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Magsorc current state (Heals suck)

KingLogix
KingLogix
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Magsorcs are in need of a buff. I am all for nerfs to pet heals, as long as their are viable alternatives. Crit surge being a main heals is no where near competitive to arctic wind + vines + vigor

Or stamsorcs crit surge + vigor + rally

Stamdks cartorize + rally + vigor + fragmented

So on... I think you guys get the point lol

Magsorcs currently have to choose boundless + crit surge or boundless + healing ward which is kind of a joke... we either need better class heals, or revert pet changes lol

Throw in your 2 cents everyone and slam this post if yall think I am wrong
  • universal_wrath
    universal_wrath
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    Like all classes, if you rely on 1 skill to heal, you die. You have multiple heals from resto staff both burst and dots, as well as cruts surge if you want but it is not neccessary qnd damage shields. You also have 2 b3 burst heal skills from you class, matriach is very good if you have good spell and max mahicka, clanfear is very good if you have max health and last is dark deal. Dark deal is flat out and does not need any offensive stats to boost it, but it will drain your opposite resource pool so watch out to spammaing it, it is also interruptable.

    So in total, you have 3 dots 2 of which are relaible. 4 burst heals 3 of whuch are relaible. 3 damage shields 2 of whuch are reiable. Total of 10 skills 6 of which are sorcerer skill.
  • KingLogix
    KingLogix
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    Like all classes, if you rely on 1 skill to heal, you die. You have multiple heals from resto staff both burst and dots, as well as cruts surge if you want but it is not neccessary qnd damage shields. You also have 2 b3 burst heal skills from you class, matriach is very good if you have good spell and max mahicka, clanfear is very good if you have max health and last is dark deal. Dark deal is flat out and does not need any offensive stats to boost it, but it will drain your opposite resource pool so watch out to spammaing it, it is also interruptable.

    So in total, you have 3 dots 2 of which are relaible. 4 burst heals 3 of whuch are relaible. 3 damage shields 2 of whuch are reiable. Total of 10 skills 6 of which are sorcerer skill.

    Thanks for the friendly response. I do agree, TECHNICALLY there are other heals we can utilize.. but first let's talk about staple skills in which we cant remove... and in doing so, could actually hurt the class more.

    Crystal frag, boundless, soammable(ele or crushing), streak, curse, hardened ward, dark conversion,and dampen magic. That leaves us with 3 open spots. Most sorcs are running master destro.. so that usually means clench because 1 of 3 remaining abilities, or they are running endless fury if they are going Malcolm's sorc route.

    In a realistic situation.. you have 2 spots open. You either run crit surge or healing ward. If you want to both... either endless fury or clench will have to go..
    Edited by KingLogix on November 21, 2020 4:50PM
  • universal_wrath
    universal_wrath
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    KingLogix wrote: »
    Like all classes, if you rely on 1 skill to heal, you die. You have multiple heals from resto staff both burst and dots, as well as cruts surge if you want but it is not neccessary qnd damage shields. You also have 2 b3 burst heal skills from you class, matriach is very good if you have good spell and max mahicka, clanfear is very good if you have max health and last is dark deal. Dark deal is flat out and does not need any offensive stats to boost it, but it will drain your opposite resource pool so watch out to spammaing it, it is also interruptable.

    So in total, you have 3 dots 2 of which are relaible. 4 burst heals 3 of whuch are relaible. 3 damage shields 2 of whuch are reiable. Total of 10 skills 6 of which are sorcerer skill.

    Thanks for the friendly response. I do agree, TECHNICALLY there are other heals we can utilize.. but first let's talk about staple skills in which we cant remove... and in doing so, could actually hurt the class more.

    Crystal frag, boundless, soammable(ele or crushing), streak, curse, hardened ward, dark conversion,and dampen magic. That leaves us with 3 open spots. Most sorcs are running master destro.. so that usually means clench because 1 of 3 remaining abilities, or they are running endless fury if they are going Malcolm's sorc route.

    In a realistic situation.. you have 2 spots open. You either run crit surge or healing ward. If you want to both... either endless fury or clench will have to go..

    Sacrifices must be made, you can try to drop any of the skilss and work around it. Malcolm dropped endless and had to work around it even though it us a staple and excute skill for mag sorc. I have seen some mag sorcs play without curse instead of endless and I have seen others use overlaod as burst option instead of curse. Mag sorc is a class that seems easy to play from first look, but as you rank up and meet strongers players, you realise that was a lie. Most strong players like Malcolm trained, devoleped and perfected combos and playstyles of their own. Many people play Malcolm, but how many actually kill and survive out-numbered?

