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Which Dungeons CANNOT Be Soloed?

SeaGtGruff
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Thursday I soloed Elden Hollow I with my PC NA and PC EU mains.

Friday I soloed Volenfell with them.

Saturday I tried to solo Blackheart Haven with my PC EU main. Big mistake. I got all the way to the end-- after dying many times-- only to discover that Blackheart turns me into a skeleton and I'm unable to fight in that state. I might add that I'd completed Blackheart Haven twice before with my PC NA main-- as part of a four-player group-- but that was a couple of years ago and I didn't remember the part about getting turned into a skeleton.

So players sometimes ask in the forum which dungeons can be soloed. But I'd rather look at it the other way around. Which dungeons CANNOT be soloed, and why not? I'm mainly interested in the dungeons in the base game, since the DLC dungeons are (AFAIK) more difficult anyway so I'd prefer to avoid trying to solo them.
I've fought mudcrabs more fearsome than me!
  • Anony_Mouse
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    Direfrost, due to the pressure plates
  • Stahlor
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    All dungeons, where you need to pull two levers or two other mechanics to continue e.g. Imperial City Prison, Direfrost Keep.
    Not sure, if you can kill the harvester in Wayrest, before you get trapped.
    Edited by Stahlor on December 5, 2020 9:56AM
  • zaria
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    Stahlor wrote: »
    All dungeons, where you need to pull two levers or two other mechanics to continue e.g. Imperial City Prison, Direfrost Keep.
    Not sure, if you can kill the harvester in Wayrest, before you get trapped.
    And dungeons where other needs to free you if trapped like FG2, Wayrest 2, BC 2... Yes you might burn boss before getting trapped.
    Now Blackheart skeleton phase will pass so if you survive it you can continue I think, problem is surviving, perhaps an healing monster set will work.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Valarion
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    You can survive Blackheart if you transform into a werewolf, you can not be turned into a skeleton if you are in ww form
  • Jacozilla
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    You can use psijic time stop morph to free yourself from trapped / controlled situations from boss
    E.g. CoS boss trap on ground, etc

    So while 2 man lever mechs are a block to soloing, trapped phases by bosses are not as anyone can get psijic ulti (assuming you own summer set)
  • Stratloc
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    Jacozilla wrote: »
    You can use psijic time stop morph to free yourself from trapped / controlled situations from boss
    E.g. CoS boss trap on ground, etc

    So while 2 man lever mechs are a block to soloing, trapped phases by bosses are not as anyone can get psijic ulti (assuming you own summer set)

    This does not work everywhere, e.g. ghost boss in Fang Lair
  • Starlock
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    As someone who has attempted some of these recently because ZoS refuses to develop and release a story mode (come on, do it already!) what can't be soloed is more a matter of how your character is created than anything else.

    Yes, there are the obvious things, where there are insta-kill mechanics that basically require another person to free you. But there are also some bosses with so many adds or that spam so much CC/DoT on you that if you don't have the correct preparation for that, you're not going to make it work. Even with the correct preparation, it might not really work. I remember trying to do Spindleclutch II, and that boss with the resource drain and ring of death? Screw that crap - I don't have the patience for that nonsense solo.
    Edited by Starlock on December 5, 2020 2:40PM
  • Elvenheart
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    SeaGtGruff wrote: »
    Thursday I soloed Elden Hollow I with my PC NA and PC EU mains.

    Friday I soloed Volenfell with them.

    Saturday I tried to solo Blackheart Haven with my PC EU main. Big mistake. I got all the way to the end-- after dying many times-- only to discover that Blackheart turns me into a skeleton and I'm unable to fight in that state. I might add that I'd completed Blackheart Haven twice before with my PC NA main-- as part of a four-player group-- but that was a couple of years ago and I didn't remember the part about getting turned into a skeleton.

    So players sometimes ask in the forum which dungeons can be soloed. But I'd rather look at it the other way around. Which dungeons CANNOT be soloed, and why not? I'm mainly interested in the dungeons in the base game, since the DLC dungeons are (AFAIK) more difficult anyway so I'd prefer to avoid trying to solo them.

    Congratulations on starting to solo normal group delves! I remember the first time I was able to do that and to solo a world boss with one of my characters. For me, it was an exciting milestone in my ESO experience. 🥳
  • SeaGtGruff
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    zaria wrote: »
    Now Blackheart skeleton phase will pass so if you survive it you can continue I think, problem is surviving, perhaps an healing monster set will work.

