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Are you experiencing ESO friends/buddies leaving the game?

Grandchamp1989
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I'm not talking about that one dude you played with 4 years ago..

I'm talking about meeting new people in the game.. you play a lot of ESO and they stop playing.

I have had this happen on a regular basis since Graymoor... I'm not sure if it's the bugs, performance or what it is.

I have had to clear my friendslist 3 times because it was filled with inactive peoeple since Graymoor, and I have left 2 guilds that became near deserted after being otherwise quite social.

This is all within... 3-4 months?

What is your guys experience with this?
Only me who pick up new relations with people who're at the tale end of their ESO life?

  • Golevan
    Golevan
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    Alas, my friend, alas!
    I'm from Belarus
  • UntilValhalla13
    UntilValhalla13
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    A lot of people have just kind of been leaving since Elsweyr, it feels like. Greymoor did kill off a sizable chunk though. Guilds just feel empty now.
  • Husan
    Husan
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    Luckily no. While me and most of the people I play with are very discontent with the current state of the game we are, for the most part, sticking to the game. Atleast until a better alternative comes along :D .
    Looking at you, New World

    I can not speak for the others, but for me it is a case of an unhealthy attachment to what I have achieved in the game. As a completionist this attachment to my main character is what keeps me in ESO, trying to get all of the achievements/styles/sets/books/whatevers. I can not get myself into WoW or GW2 simply because there is too much content I have missed out on during the years.

    Edited by Husan on November 25, 2020 12:09PM
  • BlueRaven
    BlueRaven
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    Content wise, Greymoor and southern elsweyr had problems. Bringing back Sai and Lyris from the (possible) dead felt like they jumped the shark. And the Greymoor storyline in general was just flat, as if even the writers did not care.

    The game feels to me like it’s winding down. The developers are basically non-entities, not even appearing on eso live anymore to field softball questions. Even the director feels like he is giving up. And remember player reps? Only Gina and Sarah seem to show any enthusiasm.

    Perhaps they are more interested in that new IP they are producing, but to me, from customer service through the game creators, it feels more and more like a game run on the cheap by people who don’t care about it.

    Not a great way to hold onto players.
  • Ilawynde
    Ilawynde
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    ....it's time we all took a serious look to the stars for inspiration
  • Iccotak
    Iccotak
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    BlueRaven wrote: »
    Content wise, Greymoor and southern elsweyr had problems. Bringing back Sai and Lyris from the (possible) dead felt like they jumped the shark. And the Greymoor storyline in general was just flat, as if even the writers did not care.

    The game feels to me like it’s winding down. The developers are basically non-entities, not even appearing on eso live anymore to field softball questions. Even the director feels like he is giving up. And remember player reps? Only Gina and Sarah seem to show any enthusiasm.

    Perhaps they are more interested in that new IP they are producing, but to me, from customer service through the game creators, it feels more and more like a game run on the cheap by people who don’t care about it.

    Not a great way to hold onto players.

    I actually agree to some extent - hopefully the Microsoft deal can improve things with resource management
    It's great to see they addressed the quality of life issue facing gear & storage - seriously it is such a relief.
    But I think they could be doing better with their year long narratives especially for retaining players, not just getting new people to try it.

    To be clear I've played the game from late beta up to Season of the Dragon. I have not played Dark Heart yet.
    imo the Daedric War storyline was one of the best narratives and I think a major reason for that is it had more time to develop.
    The anticlimatic story boss fights aside (which is a discussion on a different thread) Having three zones and three storylines interwoven into a finale was just an overall better experience.
    I liked that more than two full stories with a very rushed finish that Elsweyr had, it felt too rushed and needed more time to develop the story. They could have filled the middle section between Northern and Souther Elsweyr.
  • BlueRaven
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    Iccotak wrote: »
    BlueRaven wrote: »
    Content wise, Greymoor and southern elsweyr had problems. Bringing back Sai and Lyris from the (possible) dead felt like they jumped the shark. And the Greymoor storyline in general was just flat, as if even the writers did not care.

    The game feels to me like it’s winding down. The developers are basically non-entities, not even appearing on eso live anymore to field softball questions. Even the director feels like he is giving up. And remember player reps? Only Gina and Sarah seem to show any enthusiasm.

    Perhaps they are more interested in that new IP they are producing, but to me, from customer service through the game creators, it feels more and more like a game run on the cheap by people who don’t care about it.

    Not a great way to hold onto players.

    I actually agree to some extent - hopefully the Microsoft deal can improve things with resource management
    It's great to see they addressed the quality of life issue facing gear & storage - seriously it is such a relief.
    But I think they could be doing better with their year long narratives especially for retaining players, not just getting new people to try it.

