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Ring of the pale order does not heal when damaging shields

Husan
Husan
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I had a few moments in dungeons where I was not getting heals from the ring, so I investigated. I found out that the ring of the pale order does not heal me when I damage shielded opponents. My friend then tested in a controlled enviroment and came to the same conclusion.

I don't know whether this is a bug or an intended mechanic. After a discussion with one of my friends he brought up some very good lore reasons on why this could be an intended mechanic. However, I am sceptical since it wasn't communicated to us in any way. Reading the item tool tip for example does not state that the damage has to be done to health, not shields.

What do you guys think? I haven't seen anyone else talking about it on the forums, so I am not sure people even realise it is a thing. Or maybe it is only broken for certain people/classes/skills (we are both stamina templars)?

Let me know if you have experienced this. I'd really appreciate if you also take the time to do a little test (attack a shielded guy in duel) to see if it works for you or not :)

Ring of the pale order does not heal when damaging shields 52 votes

I think it is bugged - but leave it as it is
1%
Jierdanit 1 vote
I think it is bugged - fix it please
42%
danno8falcasternub18_ESOHusanMyerscodTBoisEmma_OverloadNyladreasShadowasrialTommy_The_GunChickenSuckerilprecursoreMKintrNairinheStarlockspartaxoxoPandaPalacePaulsSylaeRuderSiantar 22 votes
I think it is working as intended - leave it as it is
42%
DracaneCoatmagicXuhoraJeffrey530VevvevSanctum74HallothielWhite wabbitrudvilEverstormDT-ARRkarthrag_inakjosiahvakatorgaUryelWyrd88SephyrBucky_13Spawniaqetchedpixels 22 votes
I think it is working as intended - but change it please
13%
Mindcr0wOneWingedAnge7zvavithadjarvisKatechonnoscarovegrenShadow_CH 7 votes
  • DT-ARR
    DT-ARR
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    I think it is working as intended - leave it as it is
    The ring seems vampiric in nature - makes sense that it would only heal based off of actual damage done / blood spilled.

    My take anyway.
  • danno8
    danno8
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    I think it is bugged - fix it please
    If anyone else recalls from long ago, Templar Jabs used to not heal on shields as well. They fixed that. I am betting that ZoS simply forgot to code it the same way they forgot to code it properly for jabs.
  • Kolzki
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    The pale order ring isn’t alone in not healing when hitting shields. The nightblade spammable Swallow Soul/Funnel Health hasn’t healed when hitting shields for a few patches now.
  • Vevvev
    Vevvev
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    I think it is working as intended - leave it as it is
    I ran into this problem to and it was how some Sorcs managed to counter my magDK in duels while wearing the ring. I think it's fine because it gives a way to counter the mythic like how distance can break Zaans, and it makes sense as DT-ARR said how it is vampire based and needs drawn blood.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sephyr
    Sephyr
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    I think it is working as intended - leave it as it is
    Vevvev wrote: »
    I ran into this problem to and it was how some Sorcs managed to counter my magDK in duels while wearing the ring. I think it's fine because it gives a way to counter the mythic like how distance can break Zaans, and it makes sense as DT-ARR said how it is vampire based and needs drawn blood.

    Same and in the same boat. But why is it always Sorcs that we notice it most? :D
  • idk
    idk
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    DT-ARR wrote: »
    The ring seems vampiric in nature - makes sense that it would only heal based off of actual damage done / blood spilled.

    My take anyway.

    This would make sense.

    I did not answer the poll as I think a discussion on logic and game mechanics is superior to a forum poll any day.
  • Husan
    Husan
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    I think it is bugged - fix it please
    idk wrote: »
    DT-ARR wrote: »
    The ring seems vampiric in nature - makes sense that it would only heal based off of actual damage done / blood spilled.

    My take anyway.

    This would make sense.

    I did not answer the poll as I think a discussion on logic and game mechanics is superior to a forum poll any day.

    Okay, I understand that. I have a question for you though. Why do you think ZOS didn't communicate the intended mechanic to us? It would make theory crafters and lore lovers happy all at once. [snip] OR I am right and it is just an oversight rather than an intended mechanic. You can never really tell the difference in this game 😅

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on November 16, 2020 5:25PM
  • Dracane
    Dracane
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    I think it is working as intended - leave it as it is
    Seems intended to me as well. Shield health has always been a bit different in some ways than real health when it comes to certain mechanics.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Sephyr
    Sephyr
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    I think it is working as intended - leave it as it is
    Husan wrote: »
    idk wrote: »
    DT-ARR wrote: »
    The ring seems vampiric in nature - makes sense that it would only heal based off of actual damage done / blood spilled.