    Yes, I looked online when I couldn't survive Blackheart, to see what it said, and the UESPWiki said that he "temporarily" turns you into a skeleton, so I figured I might be able to beat him if I could survive. Unfortunately, my character's build and gear isn't good enough to keep him alive, and the only way I can survive is to run far enough away from the beach so that Blackheart resets-- which means I have to start all over again. So I might be able to solo the dungeon in the future, but not right now.
    Valarion wrote: »
    You can survive Blackheart if you transform into a werewolf, you can not be turned into a skeleton if you are in ww form

    That's good to know, but none of my characters are werewolves-- yet, anyway.
    Elvenheart wrote: »
    Congratulations on starting to solo normal group delves! I remember the first time I was able to do that and to solo a world boss with one of my characters. For me, it was an exciting milestone in my ESO experience. 🥳

    I've been able to solo some dungeons on my PC NA main for a couple of years; Volenfell was my first, for the simple reason that I had decided to go down the list of zones in alphabetical order and try to complete any content (except fishing) that was still needing to be completed. And since the Alik'r Desert is at the top of the list, Volenfell was the first dungeon I kept trying to clear until I was finally able to solo it.

    But I haven't been interested in grinding for gear, and some of the dungeons I've tried to solo have kicked my butt big time, so I haven't pursued them much. But I do like to solo dungeons whenever the Undaunted Event is in swing, and rather than do the same dungeons that I know I can solo over and over again, I wanted to try to do a different one each day.

    My PC EU main has a harder time soloing dungeons, because he doesn't have any burst healing abilities like my PC NA main does. But he actually has slightly better DPS than my PC NA main, so it's an interesting contrast. I might add that both of my mains use 2H weapons, which I enjoy more than distance weapons such as bows and staves-- although my PC EU main does use a bow as his secondary weapon.

    I think that for today I'll try to solo Darkshade Caverns I, which I've successfully soloed on my PC EU secondary character, so I've worked out how to deal with the big centurion boss and its adds. I'll try it with my PC EU main first, since he's more likely to have the harder time with it, and if it doesn't pan out then I'll do something else. I'm hoping I can run the same dungeon on both servers each day, to see how my two mains compare.

    Anyway, thank you, everyone, for the comments about which dungeons are more difficult if not impossible to solo. :)
    I've fought mudcrabs more fearsome than me!
  • worrallj
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    All of them. To survive the DC mechanic you need several people.
  • ssewallb14_ESO
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    I've solo'd blackheart normal with a specific tank build, vet is probably possible though it will take a while. Wayrest II afaik can't be solo'd anymore. There were a couple ways to do it but both have been patched.
  • Elvenheart
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    I like trying to solo group delves because it makes it feel like a solo arena experience. And just last night I finally got something from the city of Ash I that I’ve been grinding for for years, a Burning Spellweave Inferno Staff!
    Edited by Elvenheart on December 5, 2020 7:31PM
  • Everest_Lionheart
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    SeaGtGruff wrote: »
    zaria wrote: »
    Now Blackheart skeleton phase will pass so if you survive it you can continue I think, problem is surviving, perhaps an healing monster set will work.

    Yes, I looked online when I couldn't survive Blackheart, to see what it said, and the UESPWiki said that he "temporarily" turns you into a skeleton, so I figured I might be able to beat him if I could survive. Unfortunately, my character's build and gear isn't good enough to keep him alive, and the only way I can survive is to run far enough away from the beach so that Blackheart resets-- which means I have to start all over again. So I might be able to solo the dungeon in the future, but not right now.
    Valarion wrote: »
    You can survive Blackheart if you transform into a werewolf, you can not be turned into a skeleton if you are in ww form

    That's good to know, but none of my characters are werewolves-- yet, anyway.
    Elvenheart wrote: »
    Congratulations on starting to solo normal group delves! I remember the first time I was able to do that and to solo a world boss with one of my characters. For me, it was an exciting milestone in my ESO experience. 🥳

    I've been able to solo some dungeons on my PC NA main for a couple of years; Volenfell was my first, for the simple reason that I had decided to go down the list of zones in alphabetical order and try to complete any content (except fishing) that was still needing to be completed. And since the Alik'r Desert is at the top of the list, Volenfell was the first dungeon I kept trying to clear until I was finally able to solo it.

    But I haven't been interested in grinding for gear, and some of the dungeons I've tried to solo have kicked my butt big time, so I haven't pursued them much. But I do like to solo dungeons whenever the Undaunted Event is in swing, and rather than do the same dungeons that I know I can solo over and over again, I wanted to try to do a different one each day.

    My PC EU main has a harder time soloing dungeons, because he doesn't have any burst healing abilities like my PC NA main does. But he actually has slightly better DPS than my PC NA main, so it's an interesting contrast. I might add that both of my mains use 2H weapons, which I enjoy more than distance weapons such as bows and staves-- although my PC EU main does use a bow as his secondary weapon.

