I’ll never agree with nerfing the player in the same instance as other players because it’s opting to make yourself less effective in comparison to others. It only works if it’s a separate instance.
To be clear this does mean that ZOS needs to go over the power creep of Champion points. Because I remember fights before one Tamriel that used the same mechanics but we’re definitely harder - so there is a question of how buffed the player is, without CP.
That aside
A separate instance for Enemies do need them to be tougher. By tougher I don’t just mean increased stats but more abilities. The enemies need to be more capable.
Story Bosses definitely need this - not just Main Story Bosses but Zone Story Bosses. increased stats and mechanics.
As it stands many Story bosses are not only very weak in numbers but present no actual threat mechanically.
And, perhaps 80% of the player base.
I think suggesting 80% of the player base agrees is a huge assumption.
Myself, I enjoy the challenge of the arenas and trials but when it comes to overland that is stories and the lack of difficulty is far less important than the quality of the story and its telling.
However, I expect Zos will reset the baseline of this game with a future increase in the gear cap/level cap which might come with or shortly after the change to CP. Ofc, this is just a guess and I am willing to note it as such when I am making an assumption.
@idk Yeah, I admit that was a wild guess/assumption on my part. I would love to do a poll of sorts. I should have said "a lot of people" think that overland content is too easy and would play it if it was more difficult.
I’ll never agree with nerfing the player in the same instance as other players because it’s opting to make yourself less effective in comparison to others. It only works if it’s a separate instance.
To be clear this does mean that ZOS needs to go over the power creep of Champion points. Because I remember fights before one Tamriel that used the same mechanics but we’re definitely harder - so there is a question of how buffed the player is, without CP.
That aside
A separate instance for Enemies do need them to be tougher. By tougher I don’t just mean increased stats but more abilities. The enemies need to be more capable.
Story Bosses definitely need this - not just Main Story Bosses but Zone Story Bosses. increased stats and mechanics.
As it stands many Story bosses are not only very weak in numbers but present no actual threat mechanically.
That is the only way this will happen. There are only two ways to approach this, that make any sense and both would entail nerfing the player character. At that, neither would be effective in any PvP zone.
1. A slider that adjusts how much a player character is nerfed. With this, the player has a choice of difficulty and will still be in the same zone as other players. Rewards would be the same as there would be no other choice since different players would use different settings.
2. Two instances for two different difficulties. This is the simplest method for Zos to work with but it still entails nerfing the player character as that is the easiest way to go about this. Less complex is best as it also means less of a chance of messing things up.
Additionally, Zos will determine the challenge of this instance, and players who are truly looking for a challenge are still not going to find it here since Zos will still work it so a large portion of the player base as it would make no sense to do all this work for only the top 10% of the player base. (forget about maelstrom difficulty) It is also possible that Zos would limit when this more challenging instance is available based on the population of the main instance. This would make sense as many older zones are much less populated.
The second option, while the simplest does create other issues with player grouping and between that and the complexity of the slider in an MMORPG are reasons Zos would shy away from even attempting this.
Either way, your character will be nerfed to increase the difficulty. That should not be an issue if someone is truly interested in more challenges with open-world quests and NPCs.
I’ll never agree with nerfing the player in the same instance as other players