Maintenance for the week of September 29:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
· PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Regarding Oblivion

Saucy_Jack
Saucy_Jack
✭✭✭✭✭
✭✭✭✭✭
Keep in mind that EVERY daedric prince's plane is in Oblivion; "Oblivion" doesn't just refer to Mehrunes Dagon's fiery lava world from TES IV. So while Dagon was featured in the teaser trailer, that doesn't necessarily mean we won't get content set in Apocrypha, or the Evergloam, or Moonshadow, or any other daedric plane.
ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd buy that if TES IV Oblivion hadn't featured Mehrunes Dagon, the Mysterium Xarxes, and Oblivion Gates...but it did.

    We might get content set in other realms than the Deadlands, but let's not kid ourselves. "Gates of Oblivion" is milking the nostalgia of TES IV players who didn't close enough Oblivion Gates in Cyrodiil the first time around.
    Edited by VaranisArano on December 15, 2020 6:59PM
  • RemanCyrodiil_I
    RemanCyrodiil_I
    ✭✭✭✭✭
    -
    Edited by RemanCyrodiil_I on April 20, 2022 4:58PM
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    I can't understand why they would commit to milking previous games/locations two years straight and restricting themselves to already established lore when they have so many unexplored planes of oblivion (not the game titled "Oblivion" :P). They would basically have total liberty to expand upon unexplored realms without the restrictions of established lore similarly to Clockwork City and Summerset... Like, why don't they make a dlc zone centered on Vaermina and Quagmire (the Dreamstride)? Stormhaven questline already has the setup for a 'sequel' involving Vaermina and their revenge upon the Vestige so.. why not take that opportunity for some original content?
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Finedaible wrote: »
    I can't understand why they would commit to milking previous games/locations two years straight and restricting themselves to already established lore when they have so many unexplored planes of oblivion (not the game titled "Oblivion" :P). They would basically have total liberty to expand upon unexplored realms without the restrictions of established lore similarly to Clockwork City and Summerset... Like, why don't they make a dlc zone centered on Vaermina and Quagmire (the Dreamstride)? Stormhaven questline already has the setup for a 'sequel' involving Vaermina and their revenge upon the Vestige so.. why not take that opportunity for some original content?

    Cause Mehrunes has been in the game since launch and other than City of Ash he's not really mentioned till now that is why. People since launch have been talking about when do we get more Dagon.
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    Finedaible wrote: »
    I can't understand why they would commit to milking previous games/locations two years straight and restricting themselves to already established lore when they have so many unexplored planes of oblivion (not the game titled "Oblivion" :P). They would basically have total liberty to expand upon unexplored realms without the restrictions of established lore similarly to Clockwork City and Summerset... Like, why don't they make a dlc zone centered on Vaermina and Quagmire (the Dreamstride)? Stormhaven questline already has the setup for a 'sequel' involving Vaermina and their revenge upon the Vestige so.. why not take that opportunity for some original content?

    Cause Mehrunes has been in the game since launch and other than City of Ash he's not really mentioned till now that is why. People since launch have been talking about when do we get more Dagon.

    Vaermina has also been in the game since launch so what is the point? So far all I'm seeing is yet another exhausted 'save the world' ploy set in the past, which feels kind of pointless really. Like, they really want us to get excited over Dagon invading Cyrodill in the ancient past when we have already foiled his attempt in the future? Dagon isn't even one of the more interesting daedric princes, he just looks like an edgy devil and is therefore considered 'cool' among the newcomers. He has been explored to death at this point and doesn't need more exposition in my opinion. This is why I am sad to not see some more original content on other unexplored lore. Why not an original storyline like with Wrothgar and Clockwork City?
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Finedaible wrote: »
    I can't understand why they would commit to milking previous games/locations two years straight and restricting themselves to already established lore when they have so many unexplored planes of oblivion (not the game titled "Oblivion" :P). They would basically have total liberty to expand upon unexplored realms without the restrictions of established lore similarly to Clockwork City and Summerset... Like, why don't they make a dlc zone centered on Vaermina and Quagmire (the Dreamstride)? Stormhaven questline already has the setup for a 'sequel' involving Vaermina and their revenge upon the Vestige so.. why not take that opportunity for some original content?