    This is just my advise, youtube builds are good start, but it depends on you to make your own build that works for you. Also, practice makes perfect.
  • Emma_Overload
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    They should make damage shields Last-In-First-Out instead of First-In-First-Out. This would finally make Healing Ward useful again without giving it a huge buff.
    #CAREBEARMASTERRACE
  • Firstmep
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    For sorc specifically, i think they should just remove the cast time from crystal frags altogether, that way it would be a viable spammable, and could be used to proc the blood magic passive more often.
    Other than that, you have to take the whole class into account, crit surge is already super powerful, and dont forget that dark exchange/deal also has a pretty decent heal attached to it.
    This is on top having the strongest damage shields, and the strongest burst heal(matriarch).

    Magsorc heals definetly do not suck, in fact magsorcs are some of the best pvp healers atm moment, outshining templars for example(mainly due to utility, not necesseraly beacuse of healing numbers).
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    They should make damage shields Last-In-First-Out instead of First-In-First-Out. This would finally make Healing Ward useful again without giving it a huge buff.

    @Emma_Overload
    Not sure why that would really matter. I have been using Ward since the healing changes this patch as a solo player, and it feels really strong. My normal rotation is to stack Dampen and hardened, but if I am below about 60-70% health, I throw a healing ward at the end. Because my other two shields were cast first, they take the damage first allowing my Healing Ward to heal me. If it were last in first out, you would always have to cover your ward after you cast. If I am getting pressure, first thing I want to cast is my big shield, not a small shield with a heal that could get chewed up before it does anything. This allows you to react with a typical shield stack, then add your heal as needed, knowing it will be covered.

    Also, as damage shields end in one of two ways, consumed by damage or time expires, practically, you want the oldest shield taking damage first because it will be gone anyway when time expires.
    Edited by Oreyn_Bearclaw on November 23, 2020 8:45PM
  • Anyron
    Anyron
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    Like all classes, if you rely on 1 skill to heal, you die. You have multiple heals from resto staff both burst and dots, as well as cruts surge if you want but it is not neccessary qnd damage shields. You also have 2 b3 burst heal skills from you class, matriach is very good if you have good spell and max mahicka, clanfear is very good if you have max health and last is dark deal. Dark deal is flat out and does not need any offensive stats to boost it, but it will drain your opposite resource pool so watch out to spammaing it, it is also interruptable.

    So in total, you have 3 dots 2 of which are relaible. 4 burst heals 3 of whuch are relaible. 3 damage shields 2 of whuch are reiable. Total of 10 skills 6 of which are sorcerer skill.

    Resto staff is joke in pvp.. I mean its nice in situation when you want to heal yourself but you use it to others instead :)

    Matriarch heal is super weak.. 2 ticks from vigor provides more healing than matriarch

    Im not going even to write about dark deal, that part with interrupt said no already

    And now.. What should i use when i want reliable heal with no pets.. Hm..
    Edited by Anyron on November 24, 2020 1:36PM
  • zvavi
    zvavi
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    What happened to shield stacking?
  • Anyron
    Anyron
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    zvavi wrote: »
    What happened to shield stacking?

    Its gone for over 2 years. You would need insane magicka recovery to sustain 2 shields with other skills. Both shields cost somewhere around 8k mag
  • Husan
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    Anyron wrote: »
    zvavi wrote: »
    What happened to shield stacking?

    Its gone for over 2 years. You would need insane magicka recovery to sustain 2 shields with other skills. Both shields cost somewhere around 8k mag

    Personally, I don't see sorcs running around with shields that often anymore. I don't know why, but it is something I noticed. The "good" sorcs will still have their shields up when they need them though. A friend of mine mains magsorc, and I can never catch him in a burst combo with his shields down. He mops the floor with my poor stamina templar without fail :D

    As for the opening post:
    KingLogix wrote: »
    Throw in your 2 cents everyone and slam this post if yall think I am wrong
    You asked for it: you are wrong :p . Magsorcs are considered as one of the top healers at the moment as far as I am aware. I would in my opinion rank them just slightly below templar with warden outshining both.

    Edited by Husan on November 25, 2020 12:39PM
  • Idinuse
    Idinuse
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    Like all classes, if you rely on 1 skill to heal, you die. You have multiple heals from resto staff both burst and dots, as well as cruts surge if you want but it is not neccessary qnd damage shields. You also have 2 b3 burst heal skills from you class, matriach is very good if you have good spell and max mahicka, clanfear is very good if you have max health and last is dark deal. Dark deal is flat out and does not need any offensive stats to boost it, but it will drain your opposite resource pool so watch out to spammaing it, it is also interruptable.

