Waffennacht wrote: »Warden has 2. I have a Warden tank that deals 20k dps on the 3mil skele solo
We need less stuff scaling of HP, not more.
Wow, nice! That's so interesting. I'm always looking to create tanks and healer that can do more than tank and heal in group dungeons. I'm wondering how much of that DPS is from Zaan + Torug's + Malacath ...Waffennacht wrote: »Warden has 2. I have a Warden tank that deals 20k dps on the 3mil skele solo
https://youtu.be/NBDcmWD9-BY
Waffennacht wrote: »Warden has 2. I have a Warden tank that deals 20k dps on the 3mil skele solo
https://youtu.be/NBDcmWD9-BY
Oreyn_Bearclaw wrote: »Waffennacht wrote: »Warden has 2. I have a Warden tank that deals 20k dps on the 3mil skele solo
https://youtu.be/NBDcmWD9-BY
I forget, are tanky wardens any good in PVP right now?
People wants to build super unkillable tanks and also deal decent damage. But when you build as tank, your damage should be minimal at least.
This game could use build focus. Like if you choose your group role (damage, tank, healer) it could have debuffs for other role oriented skills
For example (it only affects your skills [like healing done, not received])
DD = -50% resistance, -50% heals
Tank = -75% damage, -25% heals
Heal = -50% damage, -50% resistance
This should solve few issues in this game which makes troll builds possible.
It could be nice to go even further and just make all skills to be scaled based to max weapon/spell power and make magicka/stamina bars just for "fuel reserve". Then you can choose if you wanna build for more damage or more use of skills
WrathOfInnos wrote: »Lol, seems like a bad idea. Anyone else remember the old 80k health Blazing Shield tanks?