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Why ask for content to be made harder? Just put on green gear and take out some cp

Recent
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Its easy for vets in vma, vdsa and vets trials gear to feel like content is too easy for them BUT instead of asking to make harder content why dont you just adjust your cp and throw on some green gear then go do all the content that feels so easy for you.

I understand you guys get bored and need a good challenge well try soloing the elsweyr dragons with blue normal gear ...You guys complain the game is broken but ask for zos to make more content. Have you all already beat everything ? If you have then maybe this game is just too easy for you cos its hard as hell for a lot of us who have not been able to beat the vet arenas etc cos you know someone like me is just ***.

I pay sub for a game i never progress in this game cos its really made for Gods that can beat things with their 20 year old's reflexes. Every guild ive joined has these Gods in them that love to rub their vettiness up everyones noses.... Now guilds are expecting players to have beat vma and vdsa....just another way to cause division in guilds and big note themselves. Why do games have to be this way? It only benefits leetists in the end.

Nobody likes to hear the damn truth and im ready for zos to monitor my post cos im so honest about what is going on. @Richard Lambert streams himself beating the arenas but he is playing literally in the room the servers are at lol ...0 ms. Plus he made the game, if he couldnt beat it God help us all. Why cant anyone see reality anymore? Why do people accept all the crap being fed to them in games ?

Games should all have a way for players to progress to endgame in a way that feels possible ...not cause so much grief and pain and mental anguish....that is a health hazzard. Why is stress in games okay? Games should be fun, inspiring......people should have hope that they can achieve and move on and progress by training within the game by themselves and not be forced to rely on other players to train them. Normal content jump to vets is ridiculous...no training at all. The gap is too big. Its kindergarden to college ...no primary school.
Edited by Recent on November 23, 2020 8:49PM
  • NEMESIS_97
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    Recent wrote: »
    Its easy for vets in vma, vdsa and vets trials gear to feel like content is too easy for them BUT instead of asking to make harder content why dont you just adjust your cp and throw on some green gear then go do all the content that feels so easy for you.

    I understand you guys get bored and need a good challenge well try soloing the elsweyr dragons with blue normal gear ...You guys complain the game is broken but ask for zos to make more content. Have you all already beat everything ? If you have then maybe this game is just too easy for you cos its hard as hell for a lot of us who have not been able to beat the vet arenas etc cos you know someone like me is just ***.

    I pay sub for a game i never progress in this game cos its really made for Gods that can beat things with their 20 year old's reflexes. Every guild ive joined has these Gods in them that love to rub their vettiness up everyones noses.... Now guilds are expecting players to have beat vma and vdsa....just another way to cause division in guilds and big note themselves. Why do games have to be this way? It only benefits leetists in the end.

    Nobody likes to hear the damn truth and im ready for zos to monitor my post cios im so honest about what is going on. @Richard Lambert streams himself beating the arenas but he is playing literally in the room the servers are at lol ...0 ms. Plus he made the game, if he couldnt beat it God help us all. Why cant anyone see reality anymore? Why do people accept all the crap being fed to them in games ?

    Games should all have a way for players to progress to endgame in a way that feels possible ...not cause so much grief and pain and mental anguish....that is a health hazzard. Why is stress in games okay? Games should be fun, inspiring, fun ....people should have hope that they can achieve and move on and progress by training withing the game. Normal content jump to vets is ridiculous...no training at all. The gap is too big. Its kindergarden to college ...no primary school.

    Or simply made options to switch harder quest bosses and so on..its dumb suggestion to nerf yourself..and even without cp and lvl 27 char..my 17th alt quest bosses is pathetic...gladly want to be able to switch atleast main quest to veteran hardmode..now its too easy if you have brains...and didnt you get fun in hard content?wanna baby walk..play single player games..in mmo you should improving nonstop 24/7..how much time you invest on dummy training your rotation if dps?if you are bit prepared and have cp500+ vma is joke and group with bit brains vdsa is nothing hard..vbrp now that is one very hard thing
    Edited by NEMESIS_97 on November 23, 2020 7:05AM
  • Grandchamp1989
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    If they added an option like a difficulty slider then it would have no consequence for the casual crowd of people who enjoy things to melt if their pet simply looks at an enemy.

    If it has no consequence for you... why would you even care?

    If it has no consequence for you why should people who've learned their character nerf themselves into making an ALT, remove their cp points and put on crap gear?

