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Fix trading and housing with this one simple trick!

Evilspock
Evilspock
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Let us have a kiosk in our homes to sell items to visitors. This would:
  • Give people a reason to visit homes
  • Enable all players to sell items easily without having to deal with the guild system
  • Make houses more lively because people are more inclined to decorate and what not if there are regular visitors
  • Facilitate door prizes and giveaways for visitors
🖖 @EvilSpock |PC/NA| ✦ Guildmaster: Vulcan Commandos |AD| ✦ https://youtube.com/@vulcan_commando
  • kargen27
    kargen27
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    No.

    The guild trader system works well for those willing to participate. Some players complain that it isn't worth traveling to out of place trader locations because there is only one trader there. A trader that potentially has goods from 500 players. Your home would have only goods from one player and to keep things fair it would need to be limited to only thirty items. Players would not know if your home had a trader in it until the popped in so probably are not going to bother to try.

    We do need reasons for players to visit homes. A trader isn't the solution. We also need an easy way in game to make our house available for anybody to visit. More players would visit simply to check the home out if it were easier to grant access.

    I agree more people would decorate if they knew they would get more visitors. Thing is players wanting to sell items are more likely to just set their trader up in an empty apartment to make it more convenient to get to and from.
    and then the parrot said, "must be the water mines green too."
  • lurkin777
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    the trader system sucks but I don't want to visit everyone's home either.
  • Kurat
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    Evilspock wrote: »
    Let us have a kiosk in our homes to sell items to visitors. This would:
    • Give people a reason to visit homes
    • Enable all players to sell items easily without having to deal with the guild system
    • Make houses more lively because people are more inclined to decorate and what not if there are regular visitors
    • Facilitate door prizes and giveaways for visitors

    And how would I find your house?
    It's bad enough currently when I look for something and need to hop from town to town. That's the last thing we need to hop from home to home, wait loading screens and find 2 green recipes lol, no thanks.
  • madarame_77
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    I think the author of the post didn't mean to replace the trader system, so all the above critics should read more carefully. I support the idea to make houses more mmo and not single-player in any way. This is one idea how to do it. So, I think it's nice if the devs would add that option.
    Edited by madarame_77 on November 29, 2020 6:10AM
  • kargen27
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    I think the author of the post didn't mean to replace the trader system, so all the above critics should read more carefully. I support the idea to make houses more mmo and not single-player in any way. This is one idea how to do it. So, I think it's nice if the devs would add that option.

    I understood exactly what the opening post was saying. His title says "fix trading". His suggestion doesn't do that. The guild trader system could use some tweaks but the system works well and keeps the economy strong. I know this isn't a request to replace the guild traders but by the title you assume the author thinks the system is broken.

    That aside there would still be no incentive to visit homes when looking for something to purchase. The way housing works now only guild members and friends you have given permission to can visit your home (unless something has changed) so you don't really gain anything by doing this. You could just list the items in your guild store and save other players the hassle of needing to go to your house to see if you have something to sell. Even if all players could access your home why would they spend the time when there is no way of knowing if you have anything listed?
    and then the parrot said, "must be the water mines green too."
  • zvavi
    zvavi
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    kargen27 wrote: »
    I think the author of the post didn't mean to replace the trader system, so all the above critics should read more carefully. I support the idea to make houses more mmo and not single-player in any way. This is one idea how to do it. So, I think it's nice if the devs would add that option.

    I understood exactly what the opening post was saying. His title says "fix trading". His suggestion doesn't do that.

    I agree, how would it "fix" anything if every house will have so little to sell? Not worth all the loading screens to empty house traders to find that 1 house that sells clam gall (for example)
    Edited by zvavi on November 29, 2020 7:26AM
  • Raideen
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    zvavi wrote: »
    kargen27 wrote: »
    I think the author of the post didn't mean to replace the trader system, so all the above critics should read more carefully. I support the idea to make houses more mmo and not single-player in any way. This is one idea how to do it. So, I think it's nice if the devs would add that option.

    I understood exactly what the opening post was saying. His title says "fix trading". His suggestion doesn't do that.

    I agree, how would it "fix" anything if every house will have so little to sell? Not worth all the loading screens to empty house traders to find that 1 house that sells clam gall (for example)

    I have to disagree with this. I have visited MANY guild traders, the ones off the beaten path where I could browse their ENTIRE inventory (of about 70 items) on the main page. Meanwhile, I have a hard time with my inventory being full with things to sell and I have 5 guild traders meaning I have 150 items listed at any given time, double the amount of some guild traders and I spend a lot of time restocking.

    I am not suggesting that the OP's idea would fix guild traders, but it is an interesting concept that would make houses more interactive at the very minimum, I just wanted to point out that I have (in inventory) 3 to 4x as much as some of the guild traders off the beaten path. If I had a personal "house" trade option, I would be listing more than some guilds do.

    I would not even need to leave my 5 guild traders in order to list a couple hundred items.



  • zvavi
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    Raideen wrote: »
    If I had a personal "house" trade option, I would be listing more than some guilds do.

    You would. Most wouldn't. The proof is the empty guilds you visited.
    Edited by zvavi on November 29, 2020 12:10PM
  • Gythral
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    The thing that has been missed/ignored is the servers cannot cope at present...
    how are they going to cope with this exrta load,
    & how is anyone going to find anything at all without a lot of extra 'search' load on the server and having installed 20 or 30 keyboard character sets or adding a 'keymap' lookup in game for all lthe non-local characters used in account/character names!

