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We want to play DEATHMATCH !!!!!!

  • precambria
    precambria
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    I uninstalled the game because of this, if ZOS wants any more of my money or time they need to reinstate Battlegrounds as a place for real PVP that is if I have not already moved on in hopes of finding a world managed by a company that would never make such ill informed choices as this [snip]

    [edited to remove bashing]
    Edited by ZOS_Ragnar on December 8, 2020 1:34PM
  • precambria
    precambria
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    Ruder wrote: »
    I don't understand how one can make decision to force Player vs Player content to be running with relics like rabbits or jumping from flag to flag AVOIDING the main Purpose of MMORPG PvP which is TO KILL OTHER PLAYERS.

    So... you've never heard of Capture the Flag or King of the Hill before?
    Ruder wrote: »
    We already play every game as a DM, the problem is that we do not get score for it and on some occasions is hard to tell which team leads.

    Are you aware that you can also get kills while defending objectives? Crazy, right?

    It only works if everyone is on board all it takes is one or two people not interested in the objectives to break the whole balance of the match and rend it meaningless, furthermore forcing people into this situation when they are not interested in it ensures this happens every single time. I did objectives for the first week and was 1# 2# and 3# on all of the respective leaderboards PC NA ( Dat Haki duo queue partner) but it got boring pretty much right after that, the only thing worse than trying to do objectives vs people who don't even care is trying to deathmatch people who don't even want to fight, it takes ALL the sport out of it.

    Prior to this change I had not queued randoms more than once a day for the quest for at least 6 months, nobody puts countless hours of work and testing to go stand on a flag with their deathmatch optimized build, it's ludicrous. I have no issue with people who like other modes, but deathmatch is the ONLY mode where you cannot avoid the objective intentionally or from lack of interest because the objective is in your body not once have I seen a person in a deathmatch go try to cap a flag.
  • Norith_Gilheart_Flail
    Norith_Gilheart_Flail
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    So basically you're a guild of 400 or so Karen's, demanding in bold pronouns acknowledgement of your small collective.

    That's quite balanced to the overall game population, isn't it?
  • Artorias24
    Artorias24
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    Deathmatch and Chaos ball are the only game modes i enjoy. Where actuall PvP is required to win.

    Domination is boring as hell cause you win when you dont PvP and just run from flag to flag.

    Why even put a leaderboard for game modes when you cant choose them? What is that type of competition that is tied to rng?

    Give Deathmatch its own queue for solo and group. 100% sure it will be the most active one.
  • iksde
    iksde
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    So basically you're a guild of 400 or so Karen's, demanding in bold pronouns acknowledgement of your small collective.

    That's quite balanced to the overall game population, isn't it?

    so basically also are atleast 50% of players (randoms) on bg actually?
    as I was writing in my post before
    I just get literally in every bg some players who dont care fo bg mode which isn't deatmatch, they just run for kills ignoring which mode it is in my team or from enemies

    not long ago I have won bg with 2 (noobs?) in bg, we were 3 total against 4 and 4 in other team and my teamates was nobody special to fight, they was sneaking NB's
    we had crazy king mode and we won 500 point vs 200-300 poinst vs under 100 points only because ltiterally everyone else in enemy groups was just fighting eachother and flags was just side thing for which didnt care to much, both of these team was just slaughtering mosnters against my team and yet my team won only because we was the only ones taking flags mainly because we had no place in this deadly chaos (2 stealthy probably glass cannon NB's with me also not tankly NB against 2 full teams of brawlers)
  • Firstmep
    Firstmep
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    Artorias24 wrote: »
    Deathmatch and Chaos ball are the only game modes i enjoy. Where actuall PvP is required to win.

    Domination is boring as hell cause you win when you dont PvP and just run from flag to flag.

    Why even put a leaderboard for game modes when you cant choose them? What is that type of competition that is tied to rng?

    Give Deathmatch its own queue for solo and group. 100% sure it will be the most active one.

    Most domination and usually relic games are won by the team that participates the least in actual player versus player.

    Its dumb.

    Having a whole team with overwhelmingly negative kda win the match just beacuse they run to the flag from spawn without trying to even fight is not pvp.

    If you queue for pvp, be ready to pvp. Period.

    I would be okay with objective modes if things like domination or relic werent so horribly bad.
  • iksde
    iksde
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    Firstmep wrote: »
    Artorias24 wrote: »
    Deathmatch and Chaos ball are the only game modes i enjoy. Where actuall PvP is required to win.

