Hello there, fellow veterans. It is I; your friendly neighbourhood Healer Man. I'm here to draft out a bit of a problem we have, a problem stemming from World of Warcraft, and it specifically seems to be a problem in Veteran dungeons.
Let me first start with a few basic things, red circles on the ground made by the boss or monster in question does hurt. Yes, previous WoW players, the attaché "don't stand in fire" actually means "don't stand in fire" in this game! As a healer I can manage to save you, but at the cost of my magica and thus on the cost of other's life, particularly the tank that actually gets "paid" for taking all that damage. So even though it was OK in WoW to stand in fire (I was a healer there too, it was OK, I could easily heal through it), that doesn't mean it translates to this game. So do all the healers out there a favour; do NOT stand in fire.
Well then, lets move on a bit. What's the next thing? Ah, right, mitigating as much damage as you can. Per example, do you have a shield you can use? Or something that would decrease the damage you take? Splendid, have one of those on your action bar please, the more you can mitigate the easier it becomes. Sure it might take a few extra minutes to take down the boss, but you know what they say, a dead DPSer does no damage, so it's simplicity itself. If you die, you're useless, if you live, you're useful. Isn't that amazing? Also goes towards having a few health pots onboard, if you should drop a bit in health and fear for your life, and you happen to see that healer running like a mad around? Don't wait; Pot!
Hm, ok, so, what's the next on the list? Hmm, ah, yes, here we go; Cooperation. Yes the veteran dungeons can be difficult at times if you think you're He Man, Superman, Batman and The Hulk in one person. Chances are, if that's your mindset, you're going to die. Simply put; you're not. You're not even a sidekick in this setting. Alone you die, it's that simple. Cooperation is the key to Veteran dungeons, after all, aren't we all here for the same purpose?
So, the last important thing is; patience. That's right, patience! Isn't that a wonderful word? What does it mean? Well, simply put, it means that if you die in a dungeon, don't rage quit and stomp away, throwing your toys of the pram and scream. Breath, perhaps ask what's the matter, figure it out. It's amazing that 2 minutes of talk can save you of time. It never ceases to amaze me that people rather spend 10 minutes dying rather than 2 minutes talking then 4 minutes killing. There is a kind of a logical flaw in some's mind set, I'll wager.
So what can we draw out from this "Elder scroll of Text"? Well, Veteran dungeons are tricky, the monsters in there do some amount of damage and they will probably kill you. It's also good to have a bit of patience and a lot of cooperation with you when entering one. If you expect it to be a breeze and walk in the park, you're going to have a bad time. I'm afraid that these dungeons are FAR away from Pandaland in the Realm of Azeroth. Death is very much an option if you don't heed the dangers ahead and think you're the most awesome person to walk the face of Nirn.
Thanks for reading this Elder Scroll of Text, this has been your friendly Neighbourhood Healer Man.
*swings over the cliff* DAMIT! Out of Weeeeeeeeeeeeee...... *splat*