    I think that for today I'll try to solo Darkshade Caverns I, which I've successfully soloed on my PC EU secondary character, so I've worked out how to deal with the big centurion boss and its adds. I'll try it with my PC EU main first, since he's more likely to have the harder time with it, and if it doesn't pan out then I'll do something else. I'm hoping I can run the same dungeon on both servers each day, to see how my two mains compare.

    Anyway, thank you, everyone, for the comments about which dungeons are more difficult if not impossible to solo. :)

    Others have mentioned the psijic skill undo but I would also recommend you give the skill introspection a look. The base ability is called meditate. The other morph returns more magicka and stam but introspection is the health morph and it still returns a nice amount of stam and magicka as well. On top of that with the psijic while channeling the actual skill you take a 10% reduction in damage. This allows you quite literally to unload all your rss on a boss, channel the ability and heal up while recovering your rss and health at the same time.

    In normal dungeons this is basically god mode. It’s toggle on/off and you can actually exit the toggle with any skill, attack, shield or dodge roll. This is useful because some boss mechanics can still knock you down out of the channel so you can roll out to avoid that or interrupt if possible as well. I have used this skill on stam and mag toons, it’s fun to use when soloing WB’s and normal 4 man dungeons.

    You mentioned darkshade 1 as your next goal. As an example of how introspection works, when the boss goes into his spin mechanic with introspection maxed out you can literally channel this ability and take all those shots to the face and if you are half health to start the channel you will be full and have near full rss. The boss goes into a small cool down there allowing you to unload all your dots and get some solid damage on the boss. Now he typically does his cleave mechanic after that a few times, you can’t cast introspection through that because it will knock you down. His other mechanic it’s best to kite in a circle and strike but that’s a great time to heavy attack if your rss are low.

    Another boss with mechanics to watch for is Tempest island final boss. You can’t stay in introspection during her large exploding AOE because it will result in a knockdown which results in a nasty follow up attack and can kill you if you are too squishy.

    One you think would hurt would be Arx Corinium but when I solo I drag the boss to the water and stand at the edge of the island so my crits actually work against her. The scream attack you can’t use introspection but the large rock AOE she drops you can use it and get your rss and health back.

    So try this skill out as you get into soloing more dungeons. And learn which mechanics you can use it though and which ones you can’t. A final added bonus to this skill is that you can channel it between add pulls and get all your rss back speeding up your solo runs a ton where you would normally have to wait to refill your stam/mag. This is probably my most favourite thing about introspection is the ability to move much faster through the dungeons with minimal delay.

    Anyhow good luck out there!
  • SeaGtGruff
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    The problem with the skill suggestions-- at least for Darkheart Haven-- is that once you're turned into a skeleton, you can't use any of your skilks or fight back. But those are good suggestions for other dungeons, so I'll check them out.

    I was able to solo Darkshade Caverns I quite easily with my PC EU main, so now I can add that one to my list of possibles. :)

    It's funny that soloing a dungeon can actually be easier than running the same dungeon with a group, because you can kill off the smaller MOBs before dealing with a boss, whereas if you're in a group it seems like somebody always runs up to the boss before any of the MOBs have been dealt with, so then you've got to try to deal with all of them at once in addition to the boss.
    I've fought mudcrabs more fearsome than me!
  • SeaGtGruff
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    The first dungeon I tried to solo this morning was... (drum roll, please)... Direfrost Keep! Which was, of course, the very first one that was suggested as being non-soloable because of the pressure plates. I should have tatooed it on my brain. At least I was able to collect some new gear out of it. :)
    I've fought mudcrabs more fearsome than me!
  • linuxlady
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    Here's what i'd like you to try as a personal challenge. Start a new character and outfit them with level 1 set training gear that best suits your character, ideally your main would craft it. DO NOT APPLY ANY CHAMPION POINTS YOU MAY BE ENTITLED TO! I recommend something with great healing like sorc or templar. then do the crafting certifications and get yourself up to about level 6 then go into banished cells 1 and solo it. I can take a long time but i have done it and as far as challenges go this is a good one i think.
  • SeaGtGruff
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    I have trouble soloing Banished Cells I.

    My PC NA main can get to the final boss but then is unable to kill the boss.

    My PC EU main can't even get to the final boss, because he gets insta-killed by the adds on one of the smaller bosses.
    I've fought mudcrabs more fearsome than me!
  • Nordic__Knights
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    SeaGtGruff wrote: »
    I have trouble soloing Banished Cells I.

    My PC NA main can get to the final boss but then is unable to kill the boss.

    My PC EU main can't even get to the final boss, because he gets insta-killed by the adds on one of the smaller bosses.

    what cp are you may i ask?
  • Toanis
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    Direfrost, due to the pressure plates
    Even after the exit-lever was "fixed", Direfrost can still be soloed if you have ranged aoe and a charge ability.