    Domination is boring as hell cause you win when you dont PvP and just run from flag to flag.

    Why even put a leaderboard for game modes when you cant choose them? What is that type of competition that is tied to rng?

    Give Deathmatch its own queue for solo and group. 100% sure it will be the most active one.

    Most domination and usually relic games are won by the team that participates the least in actual player versus player.

    Its dumb.

    Having a whole team with overwhelmingly negative kda win the match just beacuse they run to the flag from spawn without trying to even fight is not pvp.

    If you queue for pvp, be ready to pvp. Period.

    I would be okay with objective modes if things like domination or relic werent so horribly bad.

    it even more annoys me because this favorite even more tank + healbot gameplay without killing and so not big viability to kill them

    yes it is hard to enjoy bg like this where you cant kill somoene tankly and they are winning for this and you even cant cleary stop them because 2nd team is going for you to kill because they dont care about unkillable tank and goal of bg, they just focus for deatchmatch even if this is not deathmatch mode
  • Sarousse
    Sarousse
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    Battlegounds are the plague of PvP MMOs. They just shouldn't exist.

    They should just do like in WoW, a PvP toggle that phases all PvP players together, and let them fight in all Tamriel. Also put in the justice system through players.
  • Gythral
    Gythral
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    No I dont

    but I guess the RNG is the only way to get some match types played...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Mitaka211
    Mitaka211
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    Ever since i started playing again , i have gotten legit 1-2 deathmatches and it's been like a month. I think these changes are absurd and only makes the game worse not better.
    I think they find it as a clever way to mitigate all the complaints , IGNORED complaints that deathmatch really makes obvious. It's a lot easier to forget how unbalanced the classes are when it comes to PVP , when everyone is running around the map , barely fighting eachother. But in reality it is simply annoying to the actual people who like to pvp.
    What? There were to many people crying about getting killed in PVP. Well how about teaching them how to deal with it instead of avoiding the issues by deviding the player base in grouped and not grouped . Forcing everyone to play your boring modes , nobody ever and i mean EVER cared for.

    I will be honest. Out of all the MMOs i played this one has by far the most silent dev team i have ever seen. The only time we hear from them is when they break the game EVERY SINGLE EXPANSION , when they delete comments, or when someone asks about lore or the crown store.

    And it is really telling , the majority of good players have left. The drop in skill is really really obvious , when you compare it to what it was a year ago. Plus you can actually notice how there are a lot fewer players around.

    If they keep going like this , this mmo will be a ghost town soon. People can only put up with so much . And with this dev team, it's one disaster after another.
  • caperb
    caperb
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    Kory wrote: »
    I haven't played a deathmatch in weeks :D Why is Chaosball and capture the relic so common?

    ^This! Since the patch I've been in exactly 1 deathmatch and been playing BG's regularly!

    Though as a group this doesn't mean we play the other game modes as a deathmatch, we always try to play the objective.
  • Firstmep
    Firstmep
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    Sarousse wrote: »
    Battlegounds are the plague of PvP MMOs. They just shouldn't exist.

    They should just do like in WoW, a PvP toggle that phases all PvP players together, and let them fight in all Tamriel. Also put in the justice system through players.

    Wow has Battlegrounds and Arena pvp as well, both are actually more popular than open world pvp.
  • MKintr
    MKintr
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    Why can't people just play the game mode, they are in? If it's capture the flag, then go and capture flags. If it's relic hunt, then go and get relics or defend yours. Instead they behave like a stubborn child and persist on playing Deathmatch, even when it means your team looses the match.

    Also I don't see the reason for a drama. Every mode still has a huge portion of killing enemies in it. Like killing those, that try to steal your relic or capture the same flag. So there is enough opportunity to satisfy your bloodthirst. At least game modes are now much more diversified then before. However, a separate queue for Deathmatch only addicts could be something to think about.

    Something that can't be said often enough:^^
    If you are in Deathmatch don't run around alone like a bunch of headless chickens, spread all over the map going alone against groups of 4.
  • iksde
    iksde
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    MKintr wrote: »
    Why can't people just play the game mode, they are in? If it's capture the flag, then go and capture flags. If it's relic hunt, then go and get relics or defend yours. Instead they behave like a stubborn child and persist on playing Deathmatch, even when it means your team looses the match.

    Also I don't see the reason for a drama. Every mode still has a huge portion of killing enemies in it. Like killing those, that try to steal your relic or capture the same flag. So there is enough opportunity to satisfy your bloodthirst. At least game modes are now much more diversified then before. However, a separate queue for Deathmatch only addicts could be something to think about.

