This is a follow-on thread to my thread from 2019 about heavy attack PvP builds (
https://forums.elderscrollsonline.com/en/discussion/492160/undaunted-heavy-attack-pvp-build-magplar-and-magdk/p1). Much of that thread is still relevant, but it was originally written when quite a lot of the relevant mechanics and items were different, so I think it’s worth an updated thread.
Basically, I think you can create a really good PvP build that focuses on heavy attacking with a lightning staff and doing massive damage with it. As before, this can be done with any class, but I think the MagDK is the theoretically hardest hitting, while the Magplar will have the least clunky gameplay. I personally prefer the Magplar version and have therefore focused on that here.
The Basics
The basics of this build is that you run sets that massively buff lightning staff heavy attack damage. You then massively buff that heavy attack damage even further by keeping empower up at all times and proccing off balance whenever possible. This does a ton of single-target damage, but also lots of AOE damage.
Since it’s a heavy attack build, your magicka sustain will be extremely good.
Meanwhile, since it’s basically a proc build without high stats, your healing won’t be that great (though Magplars have good healing in general and you’ll be using Pale Order for lots of additional healing). However, since you don’t need to worry much about max magicka, spell damage, or magicka recovery, you can actually build resistances and stamina sustain into your build without sacrificing much. That will allow you to mitigate much more damage than a normal magicka build with similar damage could. Furthermore, since your magicka sustain is inherently so good on a heavy attack build, you can actually go Vampire and have Undeath and Elusive Mist for even more survivability, without the extra ability cost being an issue. Finally, in terms of defense, since your attacking phase won’t really drain magicka, if you are put on the defensive, you’ll typically have the vast majority of your magicka pool to work with to defend yourself.
Items
Basically, the concept is to run Noble Duelist, as well as either Undaunted Infiltrator or Undaunted Unweaver. UI + ND will be the least clunky since you won’t need to use a stamina ability every 10 seconds to proc UU, and you’ll also have some extra stamina to work with, and you can run a Mythic jewelry item without losing the full Undaunted Mettle bonus. But UU + ND will have higher damage output and healing (though, note that the extra damage output is actually fairly small because max magicka doesn’t affect the sets’ damage). I prefer the UI + ND combo, but it is personal preference. Note you could also do the UI + UU combo too. It will do a bit less damage and be clunkier, but will allow you to stay at range and still do massive damage.
Besides running two out of those three sets, the final two item slots are up to you. I tend to think Pale Order is probably ideal with this build, since you will heal while heavy attacking. If using Pale Order, you’d just put on a final one piece item just for stats (so, something like 1pc Domihaus, Stonekeeper, Skoria, Iceheart, Bloodspawn, or Pirate Skeleton or for example). Zaan is a potential alternative option, especially for a build using Noble Duelist since you’ll want to be up close regardless. Valkyn Skoria would add further damage for a more ranged build. You could also use a defensive monster set. All are viable options, but I am going to assume use of the Pale Order ring and a Domihaus piece. If you go with Pale Order, feel free to replace 1pc Domihaus with whatever you want—1pc Skoria would increase damage the most by far, while other options are certainly viable.
One further concept one must understand for this build is that it essentially functions like a proc build, in the sense that magicka and spell damage don’t affect the damage from the sets. And since the sets constitute the vast majority of the damage, you definitely maximize damage by trying to maximize stats that actually affect the set damage, such as penetration (with crit chance or crit damage being solid too). You also don’t really have to care about magicka recovery, since your damage will primarily come from heavy attacks—which actually gain you magicka back. Between this and the above point about max magicka and spell damage, it actually makes sense to focus traits and enchantments and glyphs on things besides max magicka, spell damage, and magicka recovery. I’d suggest trying to pump things like stamina recovery (very helpful for PvP defense), extra resistances, tri-stats, and/or speed.
So, as an example, the items might ideally look like this:
Head - Noble Duelist: Well-Fitted + Tri-Stat
Shoulders - Domihaus (Heavy): Well-Fitted + Tri-Stat
Chest - Undaunted Infiltrator: Impenetrable + Tri-Stat
Hands - Noble Duelist: Well-Fitted + Tri-Stat
Legs - Noble Duelist: Impenetrable + Tri-Stat
Feet - Noble Duelist: Impenetrable + Tri-Stat
Waist - Noble Duelist: Impenetrable + Tri-Stat
Necklace - Undaunted Infiltrator: Protective + Stamina Recovery
Ring - Undaunted Infiltrator: Protective + Stamina Recovery
Ring - Pale Order: Protective + Stamina Recovery
Front Bar Weapon - Undaunted Infiltrator Lightning Staff: Sharpened + Shock Damage enchant (or a poison)
Back Bar Weapon - Potentates Restoration Staff: Defending + Absorb Health enchant (but the enchant here doesn’t matter much)
In terms of Mundus, I think The Lover is the best, since spell penetration actually affects the Undaunted Infiltrator and Noble Duelist set damage.