    If it can be implemented so It will not affect you at all, why would you want to sabotage it for other people?

    Inferiority complex I wonder?

    That is the part I don't understand...
  • Mindcr0w
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    Recent wrote: »

    Yeah everything in the OP sounds like a combination of a L2P issue combined with a needing to find less toxic people to play with issue.

    If you can't beat vMA, well vMA isn't for everyone. No shame in that. I guarantee only a fraction of the actual playerbase has. The forum population is not indicative of the actual general playerbase. You can still get weapons that are 99% as good as the vet versions on normal.

    If your guilds won't take you into content if you haven't beat vMA, find friendlier guilds. They exist. I promise. You can probably find some in the guild recruitment subsections.

    As for why I don't put on green gear to increase the challenge: I worked for my gold gear and cp, and I want content that challenges my characters at their full power/potential. Basic MMO gamer psychology.
    Edited by Mindcr0w on November 23, 2020 7:34AM
  • colossalvoids
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    "Adjusting cp and crap gear" doesn't make content harder if you know what you're doing, just prolonging boring inconsequential fights.
    You making your fun yourself, in closer endgame by choosing right people you play with.

    Game itself surely should teach people lot better and have no such huge norm-vet gap as it is now by probably putting something in between like normal+, or some more adjustable levels of difficulty to have more natural progress curve and not just a huge spike that let some people to believe that they're unable to achieve.
  • Everstorm
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    Why do they make veteran dungeons and trials? Just do the regular ones naked and no cp if you want a challenge...
  • badmojo
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    Years ago they had difficult overland content once you hit veteran levels, people complained that killing difficult trashmobs took too long, and wiping to then was not fun, etc. People also complained that the ramp up in difficulty going from 49 to 50 was too steep. I suggested they make the difficulty progression more linear, ramping it up gradually, encouaging players to learn the mechanics and punishing them for bad habbits they picked up in early game.

    They dumbed down the difficlty of overland and now we have a mountain sized ramp up in difficulty when a player goes into their first actual difficult content.

    I still believe that the problem isnt content being too difficult, its that the game doesnt progress at all in difficulty until the very end. You never learn to properly dodgeroll, block, interrupt or even use potions regularly, because its simply not needed, you can neglect every game mechanic in non-vet content and develop all sorts of bad habbits that becone ingrained in your muscle memory from hundreds of hours of play before you ever step foot in any difficult content.

    I dont want to sound elitist when I say this... but endgame isnt too difficult, you have just never been pushed to your breaking point until end game.
    [DC/NA]
  • Iccotak
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    As someone said before
    suggestions regarding "why not do x y z to make it harder" defeats the entire purpose for asking for an optional hard mode and doesn't help anything. As if I have to gimp myself to make the BIG BAD EVIL guy of the entire year hard, then doesn't that mean there is a design flaw somewhere? Imagine if Lich King from WoW's wrath of the lich king was as easy as a story boss in ESO.

    With that logic, why should vet dungeons exist? Or vet arenas? Just take off your gear or not level champ points duh.

    To clarify im not directing this all at you; this is towards anyone who thinks "in order to make **IMPORTANT** story bosses hard just nerf yourself duhhhhh" is a valid argument. It isn't. Want to know why bosses exist in MMOs and what makes them memorable? Difficulty. Having to learn mechanics that tie in with their character/story, all of that. The story too! But a story can crumble under a lackluster boss fight. Where as a boss fight can't really crumble under a crappy story. Because even if the story is bad, the boss fight was fun/cool and thus memorable.
  • TQSkull
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    Yes, also for people complaining about to hard content. Just get golden gear and read some guides how to play.
  • Daemons_Bane
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    TQSkull wrote: »
    Yes, also for people complaining about to hard content. Just get golden gear and read some guides how to play.

    You really should remember that each person does not necessarily have the same potential.. there can be any number of reasons for why they can't, but it's not our business to judge.. but that is most likely one of the reasons as to why the difficulty is what it is.. I agree that they could make a better job on the transitions between the different parts of the game, but I don't see a positive outcome for the majority of the players, if overland gets tampered with
  • Thoragaal
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    People aren't really asking for harder content specifically. What they are asking for is a more vertical progression, rather than horizantal.
    It's just that to those players (asking for harder content) see it as such. Such a change would also mean (after a short while) that the same crowd, or at least the majority of that "group", will ask for rewards that match the new challenge. Since everything according to the games philosophy (ZOS ideals) has to be accessible to the vast majority of the playerbase the rewards wont be accessible to most players.

