I'm still not clear if zos have ever said what the "behavioural changes" they were trying to promote with the recent changes are, but I think we're starting to get an idea.
Based on the fact that they've nerfed picked up groups (12 man pugs just don't work well), banned healing solo players and introduced transmutes for RNDs, I'm guessing they want the casual players - the one's who go in every now and then for a bit of fun or to get tier 1/3 - out of Cyro.
more than half of pvpers in cyrodil left the game because of lags bugs and that useless proc tank meta( and for me only %10 of total pvp ers using that troll buggy builds )
for example cyrodils objectives are dominating castles scrolls. you are siegeing somewhere and few guys comes for just farm you. they never take castles or even resources. they never use sieges. just grabbing their shields with buggy sets and op heals.
yea you can do whatever you want but come on . 5-6 guys siegeing your castles inner gate and these people just rolling running and trying to farm few guys who attacking them on walls. its stupid
oXI_Viper_IXo wrote: »PvP has been dying a slow death of a thousand cuts over the years, mostly from wounds ZOS has inflicted.
Consistently trash performance, bugs out the yin yang, bizarre balance choices, neutering class identity, proc set cheese meta...
Short of scrapping it all and starting from scratch, I believe it is beyond the point of salvation.
PVP isn't done for. It's just changing. Maybe quite significantly but that's MMOs - they're dynamic games, and you just have to adapt.
I'm still not clear if zos have ever said what the "behavioural changes" they were trying to promote with the recent changes are, but I think we're starting to get an idea.
Based on the fact that they've nerfed picked up groups (12 man pugs just don't work well), banned healing solo players and introduced transmutes for RNDs, I'm guessing they want the casual players - the one's who go in every now and then for a bit of fun or to get tier 1/3 - out of Cyro. That's a shame, but I guess it will reduce the server load, esp towards end of campaign. It can get kind of crazy then everyone piling in to get their transmute.
At the same time, the changes to group size, out of group healing and their rejection of other changes mooted in the tests like global cooldowns, hot stacking etc seem designed to encourage more structured groups and especially ball groups. Frankly, unless they have a significant numerical advantage, unorganised players just don't stand a chance against them now that one side can stack and cross heal and the other can't heal... anyone.
My hunch is that ZOS want to see smaller scale but more organised battles in cyrodiil dominated by pvp guilds. You might think that's a good idea or a bad idea. Ultimately, it's their game and they need to do what they think will make them money.
I'd certainly agree that cyro's feeling quiet off peak at the moment. I'm still going in in the afternoon but starting to wonder why I do. I think I saw one siege yesterday; everything else was just small scraps over (the same) farms. Like, over and over again. If anything was happening.... But, given the problems the server has, maybe that's the right call. They obviously can't support big numbers.
I think the real test will be where we're at in a year. In particular, I want to see whether ball groups start to fight each other and actually try to take objectives as opposed to just farming them - from what I've seen, they don't often seem to go head to head. At a smaller scale, I think it'll be interesting to see whether the little 3 or 4 man gank groups you see farming randos at resources stay once they find there arn't many solo / casual players left to kill.
Either way, I think we've just got to deal with it, and my take is that means either pulling out of Cyro or joining a serious pvp guild and playing in organised groups. I'm not sure there's much space for the sort of casual, solo player anymore.
PVP isn't done for. It's just changing. Maybe quite significantly but that's MMOs - they're dynamic games, and you just have to adapt.
I'm still not clear if zos have ever said what the "behavioural changes" they were trying to promote with the recent changes are, but I think we're starting to get an idea.
Based on the fact that they've nerfed picked up groups (12 man pugs just don't work well), banned healing solo players and introduced transmutes for RNDs, I'm guessing they want the casual players - the one's who go in every now and then for a bit of fun or to get tier 1/3 - out of Cyro. That's a shame, but I guess it will reduce the server load, esp towards end of campaign. It can get kind of crazy then everyone piling in to get their transmute.
At the same time, the changes to group size, out of group healing and their rejection of other changes mooted in the tests like global cooldowns, hot stacking etc seem designed to encourage more structured groups and especially ball groups. Frankly, unless they have a significant numerical advantage, unorganised players just don't stand a chance against them now that one side can stack and cross heal and the other can't heal... anyone.
My hunch is that ZOS want to see smaller scale but more organised battles in cyrodiil dominated by pvp guilds. You might think that's a good idea or a bad idea. Ultimately, it's their game and they need to do what they think will make them money.
I'd certainly agree that cyro's feeling quiet off peak at the moment. I'm still going in in the afternoon but starting to wonder why I do. I think I saw one siege yesterday; everything else was just small scraps over (the same) farms. Like, over and over again. If anything was happening.... But, given the problems the server has, maybe that's the right call. They obviously can't support big numbers.
I think the real test will be where we're at in a year. In particular, I want to see whether ball groups start to fight each other and actually try to take objectives as opposed to just farming them - from what I've seen, they don't often seem to go head to head. At a smaller scale, I think it'll be interesting to see whether the little 3 or 4 man gank groups you see farming randos at resources stay once they find there arn't many solo / casual players left to kill.
Either way, I think we've just got to deal with it, and my take is that means either pulling out of Cyro or joining a serious pvp guild and playing in organised groups. I'm not sure there's much space for the sort of casual, solo player anymore.
furiouslog wrote: »Some ball groups have moved on to become 12-man werewolf packs all running Alessian and Knight Slayer/Crimson. I've never seen so many werewolves in the game before as I did last night in NA-PC/no-CP.
Unless you find a giant fight, most conflicts in the past two weeks are characterized by an ineffective pack of scrubs trying to take something being held down by a 12 man ball group and their entourage of leeches. All these changes have done is make ball groups more efficient at wiping zergs because the lag is lower and the zerglings are not getting group heals/buffs.
But honestly, I'm pretty over it. I mostly go in Cyrodiil to fill sticker books and get transmutes. Once or twice a week our 12 man goes in to find fights and farm AP for a couple of hours. It's basically become another scheduled raid. None of the guys that I used to play with regularly play anymore, and the zone chat reads like a group therapy session to the point that it's almost depressing.