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Heavy Pet Sorc

Wolf81
Wolf81
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Can you still build for a heavy attack two pet sorc setup in the markarth patch? With their adjustments to max magicka and dot/crit meta going on I am wondering if its even possible and have competitive dps. Solo doesn't matter you can build whatever you want, mostly asking for group style pve.
  • robpr
    robpr
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    From what I saw people use Medusa+Noble Duelist+Zaan but there is hardly any parse that doesnt involve cheesing by casting Daedric Tomb against the wall making all 3 explode. This is before Markarth, but sets or skills were unchanged
    https://www.youtube.com/watch?v=uS4mOY54cQI
    Trying it now you will get a slight dps increase due to Empower increasing the damage of heavies now - casting Rune gives constant empower. Use Tomb instead of Rune in places where stunning adds can get problematic, Tomb just roots.
    Keep in mind that you need to be constantly in the melee range to benefit from Noble Duelist. If that's a problem, swap it Undaunted Unweaver (you need any skill that costs stamina, like Trap or Silver Shards) or Infallible Aether.
    Damage is not fantastic but it's alright-ish for any content if you keep it consistent.
    Edited by robpr on December 13, 2020 8:38AM
  • Zodiarkslayer
    Zodiarkslayer
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    In progression groups it might be tolerated. In competitive runs you will be asked to reconsider.

    HA builds loose a lot dps by not LA weaving a spammable. Even if you wear gear that boosts Heavies, you will rarely break 60k dps in single target fights. Great for SOLO, though.

    The other thing is that you will always get an earful from tanks for using the familiar. It inconsistently breaks aggro. And it keeps trash fights spread out by attacking ranged enemies. That makes the group slower.

    Using the tormentor alone can get you decent dps however. I have even seen some people parse more than 90k with it on a raid dummy.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Eedat
    Eedat
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    The most I've gotten out of a HA build is 73k on the iron atro. Thats towards the bottom of what a lot of guilds will consider for vet trials. It is, however, more damage than 99% of DPSes you'll find in PUG dungeons and is super simple to use. Some guilds may completely reject it though
  • Eedat
    Eedat
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    robpr wrote: »
    From what I saw people use Medusa+Noble Duelist+Zaan but there is hardly any parse that doesnt involve cheesing by casting Daedric Tomb against the wall making all 3 explode. This is before Markarth, but sets or skills were unchanged
    https://www.youtube.com/watch?v=uS4mOY54cQI
    Trying it now you will get a slight dps increase due to Empower increasing the damage of heavies now - casting Rune gives constant empower. Use Tomb instead of Rune in places where stunning adds can get problematic, Tomb just roots.
    Keep in mind that you need to be constantly in the melee range to benefit from Noble Duelist. If that's a problem, swap it Undaunted Unweaver (you need any skill that costs stamina, like Trap or Silver Shards) or Infallible Aether.
    Damage is not fantastic but it's alright-ish for any content if you keep it consistent.

    I'm not trying to be mean but this build and rotation is awful
    robpr wrote: »
    From what I saw people use Medusa+Noble Duelist+Zaan but there is hardly any parse that doesnt involve cheesing by casting Daedric Tomb against the wall making all 3 explode. This is before Markarth, but sets or skills were unchanged
    https://www.youtube.com/watch?v=uS4mOY54cQI
    Trying it now you will get a slight dps increase due to Empower increasing the damage of heavies now - casting Rune gives constant empower. Use Tomb instead of Rune in places where stunning adds can get problematic, Tomb just roots.
    Keep in mind that you need to be constantly in the melee range to benefit from Noble Duelist. If that's a problem, swap it Undaunted Unweaver (you need any skill that costs stamina, like Trap or Silver Shards) or Infallible Aether.
    Damage is not fantastic but it's alright-ish for any content if you keep it consistent.

    I'm not trying to be rude but that build and rotation is pretty awful. Mother's Sorrow and undaunted infiltrator are going to outperform those and the rotation is unnecessarily complicated. You lose too much time casting so in the end you aren't using your HAs as much as you should and you lose DPS
  • Mindcr0w
    Mindcr0w
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    Wolf81 wrote: »
    Can you still build for a heavy attack two pet sorc setup in the markarth patch? With their adjustments to max magicka and dot/crit meta going on I am wondering if its even possible and have competitive dps. Solo doesn't matter you can build whatever you want, mostly asking for group style pve.

    A well put together heavy attack build, like most well put together dps builds, is significantly more powerful in Markarth than previously.

    Hack's build is not well put together for anything beyond solo play.

    I hit 91k with my double pet heavy build this patch. But I have been playing with and readjusting my build through patches for years.
    Edited by Mindcr0w on December 16, 2020 11:11AM
  • UrbanMonk
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    Noble Dualist is Trash when it comes to HA builds. To always stay in Melle range is such BS. UI is way better for Solo, but for Trial parse, HA builds do fall a bit short, but not too far.
    Urban.Monk

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  • Wolf81
    Wolf81
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    Mindcr0w wrote: »
    Wolf81 wrote: »
    Can you still build for a heavy attack two pet sorc setup in the markarth patch? With their adjustments to max magicka and dot/crit meta going on I am wondering if its even possible and have competitive dps. Solo doesn't matter you can build whatever you want, mostly asking for group style pve.