    Otherwise OP's correct; just slot garbage gear and go make it more challenging. But they don't do that because that's not really their issue to begin with.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • jonathanb16_ESO
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    I have no problem in overland, when i'm naked! And i'm not gonna disable cp every time i go roleplaying.
  • zvavi
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    @Recent As long as you are paying for the extra bagspace for gear and every champion point respec I am game.
  • Daemons_Bane
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    zvavi wrote: »
    @Recent As long as you are paying for the extra bagspace for gear and every champion point respec I am game.

    The game just opened up half your bank for you already.. and 3k should be doable for most people running the vet trials
  • Liukke
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    Recent wrote: »
    Its easy for vets in vma, vdsa and vets trials gear to feel like content is too easy for them BUT instead of asking to make harder content why dont you just adjust your cp and throw on some green gear then go do all the content that feels so easy for you.

    I understand you guys get bored and need a good challenge well try soloing the elsweyr dragons with blue normal gear ...You guys complain the game is broken but ask for zos to make more content. Have you all already beat everything ? If you have then maybe this game is just too easy for you cos its hard as hell for a lot of us who have not been able to beat the vet arenas etc cos you know someone like me is just ***.

    I pay sub for a game i never progress in this game cos its really made for Gods that can beat things with their 20 year old's reflexes. Every guild ive joined has these Gods in them that love to rub their vettiness up everyones noses.... Now guilds are expecting players to have beat vma and vdsa....just another way to cause division in guilds and big note themselves. Why do games have to be this way? It only benefits leetists in the end.

    Nobody likes to hear the damn truth and im ready for zos to monitor my post cios im so honest about what is going on. @Richard Lambert streams himself beating the arenas but he is playing literally in the room the servers are at lol ...0 ms. Plus he made the game, if he couldnt beat it God help us all. Why cant anyone see reality anymore? Why do people accept all the crap being fed to them in games ?

    Games should all have a way for players to progress to endgame in a way that feels possible ...not cause so much grief and pain and mental anguish....that is a health hazzard. Why is stress in games okay? Games should be fun, inspiring, fun ....people should have hope that they can achieve and move on and progress by training withing the game. Normal content jump to vets is ridiculous...no training at all. The gap is too big. Its kindergarden to college ...no primary school.

    I understand your frustation and believe me, I thought the same.
    ...buuut at the end things are possible.

    vMA is and needs to be a seriously hard piece of dungeon and after some trials and errors I managed to do it with a STAMINA DK, which is literally impossible :'D (this game hates melee, every boss has some big AoEs around or stages like 7 Vault of Umbrage are plainly dumb, magicka people can just find a nice spot and attack while melee almost always need to go inside the poison most of the times just to attack anyone :'D)
    So, if I did it (and I'm noob) you can do it.

    It's also the word itself "endgame" an important one, it means that you should face it with the best gear, the best party, the best attitude and, of course, the best gameplay.
    The game has already been dumbed down by a lot and yesterday I was in a party that was unable to even finish spindleclutch II in vet (I consider Vet basegame dungeons to be the beginning of easy/medium content) and there are classes (I've seen a templar just doing it) that can basically solo those dungeons :'D
    Nevertheless, you HAVE to have a good setup to do that content, it should not be viable to casual players at all!
    Try doing vet Cloudrest without having 2 tanks with different gears, or without having self heals for who goes into the portals and so on.
    The game is hard but it has a logic and if you don't want to see that logic I'm sorry but it's your problem.

    There are THOUSANDS of quests if you wanna play solo and man, those are seriously stupid difficulty wise.
    You can literally sleep and go afk while a quest boss is hitting you and come back after 20 minutes and probably the boss will be the one dead.
    I miss the times when those things were challenging :'D

    So, the answer is out there, somebody does it and it's not black magic, the game follows a set of rules with equipment skills and buffs to consider, if you wanna be in the endgame you have to follow them, come on it's endgame what did you expect :D
  • twev
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    badmojo wrote: »
    Years ago they had difficult overland content once you hit veteran levels, people complained that killing difficult trashmobs took too long, and wiping to then was not fun, etc. People also complained that the ramp up in difficulty going from 49 to 50 was too steep. I suggested they make the difficulty progression more linear, ramping it up gradually, encouaging players to learn the mechanics and punishing them for bad habbits they picked up in early game.

