I doubt that they are going to change that in the near future as they did it to help with current performance issues.
I doubt that they are going to change that in the near future as they did it to help with current performance issues.
That's just it though. It didn't change a thing. People are experiencing disconnects for no apparent reason. They are still experiencing lag even when small crowds are there and no zergs are seen anywhere. If anything, now zergs are bigger and faction stacks more prevalent because there is strength in numbers. I'm not really sure what behavior ZOS was trying to encourage unless it is the massive log offs that pvp players are now doing because PvP just doesn't have the same fun as it used to.
oXI_Viper_IXo wrote: »
oXI_Viper_IXo wrote: »
I suppose that change in behavior was supposed to help with performance though.
But as i already said i never said that those plans worked out.
It would make less sense to return to 24 man groups than it did to eliminate them. Zos made the change for behavioral reasons, not server performance, even though the goal of all the testing was to improve performance. We do not know what that behavioral justification was.
The reason it would make less sense to return to the 24 man raids is it would mean Zos is admitting they made a very poor decision to start with. I doubt they will eat crow.
VaranisArano wrote: »oXI_Viper_IXo wrote: »
I suppose that change in behavior was supposed to help with performance though.
But as i already said i never said that those plans worked out.
It really wasn't.
Here's the actual quote from:
https://forums.elderscrollsonline.com/en/discussion/544305/details-for-aoe-testing-in-cyrodiil
"In reviewing the data for all the different tests, we did see some marked improvements in performance – on average, there was approximately a 25% reduction in the magnitude of server frame spikes and a slight reduction in the frequency of those spikes. While these improvements look good on a spreadsheet, they do not have a significant enough impact on improving the overall player experience. As a result, we will not be making any major changes at this time.
That said, there were a few elements from the various tests that we’ve decided to enable for both PC and console for the foreseeable future, as we liked the behavioral changes they brought. Starting on Monday, November 9 for consoles and November 16 for PC, we will be limiting group sizes in Cyrodiil to 12 players, and all ally-targeted abilities will only apply to those in your group."
If the changes, which were based on the testing, had resulted in performance improvements for players, rather than spreadsheets, they could have said so. They said the opposite - they made no major changes based on performance, but did make changes based on behavior.
As usual ZOS is lacking in their communication, that they liked the change in behavior is a useless info. At a minimum they should have informed us about what form of change they saw.
My guess is that they saw that the zergs became weaker with heal only in groups. I am at loss for what reason they reduced the group size. I have one big X-mas wish for our community, and that is that ZOS start to have a serious communication with us, together we may find a solution for the lag.
VaranisArano wrote: »It would make less sense to return to 24 man groups than it did to eliminate them. Zos made the change for behavioral reasons, not server performance, even though the goal of all the testing was to improve performance. We do not know what that behavioral justification was.
The reason it would make less sense to return to the 24 man raids is it would mean Zos is admitting they made a very poor decision to start with. I doubt they will eat crow.
This is depressingly likely. My only hope is that ZOS didn't actually intend to make PUGs quite that disadvantaged vs 12 man ball groups and comes around to the idea that, hey, maybe PUGs really do need strength in numbers to take on coordinated groups!
But when ZOS does decide to address that, I think we'll see the cross-group healing reinstated first before ZOS considers reverting the group size nerf.