Indeed. Magicka Necromancer itself is just a flat out bad class, but you can crutch along on proc sets and actually have some offensive power now. Even though I'm not a huge fan of the current meta, it is in fact the only thing keeping Magicka Necromancers afloat. If proc set nerfs happen without simultaneous changes to the class, it'll go back to being a complete joke.Waffennacht wrote: »@wheem_ESO omg I was just thinking (this morning) of that exact setup, and then got sad that it would be better on any other class lol
Since Magicka Necromancer has to rely on spell damage and max magicka in order to have any healing power, I don't think HP-stacking is nearly as effective as it is on some other classes, unless of course you're always playing with support and don't need to worry about your own heals very much.4 procs, heavy armor, 35k HP, no spammable
The current state of procs is really the sole reason that Magicka Necromancer is even remotely viable, though it's still basically bottom of the barrel.
@Waffennacht im personaly a fan of a Monsterset on MagCro. Had Alot Fun with Kjalnar and if im in a Group, doin large fights, ill swap to the good old Bloodspawn^
You can still use Blastbones with Flame Clench, you just have to be careful with the timing and recognize that there are some cases where you're just going to counter yourself (especially if you need to stun defensively while BB is active...which hurts your ability to counterpressure). It's not exactly an ideal situation, since you really want the stun to land at the same time as your delayed burst, but I'll often go with Blastbones -> Flame Clench -> Crushing Shock, which still has the damage landing close together.Waffennacht wrote: »There's one aspect of Necro that a few people are overlooking. Im working on a build and so far have actually been pulling in solid BG numbers.
Dropped running a full monster set like @wheem_ESO mentioned above
@katorga is also on, IMO im deciding IF BB is actually worth running vs the CC. Cant bring myself to drop it... yet, but the thought is there.
Mag procs are weaker except a handful. And then there's CP; in no CP the procs do better. Dunno about OW.
If you weren't entirely joking about deleting the character, it's worth pointing out what has happened with Magicka Warden over the years. When the class first came out, the only thing it had going for it was a spammable that couldn't be dodged. It was a bad class that was hands-down worse than virtually everything else, while Stamina Warden was outstanding, and easily among the best PvP classes in the game (which is a position that it has retained). For a while after Morrowind's release, Magicka Warden ate numerous nerfs, including the loss of Cliff Racer's undodgeable "trait." But now, multiple years later, it's probably one of the overall best magicka classes (if the relevance of the HP-based heal fades once again, it'll lose a bit of power, but should still be fairly solid outside of 1v1).Thx for your ideas, ill try out some of em. and @Vizirith im not a stam fan, so i have to play MagCro or Delete the Class lmao
Indeed. Magicka Necromancer itself is just a flat out bad class, but you can crutch along on proc sets and actually have some offensive power now. Even though I'm not a huge fan of the current meta, it is in fact the only thing keeping Magicka Necromancers afloat. If proc set nerfs happen without simultaneous changes to the class, it'll go back to being a complete joke.Waffennacht wrote: »@wheem_ESO omg I was just thinking (this morning) of that exact setup, and then got sad that it would be better on any other class lolSince Magicka Necromancer has to rely on spell damage and max magicka in order to have any healing power, I don't think HP-stacking is nearly as effective as it is on some other classes, unless of course you're always playing with support and don't need to worry about your own heals very much.4 procs, heavy armor, 35k HP, no spammable
Then there's the question of, which 4 procs? I've played around a little with stacking up proc-DOTs, and it'll absolutely get you more total damage than the setup that I mentioned above, but it's usually not as good at securing (or stealing) kills. You can also have issues with some players/teams that have a lot of cleansing. Still, Oblivion's Foe and BRP Destruction Staff are a lot of AOE damage for a minimal GCD cost if targets are close enough together, and stacking Syvarra's Scales on top of it is a bit silly (I don't have a staff for Syvarra's, though, just a pile of assorted melee weapons and like 6 or 7 bows).
Magcro is playable now thanks to procs, but it's still way behind other mag classes and stam necro. If you don't stack procs, your damage will be terrible and you may as well just go stam. Your best bet is using a combination of arena weapons, 5p proc sets, and malacath. There are quite a few viable proc sets available, so just test what you think will work well for you.
Magcro is playable now thanks to procs, but it's still way behind other mag classes and stam necro. If you don't stack procs, your damage will be terrible and you may as well just go stam. Your best bet is using a combination of arena weapons, 5p proc sets, and malacath. There are quite a few viable proc sets available, so just test what you think will work well for you.
I don't even like Stamcro this patch. It is "ok", but I'm having issues with BB reliability and the major/minor nerfs hit it relatively hard.The purge sure is useful this patch. Warden is a whole category of better though.
I've had a lot of success this patch with sorcerer, mag or stam with a wide assortment of proc builds this patch. Something is off with shields this patch so I'm sort of forced into mag health/proc.
Heals limited to group members has been a noticeable improvement when solo. Guardian, rapid regen, healing ward are all 100% guarranteed when solo. Defiles were overnerfed. That is nice.
Waffennacht wrote: »Shields are now capped then halved.
So you get capped at your health, then PvP BS is applied to cut it in half.
Before you had to hit the cap after being halved which was unlikely.
This makes shields based on magicka completely worthless in PvP
Edit: is another reason for the heavy armor meta and stacking health, its far easier to hit a higher bone shield or posture than dampen ot hardened.