    My take anyway.

    This would make sense.

    I did not answer the poll as I think a discussion on logic and game mechanics is superior to a forum poll any day.

    Okay, I understand that. I have a question for you though. Why do you think ZOS didn't communicate the intended mechanic to us? It would make theory crafters and lore lovers happy all at once.[snip] OR I am right and it is just an oversight rather than an intended mechanic. You can never really tell the difference in this game 😅

    For what it's worth, I feel you there. ZOS hasn't been good on communication with how things work to even with how today's patch was supposed to fix certain key issues and skillpoints weren't even refunded when Gina said they would be. So I do think it's a matter of them being rather hands off with quite a few things, including communication. Unfortunate and they really should be doing better, however at this point I'm not expecting them to any longer.
    Edited by ZOS_Lunar on November 25, 2020 1:26PM
  • Husan
    Husan
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    I think it is bugged - fix it please
    Can we have an official confirmation whether the ring of pale order not working on shields it is an intended mechanic or not? I left a ticket in game detailing how I expected it to work vs. how it works, but I can not find it anymore.

    @ZOS_GinaBruno tagging you because I don't know who to tag for this, sorry.
  • Grizzbeorn
    Grizzbeorn
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    A shield absorbs damage so that the caster doesn't take that damage.
    If an entity doesn't take damage, then the ring wouldn't proc and you don't get a heal from those strikes against the shield.

    This seems to me like it's working as stated; you aren't dealing damage when you strike a shield.
    Edited by Grizzbeorn on November 25, 2020 10:13AM
      PC/NA Warden Main
    • Husan
      Husan
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      I think it is bugged - fix it please
      Grizzbeorn wrote: »
      A shield absorbs damage so that the caster doesn't take that damage.
      If an entity doesn't take damage, then the ring wouldn't proc and you don't get a heal from those strikes against the shield.

      This seems to me like it's working as stated; you aren't dealing damage when you strike a shield.

      U74OZRX.png

      One works one shields, the other does not. Granted the wording is not exactly the same, but the meaning is.
    • Grizzbeorn
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      Husan wrote: »
      One works one shields, the other does not. Granted the wording is not exactly the same, but the meaning is.

      Well, I certainly understand the confusion, then.
      I don't play templars so I was unaware that they have a skill that works in that way.

      In my mind, that templar skill shouldn't heal when striking a shield, either, because you aren't damaging the shielded entity, be it a player or NPC.

      The lore of the Pale Order lends credence to the current function of the ring, but I don't know if there is corresponding reasoning for the Aedric Spear to restore health from striking an inanimate object.

      There needs to be consistency in the absence of clarifying info, though. (i.e., if there is no explanation to otherwise state a difference, two skills with the same description should function the same way.)

        PC/NA Warden Main
      • Ruder
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        I think it is bugged - fix it please
        is this a NERF SORC THREAD? ??!?

        Nerf shields Pls
      • Husan
        Husan
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        I think it is bugged - fix it please
        Grizzbeorn wrote: »
        There needs to be consistency in the absence of clarifying info, though. (i.e., if there is no explanation to otherwise state a difference, two skills with the same description should function the same way.)

        I completely agree. The absence of communication together with a lack of consistency related to game mechanics is what makes it so frustrating.

        The lack of consistency is already present in the wording. It is nicely shown in the example I provided earlier: while puncturing sweeps tooltip says HEAL for the damage DONE, ring of the pale order tooltip says RESTORE (as health) the damage you DEAL.

        The lack of consistency in wording makes me assume that the mechanic is also programmed differently. What I mean is, the code in the game that allows for sweeps to heal on damage done is not the same as the code that makes the ring heal you. Probably a (different) programmer wrote a new code specifically for the ring. Either this new guy/gal made the same mistake as the original programmer did for the similar mechanics in the past (for a while no skills healed on dmg dealt to shield), or this time it was intended due to lore reasons. But again, due to a lack of clear communication I can not tell which is the case.
      • Everstorm
        Everstorm
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        I think it is working as intended - leave it as it is
        I think the ring is strong enough as it is. But I don't do pvp, I can see it being more troublesome there.
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