Today I finished passing The Reach. And once again I can confirm that those who write quest stories real masters of their craft. Particular attention is once again attracted by side quests. Seriously, some of them are Shakespeare-worthy. I like to meet familiar characters, some showed themselves in a slightly different light. Singing Snow Lily was lovely. Even Sai Sahan succeeded in the end to hit that note. Decorations, level design, these guys also deserve praise.
I'm slowly going through quests, I can pass one simple quest a couple of hours. I read the game like a book. I am attentive to details, empathize with characters, live their lives. Of course, I have to use various crutches to increase the effect of the game. My CP amount exceeds the cap by more than twice, all of my characters are able to split enemies into atoms just by looking at them. But I would like to keep more or less the rotation of skills, and even in crafted gear I am overdominate just using one skill. Dont want to howl from such gameplay in an hour.
Therefore, created new character. Champion points completely removed. Gear is the only one that is found along the way. First person view and addon to remove individual UI elements.
I got so excited about the game. After high-end content mad rhythm, it's so nice to dive into the casual fog that you don't want to get out of there. It's a pity that the quality of the performance fails. I hope it will finally become fashionable in the gaming industry to make a game first, and then release it.
Anyway ZOS, thanks for TESO. I'm sure you can do better.