    To be clear I've played the game from late beta up to Season of the Dragon. I have not played Dark Heart yet.
    imo the Daedric War storyline was one of the best narratives and I think a major reason for that is it had more time to develop.
    The anticlimatic story boss fights aside (which is a discussion on a different thread) Having three zones and three storylines interwoven into a finale was just an overall better experience.
    I liked that more than two full stories with a very rushed finish that Elsweyr had, it felt too rushed and needed more time to develop the story. They could have filled the middle section between Northern and Souther Elsweyr.

    I am a Beta player as well.

    I don’t mind continuing story lines myself. The morrowind->clockwork city->summerset story line was fantastic. Maybe the best I ever played in an mmo. But Greymoor and The Reach feels like they were stretching what should have been a single chapters story. And Greymoor’s story by itself is so poor...

    I don’t know, I have grown very cynical about the game and Zos in particular. Also Matt’s recent post about Mac support soured it greatly. Personally, it really feels like I am continuing playing eso through everyday momentum then actually wanting to play.
  • Sylvermynx
    Sylvermynx
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    No. The friend who only pvps left "mostly" last year though he does return for new content. The other friend (he's my age, but has bigger health issues) quit 2 years ago because of those health reasons.

    My other RL friends are, like me, not having issues and are still playing. I don't make friends in game.... I just get people I know IRL to try the game, and then they stick around!
  • BXR_Lonestar
    BXR_Lonestar
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    Some of my core group isn't playing as much, but there is mainly 2 reasons for that:

    1. Performance issues, especially in difficult content. Trials are an impossibility for some in my group because they keep getting kicked or the game freezes, so she basically can't participate. In harder dungeons, one of my other core players gets kicked every other boss fight. And in VDSA, server performance bogs down so bad by round 7 that finishing the arena is a pipe dream. And PVP is also mainly an exercise in frustration.

    2.Beyond performance issues, there is no love for the combat system that rewards quick-twitch skills and muscle-memory driven button mashing and emphasizes trying to maximize short-duration buffs over all else. Some people may find that fun, but many don't think its all that great, including myself and many in my group.

    The ones who stick around more have done so mainly to enjoy the storyline, housing, or scrying. We still get together to try to get through a hard dungeon, but if we experience too many issues (glitches, lag, getting kicked) we just go do something else.

    Overall, IMO, Eso needs a big time server/engine upgrade. There is a TON of fun content to do and I know if the game was less frustrating to play, some in my group would be more engaged.
  • TineaCruris
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    Roughly 20% of the people I played with for more than 4 years are still playing today. 0% of the PvP guilds I ran with are still playing. As primarily PvP'rs it's a challenge to put up with the abuse.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    What are friends?

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • madrab73
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    Yes, some say goodbye before going, others just go. The change to 12 in group size (without benefit to performance) in PVP is only slightly less popular than the frequent crashes.
  • idk
    idk
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    I have experienced players leaving the game for years and meeting new players. It is part of the MMORPG experience.

    Few players I raided with in 2014 still play the game. Many I raided with even two years ago have left. Nothing new.
  • TineaCruris
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    idk wrote: »
    I have experienced players leaving the game for years and meeting new players. It is part of the MMORPG experience.

    Few players I raided with in 2014 still play the game. Many I raided with even two years ago have left. Nothing new.

    The mass migration away from ESO, primarily from PvP players, is well outside the normal churn of players. It's not even close to normal migration levels.

    The ESO gaming experience is not a normal MMORPG gaming experience in any way. (in both extremely good, and extremely bad ways.)
  • Vevvev
    Vevvev
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    Some people I know who play the game don't actually play the game, they even admit as much. I don't blame them really because once you've done a piece of content once, no matter how good or bad it is, you no longer need to do it again unless for grinding set pieces or crafting motifs. There are also issues in the endgame content people enjoy, and last night I got disconnected when I arrived at the huge battle at Castle Roebeck. It almost seems to be common place now for me to get disconnected in Cyrodiil and then suffer through 4-5 different kinds of error messages just to log back in. I want to PVP but it's just so difficult to enjoy now. :disappointed:
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sephyr
    Sephyr
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    Quite a few of mine left after the launch of Greymoor. Both players who played before and players who played after. Many who I've been able to ask why said that theres;
    • No stability when it comes to primetime PvP.
    • There's nothing to do after doing it once.
    • Daily rewards don't incentivize player loyalty to them and I agree, others may not and that's fine - that's like, your opinion man.
    • Poor customer service compared to other games in terms of handling ticket volumes during COVID.

    There's a lot of other reasons, but those were the most common. Players on both sides felt undervalued both as a sub and as a player and I can't exactly blame them.
  • Jaraal
    Jaraal
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    BlueRaven wrote: »
    Content wise, Greymoor and southern elsweyr had problems. Bringing back Sai and Lyris from the (possible) dead felt like they jumped the shark. And the Greymoor storyline in general was just flat, as if even the writers did not care.

