I know right? I also wish I could do something about aim priority. When playing PvP, god forbid I fight a warden with his bear out. Everything ranged I throw out hits the bear instead of the warden. Sorc twillight and atro aren't as bad as they are not trying to get into melee range with you so they do not automatically move to the front of their caster, making him pretty much untargetable like that damned bear.
El_Borracho wrote: »Yep. There's a mob of people attacking me, but you go ahead and target that rat. Not just sorcs, have had the same issue on nightblades too.
I don’t think you can kill domestic cats or dogs in ESOI was fighting a couple of enemies today, when I cat decided to wander in between them, and since I'd feel very bad for killing a cat, I actually had to wait until the cat had wandered off. I'd gladly appreciate it if there was an option to prevent killing animals such as cats (unless they are the big ones that attack first) or other small creatures
I've noticed this most with sorc's streaking away. You ALWAYS hit that white ball they leave behind and never them now.
I'm using a controller to play ESO on PC, and I have no idea if this is specific to me/us but it's extremely frustrating/annoying that every single attack I do ALWAYS hits mice, crawlers, spiders etc. first despite not even aiming on them. And I really do mean ALWAYS, as if they have aiming priority or something. Is there a way to make them nontargetable?
Yes, no matter if the 1-health critter is behind me or across the space behind the monster, it dies even if I didn't see it and even if I am targeting the monster. The hit box on those tiny things must be huge. I'd like to toggle off hitting 1-health critters please.
I know right? I also wish I could do something about aim priority. When playing PvP, god forbid I fight a warden with his bear out. Everything ranged I throw out hits the bear instead of the warden. Sorc twillight and atro aren't as bad as they are not trying to get into melee range with you so they do not automatically move to the front of their caster, making him pretty much untargetable like that damned bear.
I thought that was intentional - the bear is basically tanking for the warden.