I realized that the quests are REALLY cool.
...
The next thing I realized is...
You have realized some things, but you have failed to realize the main thing: this is not a MMO, this is Elder Scrolls Online. The huge percent of players is here for solo overland quests and quests only.
You can remove dungeons and trials, and I will not care at all (maybe I would even pay fot it). You remove overland quests, and this game is not worth playing any more.
What I realized is that half of what is really interesting about the game is in "overland content." That sucks because
- A certain percentage of players never even play a very large percentage of that content
- And even those who do play it, would very rarely play it more than once.
- A player interested in being OP literally has almost zero reason to touch any of that content (the rewards are junk, and the difficulty level is hysterical)
If ZoS wanted to change their focus to make it more productive, I suggest they reverse their priorities
1: devote that vast majority of their creative and technical attention to the things people do OVER and OVER again. (Dungeons and Trials) - make them run smooth, get your best actors and stories, and most creative setting and ideas in THERE
2: Repurpose all the existing overland content by allowing zones to have VET INSTANCES where the difficulty and rewards are draaaaaaaastically higher.
1: devote that vast majority of their creative and technical attention to the things people do OVER and OVER again. (Dungeons and Trials) - make them run smooth, get your best actors and stories, and most creative setting and ideas in THERE