    Something that can't be said often enough:^^
    If you are in Deathmatch don't run around alone like a bunch of headless chickens, spread all over the map going alone against groups of 4.

    very good question for which we wont get answer or we have it already - because they want deathmatch, they want just kills ignoring bg mode

    and flags and capture relic....it isn't to good balanced jsut towards killing - tanks will win here, normal build for pvp here will be not that hard to kill while standing on flag or running with relic, now take a tank here, maybe he wont be even able to kill you but so you wont be able do to much to him while he will by staying on flag and so you wont be able to flip this flag - you ahve lost at this point fighting with tank,
    same will go with relic and chaosball, just tank will take it and with relic all he need is speedbuff with snare cleanse and mostly you wont be able to take him down, here you are again on lose....even if you will be nuking him with group this wont be enough because he also have group which will support him by not letting your team to fully focus this tank
    so there not so much options for pure killing players on different modes which favor more tankly builds than for killing at all


    while in deathmach you actually need to kill players to win in rest modes I will say full team of tanks with cc's will have much higher chance to win than nontankly players
    mostly also because how crap balance we have here for so long....like it doesnt matter how much you will sacriface to be literally paper, no armor, nothingdefensive but full damage - you will still have problem to kill tank, you will need to "work" to kill him on combo while you as glass cannon you are just so defensless you are still not hard kill even for tank
  • Mariusghost84
    Mariusghost84
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    Agree 100% with the OP. Everything other than Deathmatch is BS. I play everything like its deathmatch. That is MY solution to this problem.
    Edited by Mariusghost84 on December 8, 2020 12:04PM
  • notyuu
    notyuu
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    ThePedge wrote: »
    Ruder wrote: »
    We already play every game as a DM, the problem is that we do not get score for it and on some occasions is hard to tell which team leads.[/i]

    There are still players who prefer traditional game modes (capture the flag being the most traditional) which, unlike in DM, involve thoughtful planning and strategy development.

    You lost me there Chief.

    What thought goes into standing on a flag holding block? Or hiding in stealth at spawn to kill anyone who tries to pick up your relic. Sure, thats a valid strategy. But it requires less thought and skill than actually fighting other people and trying to win those fights.

    the thought is more on the strategic level, lets compare the typical through process of DM, CTR and CK

    DM
    • Where's the enemy?
    • Where's the team?
    • Is this fight going favorably?
    CTR
    • Is any of my team staying to defend?
    • should I go with them to help capture or stay to defend myself?
    • the entire green team is coming, do I take them all on to buy time and hope others arrive to help or do I run to their base to prevent them from being able to capture?
    • orange team is capturing the green relic while they go after ours, team has green busy should I help or try to ninja cap?
    CK
    • Where's the flag?
    • how long has the flag been up?
    • Given that everybody is most likely rushing the flag, should I hang back to pick people off or dive into combat?
    • new flag just spawned, should I go after it or keep pressing after this one?
    • People from both teams are approaching the flag I'm at, should I back off and try to pick off the winner or try to stand my ground and hope my team can arrive to help in time to not loose the flag?
  • iksde
    iksde
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    notyuu wrote: »
    ThePedge wrote: »
    Ruder wrote: »
    We already play every game as a DM, the problem is that we do not get score for it and on some occasions is hard to tell which team leads.[/i]

    There are still players who prefer traditional game modes (capture the flag being the most traditional) which, unlike in DM, involve thoughtful planning and strategy development.

    You lost me there Chief.

    What thought goes into standing on a flag holding block? Or hiding in stealth at spawn to kill anyone who tries to pick up your relic. Sure, thats a valid strategy. But it requires less thought and skill than actually fighting other people and trying to win those fights.

    the thought is more on the strategic level, lets compare the typical through process of DM, CTR and CK

    DM
    • Where's the enemy?
    • Where's the team?
    • Is this fight going favorably?
    CTR
    • Is any of my team staying to defend?
    • should I go with them to help capture or stay to defend myself?
    • the entire green team is coming, do I take them all on to buy time and hope others arrive to help or do I run to their base to prevent them from being able to capture?
    • orange team is capturing the green relic while they go after ours, team has green busy should I help or try to ninja cap?
    CK
    • Where's the flag?
    • how long has the flag been up?
    • Given that everybody is most likely rushing the flag, should I hang back to pick people off or dive into combat?
    • new flag just spawned, should I go after it or keep pressing after this one?
    • People from both teams are approaching the flag I'm at, should I back off and try to pick off the winner or try to stand my ground and hope my team can arrive to help in time to not loose the flag?

    and most of bg's are shortening into:
    [*] Where's the enemy?
    and just fight alone or not, kill or die doesnt matter if alone or with group, 1v1 or 1v4 etc, just where is enemy and try to kill or get killed
  • RodneyRegis
    RodneyRegis
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    Oh. So the matches where I get teamed with people that look like idiots because they play like its DM and completely ignore objectives, its because some people legit play every round like its DM?