    They have shown a clear proclivity towards using nostalgia to sell expansions, so there's no reason to think they wouldn't do so with any upcoming content. They could have created new and interesting heroes for Elsweyr and Skyrim, but rather chose to inexplicably resurrect sacrifices from the original main story to appeal to players' sense of familiarity, and perhaps the efficiency of using preexisting assets.

    Unfortunately, logic and lore are matters of convenience rather than matters of canon in the ESO world. Best to just suspend disbelief and try to imagine each encounter as it's own isolated incident, rather than trying to make sense of it all.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaraal wrote: »
    Finedaible wrote: »
    I can't understand why they would commit to milking previous games/locations two years straight and restricting themselves to already established lore when they have so many unexplored planes of oblivion (not the game titled "Oblivion" :P). They would basically have total liberty to expand upon unexplored realms without the restrictions of established lore similarly to Clockwork City and Summerset... Like, why don't they make a dlc zone centered on Vaermina and Quagmire (the Dreamstride)? Stormhaven questline already has the setup for a 'sequel' involving Vaermina and their revenge upon the Vestige so.. why not take that opportunity for some original content?

    They have shown a clear proclivity towards using nostalgia to sell expansions, so there's no reason to think they wouldn't do so with any upcoming content. They could have created new and interesting heroes for Elsweyr and Skyrim, but rather chose to inexplicably resurrect sacrifices from the original main story to appeal to players' sense of familiarity, and perhaps the efficiency of using preexisting assets.

    Unfortunately, logic and lore are matters of convenience rather than matters of canon in the ESO world. Best to just suspend disbelief and try to imagine each encounter as it's own isolated incident, rather than trying to make sense of it all.

    This is something I've been thinking about: I think that with the Chapters ZOS really zeroed in on the success of the AD storyline. Lots of players love that story for its cohesive storyline and cast of characters. I think they are trying to repeat their "greatest hits"...without understanding what makes the AD zones work.

    AD has six zones to build a relationship with characters.
    Raz, our recurring character, is fun, engaging, and surprising complex as you get to know him.
    The central character, Ayrenn, is complicated. Her flaws and her problematic actions don't just make her an interesting character, they also drive the plot.
    The supporting cast are engaging and we have the time to really get to know and invest in them. Naemon's tragic story plays out over three zones. The new Silvenar helps us and then we repay the favor. We get to know both candidates for the new Mane and then we get to make a choice that matters.

    That's a far cry from a one zone story where we're helping characters we have no previous attachment to and who just don't have the time to develop. Not to say that players can't get deeply invested in characters like Khamira or Svana, but its not likely to approach the connections that the AD storyline created with most of it major cast. The writers have tried to salvage that relative lack of attachment by shoe-horning in old characters like Naryu, Tharn, Cadwell, Sai, and Lyris. I tend to think that's a cheap approach to story-telling, but apparently it works for ZOS.

    In Markarth, ZOS hung a lot of their story on "Oh, hi, its Verandis Ravenwatch! Sorry, buddy, I've got my new favorite vampire Fennorian, but I can make time for an old friend I haven't seen since Rivenspire." He's another fan favorite returning, much like a certain character in Summerset.

    We're seeing that again. "We need to get players invested! Uh...quick, grab that Eveli Sharp-Arrow elf from Orsinium. Lots of players said they liked her!"


    I don't like it. ZOS, if you want a repeat of one of ESO's best storylines, trying to cram it into one zone with limited time for character development probably isn't going to cut it.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    @VaranisArano - very well put. Now, I did absolutely love both parts of Elsweyr - but your points about the AD storyline are spot on. I cried so many times while doing Cadwell's Silver.... The AD storyline is absolutely the best of the three. I did find EP's story interesting during Cadwell's Gold but nowhere near as good as AD's. And by the end, I was just glad it was over.
  • Chaos2088
    Chaos2088
    ✭✭✭✭✭
    ✭✭
    I really hope we are going to the deadlands and in a fully explorable zone like we get to do with coldharbour.

    Think it would be a huge miss of the mark if its the smaller Q4 zone.

    Over the life time of the game hopefully we will be able to go to all of the main daedric princes zones and more.....

    We still have the story line's of Vaermina, Meridia to play out. also pretty sure Mephala, Clavicus Vile and Nocturnal would want some revenge/knock us about abit for what happened in summerset.

    Think this years chpater is going to be centered around Mr.Dagon and hopefully his main realm with another side one as the Q4 zone. :)

    @Chaos2088 PC EU Server | AD-PvP
Sign In or Register to comment.