    And why would I want to look at 20million empty houses to find the 1 item I want???
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Sylvermynx
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    Eh, no thanks. I don't have any need to sell outside of to the NPCs, and I don't want unknown people stampeding through my houses.
  • Fennwitty
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    The main reason I don't visit random houses is because to get back where I was before, I have to log out and re-log in...
    PC NA
  • Kiralyn2000
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    I'm reasonably certain that even more different places to search for the right item to buy (now, with more loading screens!), wouldn't actually be an improvement.
  • Cloudtrader
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    I like the idea of a home-based trader. Realistically, it would only be accessible to your guildmates, as the only real way to advertise would be within guilds ("Trader active at my Primary House, click my name on the guild roster to port there for good deals!"). In-house traders would have much less traffic then regular traders and wouldn't hurt the economy much.
  • Miszou
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    Hmm.... instead of a trader, what about a crafter...?

    Set it up so that an NPC could craft various things for your guildmates, while you're offline? The NPC would be limited to crafting only the things you can craft yourself. No set item - just regular gear, potions, food etc.

    There's lots of questions here though....

    Would customers provide the raw materials themselves, or buy them from you at the time of crafting?
    would you charge or make the service free? And how would you set pricing?

    One of my guilds has a huge area with all the crating staions in it, which is cool and all, but if you can't use any of them, you have to find a guild person to help you. So why not visit that master-crafter guild mates house and have their NPC craft on their behalf if they're not online...?

    Just an idea. Probably a terrible one, but hey... :)
  • cyclonus11
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    I wouldn't mind being able to put a vendor in your home as long as it isn't seen as a "replacement" to the guild trader system, but more as a décor thing - like having an actual bartender behind the bar that you could stock with drink that you craft and recipes that you find in the wild, but also give it the ability to buy stuff like a normal NPC vendor.
  • Raideen
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    cyclonus11 wrote: »
    I wouldn't mind being able to put a vendor in your home as long as it isn't seen as a "replacement" to the guild trader system, but more as a décor thing - like having an actual bartender behind the bar that you could stock with drink that you craft and recipes that you find in the wild, but also give it the ability to buy stuff like a normal NPC vendor.

    A bartender houseguest who had their own inventory and could only store food, drinks and potions would be insanely cool. I would love this!
  • kargen27
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    Raideen wrote: »
    zvavi wrote: »
    kargen27 wrote: »
    I think the author of the post didn't mean to replace the trader system, so all the above critics should read more carefully. I support the idea to make houses more mmo and not single-player in any way. This is one idea how to do it. So, I think it's nice if the devs would add that option.

    I understood exactly what the opening post was saying. His title says "fix trading". His suggestion doesn't do that.

    I agree, how would it "fix" anything if every house will have so little to sell? Not worth all the loading screens to empty house traders to find that 1 house that sells clam gall (for example)

    I have to disagree with this. I have visited MANY guild traders, the ones off the beaten path where I could browse their ENTIRE inventory (of about 70 items) on the main page. Meanwhile, I have a hard time with my inventory being full with things to sell and I have 5 guild traders meaning I have 150 items listed at any given time, double the amount of some guild traders and I spend a lot of time restocking.

    I am not suggesting that the OP's idea would fix guild traders, but it is an interesting concept that would make houses more interactive at the very minimum, I just wanted to point out that I have (in inventory) 3 to 4x as much as some of the guild traders off the beaten path. If I had a personal "house" trade option, I would be listing more than some guilds do.

    I would not even need to leave my 5 guild traders in order to list a couple hundred items.



    Ah but to be fair to the current system you would only be allowed to place thirty items.

    And there is still the problems of how do I find your house and how do I get access to it. Right now the only way to do it is for you to spam zone chat then for me to answer so you could put me on friends list and then give me permission to visit.
    I know there is an add-on that let's you visit others homes but not everybody has access to add-ons.

    When you go to a guild trader you know that some guild has taken steps to acquire that trader. You expect there to be items for sale. Not always the case but it is unusual to find an empty trader. Compare that with houses where you have no idea at all if there is even a trader located in the house. There would need to be an entire new system added to the game that would allow players to list their houses that have a trader in them. I'm guessing the trolling would be massive.
    and then the parrot said, "must be the water mines green too."
  • FrancisCrawford
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    There would be no need to limit inventory to 30 items. In principle, there could be as many as at any guild trader. And a way of handling travel could be found.

    The big problem is: How would one ADVERTISE one's store? Spamming zone chat??? I have trouble thinking of any good ideas that don't wind up looking a lot like a global auction house, only with more loading screens.
  • idk
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    Simply no.
  • kargen27
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    There would be no need to limit inventory to 30 items. In principle, there could be as many as at any guild trader. And a way of handling travel could be found.

    The big problem is: How would one ADVERTISE one's store? Spamming zone chat??? I have trouble thinking of any good ideas that don't wind up looking a lot like a global auction house, only with more loading screens.

    Sure there would be a need. We need to be fair. Each player gets thirty slots for their trader. Whether it is a trader in a house or a guild trader should make no difference in the number of items you can post. The tax would also have to apply but all of it would need to be removed from game because there is no guild to get part of the taxes collected.
    and then the parrot said, "must be the water mines green too."
  • Pixiepumpkin
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    YES!
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
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