    Just....why.....

    But yes, please give us back options. I love Chaos Ball. I miss queueing for it.

    Because the scoreboard still shows number of kills/deaths/assists in objective matches, and kill achievements are dished out as well. Obviously it shouldn't, as they are largely irrelevant.
  • nqvarihs
    nqvarihs
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    So basically you're a guild of 400 or so Karen's, demanding in bold pronouns acknowledgement of your small collective.

    That's quite balanced to the overall game population, isn't it?

    i was not aware that the entire rest of the game population queued battlegrounds on the regular and wanted 'random gamemode' to be the only possible queue option.

    I take it that zos should never try to improve or change a specific part of the game, because, realistically, the number of affected players is low compared to the entire game?
    notyuu wrote: »
    the thought is more on the strategic level, lets compare the typical through process of DM, CTR and CK

    DM
    • Where's the enemy?
    • Where's the team?
    • Is this fight going favorably?
    CTR
    • Is any of my team staying to defend?
    • should I go with them to help capture or stay to defend myself?
    • the entire green team is coming, do I take them all on to buy time and hope others arrive to help or do I run to their base to prevent them from being able to capture?
    • orange team is capturing the green relic while they go after ours, team has green busy should I help or try to ninja cap?
    CK
    • Where's the flag?
    • how long has the flag been up?
    • Given that everybody is most likely rushing the flag, should I hang back to pick people off or dive into combat?
    • new flag just spawned, should I go after it or keep pressing after this one?
    • People from both teams are approaching the flag I'm at, should I back off and try to pick off the winner or try to stand my ground and hope my team can arrive to help in time to not loose the flag?

    in my experience its more like
    • 40k hp, maxed resistances, hold block
    Edited by nqvarihs on December 8, 2020 2:01PM
  • MurderMostFoul
    MurderMostFoul
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    GetAgrippa wrote: »
    If they're committed to the group queue remaining random then I'd settle for a 50% chance at deathmatch and a 50% chance at a different game mode. As it is right now, players are being rewarded for being unkillable. At least with a 50% shot at a deathmatch they'll have to build some damage into their builds or else they'll just be unsuccessful half the BGs they play. Right now I maybe get 1 out of 10 BGs a deathmatch. Some days go by and I don't see any at all.

    The above point about random mode incentivizing pure tankiness is very important.

    Flag games and control point modes offer an opportunity to be successful whilst doing almost no damage and focusing entirely on survivability. Given that these game modes are more prevalent with random matchmaking, there is further justification for building full tank specs. Frankly, these builds are annoyances and antithetical to the core experience most players expect out of PVP. Making death match occur 50% of the time will help balance the impact of these builds in battlegrounds matchmaking.
    “There is nothing either good or bad, but thinking makes it so.”
  • Moloch1514
    Moloch1514
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    Players had their chance to voice their opinion in the last PTS cycle for Stonethorn (which was a full seven weeks by the way).

    Players chose to have a split solo/group queue over game mode option.

    The ship has now sailed.

    Like that mattered! PTS feedback in last 3-4 years has meant nothing, so this response is misleading to newer players who may hold on to that hope we all had in the PTS "feedback" threads.
    PC-NA
  • dcam86b14_ESO
    dcam86b14_ESO
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    It's still a mess as is, at least deathmatch would improve the "fun"
  • Ruder
    Ruder
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    Here is a solution that we actually might like

    We all know what Counter-Strike game is about - shooter with 2 objectives Kill + Defend/place bombs, which is actually pretty sweet because you can win either by killing everyone in the enemy team or by detonating/defending the bomb.

    The best thing is to apply this logic to ESO Battlegrounds if we stick to random game modes only.
    Solution will be that kills should contribute 50% of Deathmatch points in EVERY game mode, so this way we will have the choice to contribute for the win in various ways.
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