If the patch is not working 100%, most of them will quit the guild or even the game.
Not a white Knight merely stating fact. Today i have done one trial and 9 dungeons (8 were vet hm). We had the normal 11th and 12th into the group dcs plus one dc in the trial, and we had no dc'd in the dungeons.
So yes the game is not unplayable, yes some parts are broken. But the broken parts do not make the game unplayable
To get into the weeds: If the patch renders the game able to do nothing but craft potions and kill mudcrabs - there are a lot of white knights here that will argue that the game isn't 'unplayable'.
This isn't the first time the game has had issues such as this, we've had patches before where we ended up with loads of crashes, and other issues. Remember not being able to fence steel goods?
It happens, each patch clears some of the problems and we carry on playing, other issues will be found which will cause problems which will then get patched at a later date.
In an ideal world the code would be re written from the bottom up, but this isn't an ideal world so code will get bolted on again and again and as a result problems happen.
Yes this is a bad patch but by and large the game is still playable.
That Stadia deal is something that will be taught in business schools on how NOT to bargain a deal.
Olupajmibanan wrote: »"yes, we've found a solution but you must wait week and a half for the solution to be applied during scheduled maintenance"
To get into the weeds: If the patch renders the game able to do nothing but craft potions and kill mudcrabs - there are a lot of white knights here that will argue that the game isn't 'unplayable'.