Kingpindragon wrote: »What is a normal pace? If adds die fast people move on to the next group. Can't help it if adds go down quick.
Kingpindragon wrote: »What is a normal pace? If adds die fast people move on to the next group. Can't help it if adds go down quick.
They're not talking about adds dying quick. They're talking about olympic zoom running through groups to hit the bosses, carrying the adds with you as you go.
When you did the content countless times, you want to spend there as less as you can.
People keep asking ZOS to do something about what happens when they choose to run content with a group of strangers. Ain't gonna happen.
People keep asking ZOS to do something about what happens when they choose to run content with a group of strangers. Ain't gonna happen.
Kingpindragon wrote: »What is a normal pace? If adds die fast people move on to the next group. Can't help it if adds go down quick.
People keep asking ZOS to do something about what happens when they choose to run content with a group of strangers. Ain't gonna happen.
Because I disagree with you on the achievements being a factor in the speedrun, because those achievements can be achieved while stopping for all quest conversations, checking all boxes and taking a bio break.I posted saying speed runs are bad design, you asked why, I explained why and now you accuse me of scapegoating. This is rich.
1. "Failure of managing time" is rich. But some people enjoy running dungeons, and have limited time due to reasons beyond them. Saying that they are not allowed to run dungeons is meh.People usually rush dungeons for 3 reasons:
1. They don't have much time.
2. They are farming the place (or something) and it is the 40th run and they just want to start the next run. (Faster rewards means more rewards).
3. They are trigger happy and don't like standing around doing nothing (guilty as charged).
1. Why should others be at the whim of someone who is rushing through content due to their own failure of managing their time?
2. I farm places to, A LOT, but I still run the speed at which the rest of the group feels like running it. It's called respect.
3. I live my life in terms of efficiency. I completely understand not wasting time, but if you are in a game....you are wasting time. There is no productive redeeming value of a game like ESO outside of entertainment, so if means that you have to stand around doing nothing to ensure the other 3 people are having fun, I personally would be willing to make that sacrifice.
Well, I did say "usually why". Since 95% of no deaths are speed runs, there is a higher chance of people going for no deaths. But you might be right, I particularly live in vDLC dungeons when I am in ESO, so some people might rush for speedruns. The people that I usually meet rush for the above 3 reasons I stated.
1. For someone who "understands" the issue with rushing team mates, you are quick to defend them.I mean, I understand that rushing teammates can suck (ye I ain't tanking it till I get there, you pulled u tank for a while), but it has nothing, nothing to do with the achievement.
2. In some cases, YES, it has to do with the achievement.
1. It is not nonsense, and yes they do. My GF and I ran a vet the other day and the two players we were grouped with were going though content fast and even told us they were doing a speed run.MrBrownstone wrote: »Nonsense. People using the group finder don't speedrun for the achievements, they're just there for the rewards. You can't expect people who has done that content countless times to wait for you. There is a very high probability that they don't enjoy that particular dungeon at all and just want those 10 crystals.
2. Actually I can. I have just as much right to run a dungeon at a normal pace as does someone who wants to speed run. So yes, I can expect them to slow down in the same way they expect me to speed up. They do not own the rights to the run.Incorrect. A speed run achievement could just as easily be replaced with a different achievement to ensure the content is run again. Speed running is not the only type of achievement in existence, nor does it set the standard at how much someone will need to run a dungeon. Your argument is totally wrong.MrBrownstone wrote: »The speedrun achievements don't make you consume the content faster, it's the opposite. If the achievement doesn't exist, you will have öne less reason to replay that content. Just to get the achievement people practice that content more, your argument is totally wrong.Find likeminded players. When you click the random queue, you can't expect anything at all. You dive into a completely random environment.MrBrownstone wrote: »Find likeminded players. When you click the random queue, you can't expect anything at all. You dive into a completely random environment.I see people speed running more than I see them running at a normal pace. I see this daily.MrBrownstone wrote: »And it's nowhere near as bad as you claim. I do randoms daily and rarely encounter people who rush like crazy, it's usually a normal paced run.I have not seen a change except in frequency which is due to more people running vs a normal non event day.MrBrownstone wrote: »However currently i feel an increase in rushed runs, definitely because of the event.LOL, most of the speed runs I see ARE IN VETS. Is the lowbies leveling in normals that go at a normal pace.MrBrownstone wrote: »Play veteran if you want a bit slower experience. People who queue for normals usually just want to steamroll easy content to get fast rewards. People who queue for vet usually want to actually play the content. Like me.
SidraWillowsky wrote: »I can't believe how much people are defending this. Pug behavior as of late is absolutely atrocious, with people saying nothing, sprinting ahead pulling everything, and then leaving the dungeon the second it's completed. More often than not I have a fake tank.
If you want to pull that crap, YOU make your own group. Stop telling people who DON'T want to put up with your BS to form their own group.
Nordic__Knights wrote: »i think ZOS should step in and seeing how big an issue GF is make normals be below 50 only (this well stop alot of the speed running) and make cp do vet only i know there's down sides to both these but it would put an NEEDED stop to what we have going on today where toxic play styles harm the enjoyment of the game for alot of players
Nordic__Knights wrote: »i think ZOS should step in and seeing how big an issue GF is make normals be below 50 only (this well stop alot of the speed running) and make cp do vet only i know there's down sides to both these but it would put an NEEDED stop to what we have going on today where toxic play styles harm the enjoyment of the game for alot of players
Mumbles_the_Tank wrote: »Nordic__Knights wrote: »i think ZOS should step in and seeing how big an issue GF is make normals be below 50 only (this well stop alot of the speed running) and make cp do vet only i know there's down sides to both these but it would put an NEEDED stop to what we have going on today where toxic play styles harm the enjoyment of the game for alot of players
And forcing all the casual CP capped players who cannot break 20k into veteran content only will improve everyone’s enjoyment, will it?
The outrage generation really needs to take a nap. Your downsides are far far worse than any alleged problem here.