    So in total, you have 3 dots 2 of which are relaible. 4 burst heals 3 of whuch are relaible. 3 damage shields 2 of whuch are reiable. Total of 10 skills 6 of which are sorcerer skill.

    Yeah. that's the problem isn't it. None of the stated examples of OP uses Restro Staff do they? Locking Mag Builds to a Restro must have, is simply unbalanced . And Matriarch is a double slot skill, but you may be right. Vigor should maybe be a double slot skill to?

    Magicka needs a Vigor, meaning a heal that is class and weapon independent.
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  • universal_wrath
    universal_wrath
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    Idinuse wrote: »
    Like all classes, if you rely on 1 skill to heal, you die. You have multiple heals from resto staff both burst and dots, as well as cruts surge if you want but it is not neccessary qnd damage shields. You also have 2 b3 burst heal skills from you class, matriach is very good if you have good spell and max mahicka, clanfear is very good if you have max health and last is dark deal. Dark deal is flat out and does not need any offensive stats to boost it, but it will drain your opposite resource pool so watch out to spammaing it, it is also interruptable.

    So in total, you have 3 dots 2 of which are relaible. 4 burst heals 3 of whuch are relaible. 3 damage shields 2 of whuch are reiable. Total of 10 skills 6 of which are sorcerer skill.

    Yeah. that's the problem isn't it. None of the stated examples of OP uses Restro Staff do they? Locking Mag Builds to a Restro must have, is simply unbalanced . And Matriarch is a double slot skill, but you may be right. Vigor should maybe be a double slot skill to?

    Magicka needs a Vigor, meaning a heal that is class and weapon independent.

    You wirk with what you have until you get something new. For now, magicja vigor is rapid regen wither you like it or not. Btw, resto staff is not a must have for most magicka classes espacialy sorc because Sorc have 3 burst heals. I know 2 of them are double bar and 1 is intureptable, but you work with what you have until you get something new.
  • jaws343
    jaws343
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    Husan wrote: »
    Anyron wrote: »
    zvavi wrote: »
    What happened to shield stacking?

    Its gone for over 2 years. You would need insane magicka recovery to sustain 2 shields with other skills. Both shields cost somewhere around 8k mag

    Personally, I don't see sorcs running around with shields that often anymore. I don't know why, but it is something I noticed. The "good" sorcs will still have their shields up when they need them though. A friend of mine mains magsorc, and I can never catch him in a burst combo with his shields down. He mops the floor with my poor stamina templar without fail :D

    As for the opening post:
    KingLogix wrote: »
    Throw in your 2 cents everyone and slam this post if yall think I am wrong
    You asked for it: you are wrong :p . Magsorcs are considered as one of the top healers at the moment as far as I am aware. I would in my opinion rank them just slightly below templar with warden outshining both.

    I've noticed on my sorc since the Markarth patch, shields are getting hit with battle spirit after the health cap. Pre Markarth the 50% health cap on the shield would give you say a 10K shield at best if you had 20k health and enough mag. But I am noticing now that my 10k shield in PVE is getting hit with battlespirit on top of the health cap. So in cyro it is 5k or less depending on the mag. And a 5k shield in pvp is a joke. This is new too. It never scaled like that with the health cap prior to this patch. It would always stay at the health cap.
  • jaws343
    jaws343
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    jaws343 wrote: »
    Husan wrote: »
    Anyron wrote: »
    zvavi wrote: »
    What happened to shield stacking?

    Its gone for over 2 years. You would need insane magicka recovery to sustain 2 shields with other skills. Both shields cost somewhere around 8k mag

    Personally, I don't see sorcs running around with shields that often anymore. I don't know why, but it is something I noticed. The "good" sorcs will still have their shields up when they need them though. A friend of mine mains magsorc, and I can never catch him in a burst combo with his shields down. He mops the floor with my poor stamina templar without fail :D

    As for the opening post:
    KingLogix wrote: »
    Throw in your 2 cents everyone and slam this post if yall think I am wrong
    You asked for it: you are wrong :p . Magsorcs are considered as one of the top healers at the moment as far as I am aware. I would in my opinion rank them just slightly below templar with warden outshining both.

    I've noticed on my sorc since the Markarth patch, shields are getting hit with battle spirit after the health cap. Pre Markarth the 50% health cap on the shield would give you say a 10K shield at best if you had 20k health and enough mag. But I am noticing now that my 10k shield in PVE is getting hit with battlespirit on top of the health cap. So in cyro it is 5k or less depending on the mag. And a 5k shield in pvp is a joke. This is new too. It never scaled like that with the health cap prior to this patch. It would always stay at the health cap.