    The game feels to me like it’s winding down. The developers are basically non-entities, not even appearing on eso live anymore to field softball questions. Even the director feels like he is giving up. And remember player reps? Only Gina and Sarah seem to show any enthusiasm.

    Perhaps they are more interested in that new IP they are producing, but to me, from customer service through the game creators, it feels more and more like a game run on the cheap by people who don’t care about it.

    Not a great way to hold onto players.

    Could not have said it better.

    Things like throwing away Bosmer and Argonian lore, inexplicably bringing back the dead to sell content, taking earned skills away from players on a whim, killing solo play in Cyrodiil for minimal performance benefit, and many other player-unfriendly changes demonstrate a systemically callous attitude towards the customer base.

    There is a definite sense of them giving up on the game, or at the very least just going through the motions until enough people leave that they can justify closing the game down. In the "Year Of Performance," actual performance seems to be getting worse and worse. I've never seen so many complaints on the forums, or angrier posts than I have recently. It gives the impression that they just don't care, and are basically just phoning it in at this point. And it's a shame, as ESO is the best game of it's type available.
  • GreenhaloX
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    If there were any real friends, they wouldn't leave you! Ahhh, just messing. It's a video game. Play or don't game. People come and go; rage quit here and there and come back later and repeat.
  • WySoSirius
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    After finding this thread I thought I would look at my friends list and the amount of offliners for over 6 months is scaring me. And also with conversations I have had with current friends that are heading down that path. It's discouraging me when I really want to keep progressing in my free time with the ESO community.

    Please zenimax do something about retaining new and old players in your game
  • idk
    idk
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    idk wrote: »
    I have experienced players leaving the game for years and meeting new players. It is part of the MMORPG experience.

    Few players I raided with in 2014 still play the game. Many I raided with even two years ago have left. Nothing new.

    The mass migration away from ESO, primarily from PvP players, is well outside the normal churn of players. It's not even close to normal migration levels.

    The ESO gaming experience is not a normal MMORPG gaming experience in any way. (in both extremely good, and extremely bad ways.)

    The mass migration from PvP occurred during the first year. The total players we can fit into two campaigns is significantly less than the number of serious or even semi-serious PvP players we lost during those early months.

    On PC NA we could fill two campaigns with significantly larger pop caps and now we can only fill one campaign. The server's performed better back then, not perfect. However, my first PvP guild abandoned ship because they could see the poor way Zos was dealing with issues.
  • Asys
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    yes a looong time ago. so they where the smart ones
    Proud member of the IDGAF+ community
  • GrimTheReaper45
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    All the people I played with left after nerfowind and nerfmire. So nope havent experienced anyone I play with currently leaving the game. :D
  • Suna_Ye_Sunnabe
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    Yes, many of my friends have moved on or are barely hanging on. Many guilds are disbanding or dying... It's a mess.
    Angua Anyammis Ae Sunna
  • caperb
    caperb
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    Yes.
  • colossalvoids
    colossalvoids
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    Sure thing, for me it started hard with elsweyr and each broken patch after that like a snow ball. Greymoor was a second big one and no wonder it will continue like that with such an "amazing" management / prioritization.
    Edited by colossalvoids on November 25, 2020 9:15PM
  • Tannus15
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    Not really.
    Had a few new people drift into my trial guild lately, we're doing fine.

    The current crashing issues are the biggest problem. A lot of people I know like attempting the trifecta achievements, but it's not a lot of fun to CTD as you pull the last boss.

    I'm certainly not seeing a higher than usual drop off. No one has flipped the table.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Yep my friends list used to be 30/50 players online. Nowadays it's only a max of 10 (generally).

    On PC EU raiders pretty much all encountered each other and everything has been completed or almost. New content wasn't that appealing nor hype generating hence many just wandered off into the mist.

    As for PVP (I switched from being an avid PVE player)...well you all know what happened and things don't seem to be resolved in a satisfactory manner and content is stagnant, so most of my PVP buddies stopped all together.

    Monetization has been a big let down too. The fact you can't do housing properly without a subscription just puts the cherry on the cake for me.

    On hiatus.


  • p00tx
    p00tx
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    Yeah, I've been watching people drop like flies. There are some really good games out right now, and this game hasn't been good enough for me to play it over them. I've gone from playing every day to only logging on to raid (when we haven't cancelled raid due to game performance). The thought of logging on feels like a chore these days. I suspect a lot of people feel this way.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • SirAndy
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    I'm not talking about that one dude you played with 4 years ago

    Well, never mind then ...
    sad2.gif


  • Starlight_Knight
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    yea for sure, i left the game recently for an extended break.
    For me it was the content bloat with no incentive to actually play it. Great looking new chapters but whats the point.
    its like the whole game is designed to get new players in but nothing to retain the old ones.
    making alts makes a mess of achievements and is a waste of time. builds are all the same for end game, and classes are just a visual thing.
    Ever singe they decided to homogenise all classes the game has tumbled down hill. imho
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