no comment in the patch notes on dungeon/group finder. Or most of the new dungeon bugs like in Wayrest sewers on boss 2, etc.
Anony_Mouse wrote: »bennysbeastb16_ESO2 wrote: »patch notes are up. if you looked ;D
well they werent when I posted ;P
no comment in the patch notes on dungeon/group finder. Or most of the new dungeon bugs like in Wayrest sewers on boss 2, etc.
bennysbeastb16_ESO2 wrote: »Anony_Mouse wrote: »bennysbeastb16_ESO2 wrote: »patch notes are up. if you looked ;D
well they werent when I posted ;P
they were they just wernet pinned at top . they were in the normal list... which when i made post . .i then relooked and they were pinned at the top.
method__01 wrote: »no comment in the patch notes on dungeon/group finder. Or most of the new dungeon bugs like in Wayrest sewers on boss 2, etc.
this^^
also at WS 1 door before Investigator Garron is shut for some group member (not all,me and another guy couldn't get through)
and it opens after boss is dead
Anony_Mouse wrote: »method__01 wrote: »no comment in the patch notes on dungeon/group finder. Or most of the new dungeon bugs like in Wayrest sewers on boss 2, etc.
this^^
also at WS 1 door before Investigator Garron is shut for some group member (not all,me and another guy couldn't get through)
and it opens after boss is dead
it wont open if someone in the group is in combat. So no one should attack that boss till everyone is through the door
method__01 wrote: »no comment in the patch notes on dungeon/group finder. Or most of the new dungeon bugs like in Wayrest sewers on boss 2, etc.
this^^
also at WS 1 door before Investigator Garron is shut for some group member (not all,me and another guy couldn't get through)
and it opens after boss is dead
RandomKodiak wrote: »method__01 wrote: »no comment in the patch notes on dungeon/group finder. Or most of the new dungeon bugs like in Wayrest sewers on boss 2, etc.
this^^
also at WS 1 door before Investigator Garron is shut for some group member (not all,me and another guy couldn't get through)
and it opens after boss is dead
That one is almost always because of a crocodile in the very first area under the far grate. It gets agro'd by AoE but does not follow to first boss. I have never had that door stick if my group kills all three crocs in the sewer water. Hope this helps in future runs.
Anony_Mouse wrote: »yup there is someone in combat with something from before the door, not necessarily in combat with Garron