    The other "1" or unnumbered non-dlc dungeon that is iffy to solo, is Blackheart. For this you need to be a werewolf or rely on proc sets to keep you alive as a skeleton while also doing dps for you (leeching+bahraras)

    Of those that can be done without any tricks, Selene is the hardest, IMO, especially the hunter with his cats, and Selene herself.
  • linuxlady
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    SeaGtGruff wrote: »
    I have trouble soloing Banished Cells I.

    My PC NA main can get to the final boss but then is unable to kill the boss.

    My PC EU main can't even get to the final boss, because he gets insta-killed by the adds on one of the smaller bosses.
    SeaGtGruff wrote: »
    I have trouble soloing Banished Cells I.

    My PC NA main can get to the final boss but then is unable to kill the boss.

    My PC EU main can't even get to the final boss, because he gets insta-killed by the adds on one of the smaller bosses.

    Learn to run. The adds will only follow you so far. This is where a sorc pet is useful. For healing and for being troll bait to kill off the adds. Albeit slowly. It can be done.
  • SeaGtGruff
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    what cp are you may i ask?

    PC NA is well over CP 1000. But my main uses 2H and isn't built for high DPS. I haven't tried BC1 again lately on him, but I don't think I've changed his gear since the last time he tried. I'll respec him eventually, but I have a lot of fun with him as he is, so I'm in no hurry.

    PC EU is currently CP 750ish, I think, and was a good bit less the last time he tried to solo BC1-- but well over CP 160.
    linuxlady wrote: »
    Learn to run. The adds will only follow you so far. This is where a sorc pet is useful. For healing and for being troll bait to kill off the adds. Albeit slowly. It can be done.

    My PC EU main isn't a sorc or a warden, so he doesn't have a combat pet. And believe me, he did run, but still got 1-shotted.

    I might be able to solo BC1 on my PC EU secondary, but haven't tried it yet.
    I've fought mudcrabs more fearsome than me!
  • Vevvev
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    Crypt of Hearts 2 has that boss that cocoons you and then drains your life while you can't do anything.

    Fang Lair because of that Senche that will pounce on you and one shot you if nobody interrupts it.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Fuzzybrick
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    We are referring up vet content correct?

    I can solo all non DLC in vet, and all DLC in normal... (Obviously when I'm not actually "solo" to get past switches and pressure plates) but I've ran other people's baby Toons through dungeons where they were dead 90% of the time.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


    VR 16 Stamina Templar
    VR 16 Magicka Templar
    VR 16 Magicka NB
    VR 16 Stamina DK
    VR 16 Magicka DK
    VR 16 Stamina Sorc
    VR 16 Magicka Sorc

  • Jaraal
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    SeaGtGruff wrote: »
    The first dungeon I tried to solo this morning was... (drum roll, please)... Direfrost Keep! Which was, of course, the very first one that was suggested as being non-soloable because of the pressure plates. I should have tatooed it on my brain. At least I was able to collect some new gear out of it. :)

    And yet you could solo it for years by reaching through the gate and opening the back door, which ZOS recently disabled in keeping with their tradition of taking away from players more than they give.

    People enjoy the challenge of trying to solo the harder content. It boggles the mind that they try to discourage that with gimmicky one-shot mechanics or physical barriers to solo progression. There's absolutely no benefit in locking solo players out, as everything in the instanced dungeons is bind on pick up and not tradable or sellable.
  • BazOfWar
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    Direfrost keep can be solo'd as Nightblade or with any class as Werewolf.

    As Nightblade you get the attention of the troll beyond the gate with a flame staff heavy attack and as he approaches use teleport strike on him.

    As Werewolf get the trolls attention with flame staff and then werewolf leap (skill one i belive) this also works on the boss behind the second gate.
  • Jaimeh
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    On the topic of solo dungeons, does anyone know a way around the immobilization from the tiger in the Menagerie boss in vet FL? The psijic ulti doesn't seem to work on it.
  • pod88kk
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    Valarion wrote: »
    You can survive Blackheart if you transform into a werewolf, you can not be turned into a skeleton if you are in ww form

    You can also do use the Undo Ultimate in the Psijic skill line just as he transforms you and then carry on as normal.
  • SeaGtGruff
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    pod88kk wrote: »
    Valarion wrote: »
    You can survive Blackheart if you transform into a werewolf, you can not be turned into a skeleton if you are in ww form

    You can also do use the Undo Ultimate in the Psijic skill line just as he transforms you and then carry on as normal.

    Someone else already mentioned Undo, I think-- but I thought they meant in general, for other dungeons, and didn't realize you can trigger it just as you're being transformed by Blackheart. I'll have to give that a try. :)
    I've fought mudcrabs more fearsome than me!
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