximize my chances of survival? Thanks

    Make bar 2 your default bar so if you're surprised attacked, you can cast Ritual, then Honor the Dead without swapping (block cast these if your health is low. Once you heal up, you've got to put pressure on the bad guy, Cyrodiil's fights are usually won by the person who holds the initiative; don;t just stand there spamming Honor.

    The other thing I would suggest is dropping Living Dark from your bar. It used to be a good skill, but its mechanics have changed and it received quite a hefty nerf. If you have the psijic skill unlocked, I'd recommend Race against Time as one of templar biggest weakness is they are slow. If not, having elemental drain on your front bar and degeneration on bar 2 would also work pretty well.
    Edited by Joy_Division on December 21, 2020 4:38AM
  • raasdal
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    Buff or no buff. Makes no real difference if you are doing the wrong actions.

    You need to CC your opponent to stop his attacks and flip the momentum.

    Assuming a NB ambushes and casts fear what you need to do as a Magplar is:

    Cc break
    Hold block
    Honor the dead 1 or two times to recover. Maybe a purge (still blocking
    CC the nb with either spear or charge (still blocking
    Attack him (cast your potl And spam them sweeps)

    This above should be your goto every time you are stunned / attacked
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • fred4
    fred4
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    The other thing I would suggest is dropping Living Dark from your bar. It used to be a good skill, but its mechanics have changed and it received quite a hefty nerf.
    I obviously disagree, but again it all depends on your exact build, for example how passively tanky you are - heavy armor, resistances in general, Pirate Skeleton monster set (also nerfed to bits), and so on. I find that Living Dark works for me, but I play light armor, not especially tanky. This is not merely about the healing, though. It's also about the snare reduction that Sweeps has had - I believe it's down to 40%. I notice the increased 60% snare when people attack me while I have Living Dark up. With many people so fast, these days, that makes a difference to me.
    If you have the psijic skill unlocked, I'd recommend Race against Time as one of templar biggest weakness is they are slow.
    I agree. That, or Mist Form. You need it or you better stay within your alliance's battle lines, e.g. within your group. If you venture out solo, then you need it.
    If not, having elemental drain on your front bar and degeneration on bar 2 would also work pretty well.
    I also agree with having a ranged opening skill on the back bar instead of Toppling Charge. That works well for me. However it's probably just more of a playstyle thing. If your back bar is 1H+S, you're not really going to activate the back bar enchant either way in most cases. Incidentally I tried Pierce Armor on the back bar, but found it pretty horrible. People just move so fast and the sound / animation it makes is so subtle, I typically ended up bar swapping, unsure whether it had connected. If you're using Ele Drain, look into that Vateshran destro that everyone likes now.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • UntouchableHunter
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    And, look for duels. You will learn a lot dueling people better than you.
  • LannStone
    LannStone
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    Thanks everybody for all the great advice - I will study it and make adjustments :) Meanwhile, in group fights, I'm having better luck on my all-out stealth nightblade bow ganker, because I'm not as fast as all these guys I see running around like mad dodging and casting. If a templar is slow, I'm even slower, which is probably part of my challenge :) I feel so powerful soloing dungeons with my AOEs and DPS but so weak in PVP, it's laughable. But I'll keep trying, lol
  • Waffennacht
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    LannStone wrote: »
    Thanks everybody for all the great advice - I will study it and make adjustments :) Meanwhile, in group fights, I'm having better luck on my all-out stealth nightblade bow ganker, because I'm not as fast as all these guys I see running around like mad dodging and casting. If a templar is slow, I'm even slower, which is probably part of my challenge :) I feel so powerful soloing dungeons with my AOEs and DPS but so weak in PVP, it's laughable. But I'll keep trying, lol

    That's all it takes, you'll be really good once you're comfortable and can think clearly with your build on the fly
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • IAmIcehouse
    IAmIcehouse
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    One of the hardest but arguably the most important things to learn in PVP is defensive rotations, and that just comes with practice.

    Something that's helpful is have a buddy (with pvp gear) try to kill you while all you try to do is survive.
  • Kaysha
    Kaysha
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    LannStone wrote: »
    After a year and half of playing to CP 963 - now soloing most normal dungeons with no problems - I finally went into Cyrodiil, mainly because I want to earn AP for those transmute crystals. I made the recommended PVP gear, slotted the recommended skills and shuffled CP to PVP for my magicka templar but went in fully expecting to die if I was attacked by another player - no problem. What I didn't expect was to die so quickly (I know you've heard that before, lol) I have over 3k critical resist with my gear. Bar One is Radiant Glory - Purifying Light - Puncturing Sweeps - Reflective Light - Degeneration. Bar Two is Living Dark - Honor the Dead - Channeled Focus - Ritual of Retribution - Toppling Charge. I'd like to be able to defend myself better when I'm surprised attacked when doing a quest. So here's the question: What do I do in those first few seconds of an encounter to maximize my chances of survival? Thanks

    dodge roll, have a drink (usually tripot), take the 2 free seconds to think about the situation, heal, dodge roll again if pressure is too high, counterattack.

    I only play no CP, so shields and heals are not good enough to get back into the fight. you need to avoid damage for some seconds to recover. dodge, LOS, speed
  • LannStone
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    Thanks
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