Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.
Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.
I fail to see the problem here. You couldn't kill him, but he couldn't kill you either.Like on Thursday I fought this one guy who was using the proc sets (Crimson included because of course) and I just couldn't kill him, yet at the same time he got close to almost killing me multiple times.
Okay, THAT is problematic. Healing should not scale up with number of enemies like this.Back and forth this went for about 5 or so minutes before 6 people came to help, but his Crimson set scaled up its healing due to the extra people present. Eventually it took one good Fossilize from me and all of us dumping Ultimates + Executes on him before he finally fell. Its getting a bit ridiculous out there...
Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.
GlorphNoldorin wrote: »I dont find the proc sets to be much of a problem at all.....performance eon the other hand..........ugh, bugs.....ugh
Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.
dinokstrunz wrote: »Some balance suggestion for ZoS. The goal here is to make Proc sets require a bit more player involvement, reduce the amount of proc stacking which allows to way too much free damage for the lowest amount of effort.
The following Proc sets are probably the most over performing in the game currently.
Merciless Charge - Needs a damage nerf + shouldn't proc from the AoE ground based portion of Stampede
Unleashed Terror - Same as Merciless (These two combined are unmanageable)
Venomous Smite - Should only proc from a critical melee weapon damage ability
Syvarra - Should only proc from a critical class damaging ability
Unfathomable Darkness - Fix the bug with Hurricane buffing the damage of this set
Plague Slinger - Cooldown is way too short
Icy Conjuror - Needs to stop proccing from itself and reduce the damage
The ability to proc stack needs to end, it's getting absurd and ultimately making the game a unfun and miserable experience for everyone. CHANGES NOW, we shouldn't have to wait months upon months for balance changes it's getting pathetic from Zenimax.
Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.
Agreed.
Like on Thursday I fought this one guy who was using the proc sets (Crimson included because of course) and I just couldn't kill him, yet at the same time he got close to almost killing me multiple times. The only reason I didn't outright die is because I kept my buffs and healing up, but no matter how much damage I threw his way it just didn't matter because eventually I had to go back to healing since his proc sets were dealing so much damage... and then he'd heal his 44k health back to full.
Back and forth this went for about 5 or so minutes before 6 people came to help, but his Crimson set scaled up its healing due to the extra people present. Eventually it took one good Fossilize from me and all of us dumping Ultimates + Executes on him before he finally fell. Its getting a bit ridiculous out there...
Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.
I don't think this is actually the meta...... I have been trying to get exactly this kind of build to work and it's actually not that great. Your sustain sucks and the damage from proc sets is is actually piddling compared to a build that is legit designed for damage. A high health proc damage build can certainly get a couple kills in a bg, but against a solid player you will lose everytime. They'll just heal through the proc damage and do heavy damage to you until you die. It might take them a little while since you've stacked health and resistance, but ultimately they have all the advantages because they have better damage, better heals, and more regen.
edges_endgame wrote: »I would say 40% of people in Cyro do that meta. I person don't bother with people I know with that meta anymore. It's probably even more but it leads to changed behavior that is absolutely killing small scale PvP.
A group of 4 players with those sets is only met with a zerg.
dinokstrunz wrote: »Some balance suggestion for ZoS. The goal here is to make Proc sets require a bit more player involvement, reduce the amount of proc stacking which allows to way too much free damage for the lowest amount of effort.
The following Proc sets are probably the most over performing in the game currently.
Merciless Charge - Needs a damage nerf + shouldn't proc from the AoE ground based portion of Stampede
Unleashed Terror - Same as Merciless (These two combined are unmanageable)
Venomous Smite - Should only proc from a critical melee weapon damage ability
Syvarra - Should only proc from a critical class damaging ability
Unfathomable Darkness - Fix the bug with Hurricane buffing the damage of this set
Plague Slinger - Cooldown is way too short
Icy Conjuror - Needs to stop proccing from itself and reduce the damage
The ability to have the same proc stack needs to end, it's getting absurd and ultimately making the game a unfun and miserable experience for everyone. CHANGES NOW, we shouldn't have to wait months upon months for balance changes it's getting pathetic from Zenimax.
Mancombe_Nosehair wrote: »What are these sets they are using?
Asking for a friend...
* Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.
* Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.
Please don't destroy PvE in your anti-proc frenzy, thanks.
* Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.
Please don't destroy PvE in your anti-proc frenzy, thanks.