    A well put together heavy attack build, like most well put together dps builds, is significantly more powerful in Markarth than previously.

    Hack's build is not well put together for anything beyond solo play.

    I hit 91k with my double pet heavy build this patch. But I have been playing with and readjusting my build through patches for years.

    Care to give some pointers on the gearing options skillbar setup you use?
  • The_Lex
    The_Lex
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    Mindcr0w wrote: »
    Wolf81 wrote: »
    Can you still build for a heavy attack two pet sorc setup in the markarth patch? With their adjustments to max magicka and dot/crit meta going on I am wondering if its even possible and have competitive dps. Solo doesn't matter you can build whatever you want, mostly asking for group style pve.

    A well put together heavy attack build, like most well put together dps builds, is significantly more powerful in Markarth than previously.

    Hack's build is not well put together for anything beyond solo play.

    I hit 91k with my double pet heavy build this patch. But I have been playing with and readjusting my build through patches for years.

    I’m with the poster above. Care to share your build? Heavy pet sorc has piqued my interest due to some issues I have with my hand that prevents me from hitting higher numbers on a standard LA build. (Feel free to DM if you don’t want it public)
  • Mindcr0w
    Mindcr0w
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    I have no problem sharing. The current incarnation of the build is so simple I am almost embarrassed by the amount of work I put into it.

    Keep in mind you will still get the best results if you can do a standard LA weave on the skills used before getting to the HA weave at the end of the rotation, but the build only uses 4 active skills total other than light and heavy attacks, and there is no part where you ever rapid fire a spammable with LA's.

    Gear:
    Front bar - Infallible Aether. Undaunted Infiltrator, or Siroria. The difference is very minimal. Obviously lightning staff.

    Body - Medusa

    Monster - Maw of the Infernal

    Backbar - Maelstrom Lightning or Inferno. Inferno if you have someone else reliably providing Off Balance, Lightning if you don't.

    Skills:

    Front bar - Scalding Rune, Volatile Familiar, Twilight Tormentor, Bound Aegis, Inner Light

    Back - Unstable Wall of Elements, Mystic Orb, Familiar, Tormentor, Inner Light

    Rotation

    Assume you do a LA before every skill/bar swap like normal until the HA weave part.

    Rune > Familiar > Bar Swap > Wall > Orb > Bar Swap > Rune > Heavy Attack weave into Rune x 2 > repeat

    Simplicity itself.

    Alternatively you can replace Rune with Daedric Tomb if your group needs a source of Minor Prophecy, or you find yourself in a position where using an ability that will go off immediately would be more beneficial than having the 2 second delay on Rune. Just don't cast it an additional time when swapping from back to front bars, go right into the HA weave. Also keep in mind you will be losing out on Empower in this case, but if you can reliably get multiple mines to go off the damage will be nearly identical.

    Inner Light can also be replaced on the back bar with something defensive like Ward for almost no loss in dps.

    Other things:

    Since you are incorporating 2 HA's at the end of every rotation sustain is a non-issue. Feel free to use a pure dps race and Bi-stat food for max stats.

    I find the exact placement of the active skills in the same position on both skill bars is extremely helpful if coordination during a rotation is an issue. You literally just keep hitting the same two buttons other than your LA/HA button.

    Button 1 > Button 2 > Bar Swap > Button 1 > Button Two, etc.

    The build could probably squeeze out a bit more dps working another active skill somewhere in there, but the extreme simplicity is a huge part of the appeal.

    Edit for clarity:

    Assuming your rotation does not get interrupted -

    If using the Rune version of the rotation you only start the rotation with a Rune cast the first time. So after your second HA weave you immediately bar swap and keep that going.

    If using Tomb you repeat the rotation exactly every time. So immediately do your 2 HA weaves when switching from back to front, then start the rotation with a normal cast of Tomb again.

    Both rotations include 3 casts of Rune or Tomb, just in slightly different order.
    Edited by Mindcr0w on December 17, 2020 3:17PM
  • AyaDark
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    HA builds do not lose a lot of damage and it us much much better than LA builds.

    I do 50+ k on 3 kk dummy.

    Where do i lose DPS ?

    I have infinit sustain. I do good dos and i do good AOE dps ! With a lot of party utility !

    On target 21 k k dummy you may be will have less dos than LA user, but it is only becouse it gives wrong buffs to HA build !

    The only problem is that LA builds are hardly promoted, so it will be hard to find clever people, and do not just tell you some META legend like religion thingth.

    So real problem with HA is promotion and religion of LA, no any other problems.

    All other is ok, just fashion of LA.
    But some raids will not take you because of this and you will get a lot of problems.

    Just if you say that you are satanist in church i think. Or that you believe another god.
  • El_Borracho
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    I have not seen a lot of pets in vet group content outside of VAA. Saw one in VHRC in the last week and that's about it.

    Pets are not in fashion for a lot of reasons. Lower DPS and annoying the tank are two high on that list
  • Wolf81
    Wolf81
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    The best HA build I found was Xynode's Easy Sorc it uses only 1 pet so its not bad...I know Xynode gets a lot of flack for going off meta but honestly I feel this game needs it at times. Not sure the upwards cap on such a build though still a fun watch and worth giving credit to our content creators.

    https://www.youtube.com/watch?v=tOn9dJZbGtM
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