Zavijah_Arventi wrote: »At the very least, assuming they are terrible at the game, they're another meatshield and may or may not provide buffs.
If you cannot even get people to invite you for the above, then how much is it really the games problem when it's clearly other people not interested to do so in the first place?
Honestly, the group size is just too small now for people to want to add randoms into their group. If the randoms aren't great in a 24 person group it's not a huge deal, but it is a much bigger one though with just 12 people. And without having anyone around who can heal them if they can't get into a group, what is the point to even be there on their own?
This is absolutely the game's problem, not the players.
NordSwordnBoard wrote: »Last night someone also linked Brenda's mug in chat. The event has an effect, at least for the first few days.
Yep, I used to go in most afternoons and just pug for an hour or two. That scene's dead now. There are hardly any groups, and if you do get one they're useless - when they were 24 strong, it didn't matter that some were coming/going, some were off crown and some were just a bit useless. 12? Forget it. Recipe for frustration. You just don't have an effective force.
I think what's really hit players though is the interaction of this change with the ban on healing / getting healed solo. In the past, if they couldn't get a group, people would just head towards the action, see the crowd and follow it. Now groups / balls are allowed to cross heal but solos can't, it's a farm fest. That's why so many people are just sitting at north gate lfg'ing.
I don't think zeni is going to change it back, so people just have to adapt. I'm not sure how though. As has been said in other posts, it feels like Zeni wants cyro to be a 12x12x12 BG now and there's not much room left for more casual players in pvp now. If people want to pvp, they're going to have joing pvp guilds and play in structured groups. If they don't want to do that, it's probably time to pull out of cyro. Personally, I'm finally getting around to taking my toons through Craglorn. If I'm basically fighting mobs, at leats there's more variety there.
katanagirl1 wrote: »Smaller group size now but still the same number of crowns.
VaranisArano wrote: »katanagirl1 wrote: »Smaller group size now but still the same number of crowns.
This fits with my experience.
I've led PUGs. I started by accident, because I was the only person in group with a clear idea of where to go, so I got Crown. I liked my first experience enough to try again, so for awhile, I led PUG raids in Cyrodiil.
Most players don't just want "a group." They want leadership. They want someone else who can get them to developing fights so they can have fun and make AP.
That takes a certain amount of experience to know how to predict where developing fights are going and a certain amount of watching the map, watching zone chat, and coordinating with other groups. It takes a certain amount of multitasking to get an PUG raid together from zone, coordinate players who might be scattered or on slow mounts, organize an attack or defense with 12 people, on top of, well, actually fighting, sieging, healing and all the stuff I would normally do if I were PVPing as just a member of a group.
And that's when we were winning. Lose a few battles and my group gets strung out, and people start wandering away, so we lost yet more battles.
And, and if my PUGs were inexperienced, then I was trying to teach the basics of group combat in Cyrodiil - stuff like "stick together for strength in numbers" as I'm watching them chase and die to gankers.
And, and, and if performance was bad, then my PUGs were crashing, and I was crashing, and everything got that much more chaotic.
I found being a PUG crown too stressful. It wasn't fun. So I stopped doing it.
More players want to join groups - few players have the experience and desire to lead PUGs. Inevitably, more players are going to be LFG than groups willing to take them.
(If anyone has advice about leading PUGs, I'd be happy to hear it!)