FlopsyPrince wrote: »A problem with making dungeon achievements account wide would be that we would then have no idea which skill points we have and don't have. And no, I am not paying to buy earned skill points. That was a money-grubbing move in my view.
I don't like running for them for the Nth time, but I tolerate it because the only place I would even consider it would be in Cyrodil.
Wandering_Immigrant wrote: »Wandering_Immigrant wrote: »Any moreso and all your characters might as well have the same name too because they'd be nothing more than an overly complex class and race change system.
and thast it.....whenever I like to create my alt literally copy paste of my main and just to play different class for fun, for break from my main and yet I have literally nothing which I have achieved from my main or I would not get anything new for my main while playing me alts
I understand this mindset when it comes to the long-play type achievements, like kill 1000 wolves or whatever. These types aren't really meant to be grinded but more seen as an overall benchmark of time played, and so I can understand the frustration some people feel if they want to view their time played as a whole across thier account.
For me I view those things as a benchmark of time played per character and it's neat for me to be able to see how my habits are different depending on the character I'm playing based on the individual achievements they've each unlocked. So if I'm playing on a character and 'achievement unlocked: Wolf hunter' pops up on my screen (just a made up example) I can say, oh wow I must have spent a lot of time in zones with wolves on this character. And if it's a title befitting of the character I can set it as thier title if I want to because it's something they've actually done.
It's funny we both have similar motivation for our view points just from an opposite perspective. You find playing on alts to be a waste of time because every Wolf your alt kills is a wolf your main didn't kill. For me every wolf one character kills is a small step toward distinguishing them from the rest of my characters, and if achievements were shared I'd find playing alts a waste of time because all of those notifications letting me know I've reached a benchmark would've already happened while I was on previous characters.
I'm a little less understanding when it comes to the achievements we have more control over, like quest, dungeon and trial completion, or exploration, or crafting related. These are obtained more through set goals rather than happenstance and if you want the title for a specific character whether it's a main or not there's nothing really stopping you.
Starlight_Knight wrote: »I cant be alone in this surly.
Playing alts is punishing and unrewarding.
I think the issue for me is achievements, the game has this half in half out approach, My cp, motifs and dyes etc are unlocked yet none of the other stuff... its a bit senseless and really frustrating, once you hit 50 and have completed your guild grinds, that's it, finished.
Any more time you spend playing content your main hasn't done is punishing.
I would have really liked to make a new toon for the recent DLC's and had a fun time roll playing as a holy templar, or even a magica night blade vampire.
But instead every new bit of content that comes out i have to take my stupidly OP end game magden dps in for the achievements.
imho achievements should be all or nothing.
Achievement points do nothing. The rewards are account wide (except titles).
There's little to no reason to do all achievements on just one character. In fact, if you do achievements on some other character you'd have more fun, which should be incentive enough.
Cloudtrader wrote: »This game has the least punishment of any MMO I have ever played for playing alts. This is the most alt-friendly MMO I've ever heard of. I don't understand why you think it's punishing.
Achievement points do nothing. The rewards are account wide (except titles).
There's little to no reason to do all achievements on just one character. In fact, if you do achievements on some other character you'd have more fun, which should be incentive enough.
yes there is reason for us, we are completionist players who want to have 100% done content and this is our motivation to also get better in game to be able beat hardest content in game just to have it completed
when I log on my alt and I see pathetic no achievements or just 5k points of them Im just losing willing to play it when I see at once my 35k+ achievs from my main for which I spent so much time and my power, when I log on my alt with no achievs I just feel empty, powerless when I see literally eveything I have done on my main doesnt count for this character and what I have earned additionally on this alt wont count for my main which doesnt get yet this thing
and no, account wide rewards for achievs are not that matter, like I dont even use most of them and more at all I use personalities from crown store while not using skins etc from content, I treat it just like other achievs, just like collections, I earn them, collect and dont even use most of this at all but Im just collecting it to have it as it is possible to earn, if this is possible to get then why not to get it at all, maybe someday I will use it along with feeling happy for just having it all unlocked which is my main goal - to have earned, unlocked everything what is possible and it is hard and long enough not to have it on single character so why even mention, thing of "empty" alts?
I can understand the "completionist" angle. But what's the difference between completing something on one character and completing something else on a different one? You, the player behind the character, still finished it. The only difference are those points per character.
You can still complete it even if it's spread out through different characters. It honestly (with all respect and sincerity) sounds more like an OCD issue rather than a completionist one.
I can understand the "completionist" angle. But what's the difference between completing something on one character and completing something else on a different one? You, the player behind the character, still finished it. The only difference are those points per character.
You can still complete it even if it's spread out through different characters. It honestly (with all respect and sincerity) sounds more like an OCD issue rather than a completionist one.
Out of curiosity, if there was an achievement that said "Be afk for 24 hours", and once reaching 24 hours it would say "Be afk for a week", and once reaching a week it would say "Be afk for a month", would you do it and would you call that "content for a completionist"? If you wouldn't say that, then where do you draw the line between actual content and my "theoretical garbage example of achievement"?
If you would say that it's "content for a completionist" then I'd say that you're doing more harm than good to yourself and I wonder how much more harm you'd be willing to withstand in order to be "a completionist".
FlopsyPrince wrote: »A problem with making dungeon achievements account wide would be that we would then have no idea which skill points we have and don't have. And no, I am not paying to buy earned skill points. That was a money-grubbing move in my view.
I don't like running for them for the Nth time, but I tolerate it because the only place I would even consider it would be in Cyrodil.
You can already have the dungeon "cleared" without doing the quest (happened too many times :P ). Luckily there is an addon that tells you if you also remembered to do the quest. But yes, they'd need to make a separate window for skyshard collection tracking and Quest progress.
They should just add into the base UI, what Kyoma's Global Achievements does as an add-on.
It gives the total achievement points that you'd have across all your characters. It does a summary of it. You can also browse your other characters while on a different one to check what achievements you are missing.
You can link achievements from other characters from it, etc...
Starlight_Knight wrote: »imho achievements should be all or nothing.
FlopsyPrince wrote: »They should just add into the base UI, what Kyoma's Global Achievements does as an add-on.
It gives the total achievement points that you'd have across all your characters. It does a summary of it. You can also browse your other characters while on a different one to check what achievements you are missing.
You can link achievements from other characters from it, etc...
I would agree with that. Any "vital" addon should be part of the game!
FlopsyPrince wrote: »They should just add into the base UI, what Kyoma's Global Achievements does as an add-on.
It gives the total achievement points that you'd have across all your characters. It does a summary of it. You can also browse your other characters while on a different one to check what achievements you are missing.
You can link achievements from other characters from it, etc...
I would agree with that. Any "vital" addon should be part of the game!
It's not vital. It just provides an overview of what an "account" wide achievements would look like for your account.
Cloudtrader wrote: »This game has the least punishment of any MMO I have ever played for playing alts. This is the most alt-friendly MMO I've ever heard of. I don't understand why you think it's punishing.
UGotBenched91 wrote: »Yes, I agree. I personally don’t understand the argument against account-wide achievements. Does it really matter that a low level character has a “hard” to get title? They earned it with another character who cares it’s words.