In terms of race, I’d go with High Elf here. While the max magicka and spell damage don’t actually increase your heavy attack damage much, they affect your healing, and the Spell Recharge passive is really good since you’ll get 5% damage reduction while heavy attacking, and get some extra sustain (likely stamina sustain). Dark Elf, Khajiit, and Nord would work fine too though.
In terms of food, I think tri-stat is best, since you really don’t need magicka recovery.
For potion, it will depend on your skills. Since you can cover Major Prophecy, Major Sorcery, and immovability with skills, I’d say use tri-stat potions.
I play this on no-CP so I don’t have many thoughts on the CPs.
Skills
For skills, here’s an example of what would work:
Front Bar: Toppling Charge, Solar Barrage, Degeneration, Inner Light, Living Dark, Crescent Sweep
Back Bar: Extended Ritual, Honor the Dead, Restoring Focus, Rapid Regen, Elusive Mist, Life Giver
How it Works
The basic attack combo would just be Solar Barrage —> Toppling Charge —> Heavy Attacks. Solar Barrage would give you empower for 10 seconds, proc Undaunted Infiltrator for 10 seconds, proc minor sorcery, and obviously give you AOE damage. Toppling Charge will gap close (to put you in range to proc Noble Duelist), put the opponent off balance, and stun them. So, this basic combo would proc both sets, give you +110% extra heavy attack damage due to empower and off balance (assuming off balance is off cooldown), and leave you attacking a stunned opponent. You could/should use Degeneration prior to that combo for a bit of extra DOT damage and Major Sorcery. Crescent Sweep can be used as a finisher if someone is low health. You’ll want to keep in melee range as much as possible to keep Noble Duelist up, so you should make sure to keep gap closing people who try to run away.
As an example of the damage, based on my calculations assuming epic gear, I believe that for this build the base damage of a full lightning heavy attack in no-CP when you’ve got empower on and the opponent is off balance is about 40,100. You’ve got 10,789 spell penetration in no-CP (as well as the 10% penetration on lightning heavies due to the destro passive), along with 32% crit rate, and 60% crit damage. You’d also have damage from your shock enchant, along with potentially minor vulnerability proccing from that. So let’s take as an example an opponent with 20,000 spell resistance, and 28% crit resistance, and assume they also have minor protection. This would be a pretty average no-CP opponent. I’ll spare you the math, but a full lightning heavy attack would do 16,966 damage to that person. That’s 7,712 damage per second. When taking into account crits, enchant damage, and the chances of getting minor vulnerability off your enchant, you’re looking at about 8,940 damage per second from heavy attacks. When you add in damage from Solar Barrage and Degeneration, you’re looking at more like 9,605 damage per second. Of course, it’s lower when off-balance isn’t up on someone (more like a bit below 7k per second in that case). This is more damage than a no-CP Sweeps-focused build (a bit lower when no off balance, but much higher when there is off balance).
On defense, you’ve got decent enough resistances (in no-CP, over 23k spell resistance and almost 19k physical resistance on front bar, and over 26k and 22k on the back bar, along with minor protection and the High Elf’s extra 5% resistance when heavy attacking, and Potentates resistances on the back bar) and health (in no-CP, about 22k) that you won’t be overly vulnerable to one-shots. Meanwhile, you’ve got a lot of sources of self healing (though your relatively low stats limit the size of some of the heals). When you’re in the thick of a fight, you’ll have self heals from Pale Order, as well as heals from Living Dark and Extended Ritual. When put on the defensive, you’ve obviously got a cleanse, the big burst heal from Honor the Dead, as well as Rapid Regen, and a fight-reset button with Life Giver. Elusive Mist is a great escape, as well as snare removal. You also have the Undeath passive when you’re low, which synergizes very well with the Templar and Resto Staff abilities that give extra healing while low, as well as 300 extra spell damage after using Elusive Mist (increasing the potency of Honor the Deads coming out of mist form), such that you’ll be hard to finish off when you’re low health. Very importantly, you’ve also got absolutely enormous stamina sustain for a magicka build. In no-CP, you can have over 1600 stamina recovery along with the 240 stamina per second from Restoring Focus, and a stamina pool of over 18k. So, even in no-CP, you should never be caught unable to break free and should be able to dodge and/or block a lot. Consider that Elusive Mist doesn’t cut off stamina recovery and you’ll see that you can kite for a very long time.
Conclusion
Overall, this is an easy-to-play build, in which the damage combo is very simple and doesn’t take much preparation and the magicka sustain is easy, and you’ve got boatloads of stamina and Elusive Mist to work with for defense to get out of sticky situations.