    To clarify. I think ZOS messed up the order in which the two shield debuffs are applied. Prior to Markarth battle spirit would apply prior to the health cap and now battle spirit is applying after the health cap. Effectively, shields are half as strong as they were in the last patch and completely useless.
  • Anyron
    Anyron
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    Idinuse wrote: »
    Like all classes, if you rely on 1 skill to heal, you die. You have multiple heals from resto staff both burst and dots, as well as cruts surge if you want but it is not neccessary qnd damage shields. You also have 2 b3 burst heal skills from you class, matriach is very good if you have good spell and max mahicka, clanfear is very good if you have max health and last is dark deal. Dark deal is flat out and does not need any offensive stats to boost it, but it will drain your opposite resource pool so watch out to spammaing it, it is also interruptable.

    So in total, you have 3 dots 2 of which are relaible. 4 burst heals 3 of whuch are relaible. 3 damage shields 2 of whuch are reiable. Total of 10 skills 6 of which are sorcerer skill.

    Yeah. that's the problem isn't it. None of the stated examples of OP uses Restro Staff do they? Locking Mag Builds to a Restro must have, is simply unbalanced . And Matriarch is a double slot skill, but you may be right. Vigor should maybe be a double slot skill to?

    Magicka needs a Vigor, meaning a heal that is class and weapon independent.

    You wirk with what you have until you get something new. For now, magicja vigor is rapid regen wither you like it or not. Btw, resto staff is not a must have for most magicka classes espacialy sorc because Sorc have 3 burst heals. I know 2 of them are double bar and 1 is intureptable, but you work with what you have until you get something new.

    @universal_wrath try casting vigor with 5 players around you and then try RR (both morphs)

    Almost every time Rapid Regen heals somebody else and Radiating Regen is far weaker than resolving vigor, and even then it may heal others, not you.

    So RR cannot be considered magicka vigor
  • Husan
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    Anyron wrote: »
    Almost every time Rapid Regen heals somebody else and Radiating Regen is far weaker than resolving vigor, and even then it may heal others, not you.

    So RR cannot be considered magicka vigor

    Isn't healing limited to group only now in Cyro?
  • Anyron
    Anyron
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    Husan wrote: »
    Anyron wrote: »
    Almost every time Rapid Regen heals somebody else and Radiating Regen is far weaker than resolving vigor, and even then it may heal others, not you.

    So RR cannot be considered magicka vigor

    Isn't healing limited to group only now in Cyro?

    Now it is
  • Oreyn_Bearclaw
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    jaws343 wrote: »
    jaws343 wrote: »
    Husan wrote: »
    Anyron wrote: »
    zvavi wrote: »
    What happened to shield stacking?

    Its gone for over 2 years. You would need insane magicka recovery to sustain 2 shields with other skills. Both shields cost somewhere around 8k mag

    Personally, I don't see sorcs running around with shields that often anymore. I don't know why, but it is something I noticed. The "good" sorcs will still have their shields up when they need them though. A friend of mine mains magsorc, and I can never catch him in a burst combo with his shields down. He mops the floor with my poor stamina templar without fail :D

    As for the opening post:
    KingLogix wrote: »
    Throw in your 2 cents everyone and slam this post if yall think I am wrong
    You asked for it: you are wrong :p . Magsorcs are considered as one of the top healers at the moment as far as I am aware. I would in my opinion rank them just slightly below templar with warden outshining both.

    I've noticed on my sorc since the Markarth patch, shields are getting hit with battle spirit after the health cap. Pre Markarth the 50% health cap on the shield would give you say a 10K shield at best if you had 20k health and enough mag. But I am noticing now that my 10k shield in PVE is getting hit with battlespirit on top of the health cap. So in cyro it is 5k or less depending on the mag. And a 5k shield in pvp is a joke. This is new too. It never scaled like that with the health cap prior to this patch. It would always stay at the health cap.

    To clarify. I think ZOS messed up the order in which the two shield debuffs are applied. Prior to Markarth battle spirit would apply prior to the health cap and now battle spirit is applying after the health cap. Effectively, shields are half as strong as they were in the last patch and completely useless.

    I need to do some test it seems, but my shield stack in PVP is still at like 29k when I cast all three. But now that I think about it, that does seem a bit low considering I am at 26.5k health. Since the changes to how heals work, i honestly feel tankier than ever because I actually get my healing ward instead of some full health pug stealing it, but I do need to do some shield math it seems.
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