    They dumbed down the difficlty of overland and now we have a mountain sized ramp up in difficulty when a player goes into their first actual difficult content.

    I still believe that the problem isnt content being too difficult, its that the game doesnt progress at all in difficulty until the very end. You never learn to properly dodgeroll, block, interrupt or even use potions regularly, because its simply not needed, you can neglect every game mechanic in non-vet content and develop all sorts of bad habbits that becone ingrained in your muscle memory from hundreds of hours of play before you ever step foot in any difficult content.

    I dont want to sound elitist when I say this... but endgame isnt too difficult, you have just never been pushed to your breaking point until end game.

    I don't play endgame because, in general, I'm not good enough.
    Part of the reason is my own capabilities, and part of the reason for my lack is as you outlined above.
    I'll never be a 'great' player, but I'd be a better one if the game had some more middle ground added in a transition phase.
    Making the hard stuff easier isn't the answer.

    The hard stuff is supposed to be hard.
    It's the player who has to be able to adapt.
    Part of the problem is that a lot of players don't have a way to learn what needs to be changed in their own methods without a lot of perseverance.
    Part of the problem is that there is just enough broken stuff in the game that a lot of players can't figure out what they need to be doing better, because some stuff just fails while they're in the learning transition phase.

    But end game being hard is OK.
    End game isn't something that has to be changed to let everyone win a trophy.
    Edited by twev on November 23, 2020 10:11AM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • WaywardArgonian
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    What I'd look for in harder overland content isn't necessarily everything being on VMA tier difficulty, but just above where story content feels easier than literally any other recent game I've played.

    If a chapter builds up to this world-ending catastrophe that only you can prevent, you'd expect the boss to be at least somewhat challenging. Actively gimping myself to maybe create an artificial sense of difficulty doesn't add that sense of danger to questing. Granted, the designers have been better about at least forcing some mechanics into story boss encounters, but the actual overland stuff is still effectively running from dialogue to dialogue.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • hafgood
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    I do agree the jump from normal to vet is too extreme in some cases. Personally what I would like to see is a normal hard mode on the boss fights. So reading the scroll would initiate a fight with all vet mechanics but on a boss who is halfway between the normal and vet equivalents.

    This would give players a chance to start learning the mechanics before they go into vet, it would improve the learning curve and make vet more accessible and less of a shock.
  • stefan.gustavsonb16_ESO
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    Every time this is brought up, there seems to be a deliberate misunderstanding between two groups.

    An in-game option to increase the difficulty is very different from running in trash gear without CP, or refraining from using the skills that makes my character perform well in fights.

    I am doing the Markarth questline with my main character, the one I have been playing for years and that has been through every quest in the game. I am enjoying the story and the character interactions, but I am being utterly disappointed with every single fight. I take breaks from dealing damage in most fights in order not to cut the dialog short for the "bosses", but it's not satisfying, because there is no challenge apart from the very artificial challenge I get from actively not trying my best with the gear and the build I have spent quite some time and effort on. Having the option to choose a higher difficulty would be a much less artificial and much easier and cheaper way of doing that, and it would give me some sense of satisfaction to know that I was running on a higher difficulty.

    I am completely aware that a higher difficulty in quests would not appeal to everyone. It would certainly not have appealed to me a few years ago, and I'm not even sure I would appreciate it if I leveled a new character. The point is that players of ESO represent a very, very wide range of skill levels, where I consider myself somewhere in the middle, but the quests are balanced for the lowest end of that scale. I am not asking for any content to be made more difficult for everyone. I am not even asking for an option to make it more difficult for me, because after several years I have stopped hoping for it to ever happen. I am just saying that I would very much appreciate such an option, for absolutely no reward at all other than the challenge itself, and the satisfaction of overcoming it.

    What is so hard to understand about that? Most single player games have a difficulty setting to appeal to a wide range of players with different ambition and abilities. Why would this game in particular not benefit from that if it could be implemented?
  • notyuu
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    I get the feeling that it's less about having harder content to avoid boredom and more to have harder content to push the potato tier players to be less potato

    admittedly it doesn't work for everybody but it would have an effect none the less of increasing the number of people not only capable but willing to improve themselves to tackle the even harder content like vet dlc dungeons and vet trials which inturn would reduce the number of people that come onto the forums and moan and whine for nerfs [some of which they actually get] reducing the fun factor of the content for those already strong enough to best it while also making the content just barely passable but still not fun for the whiners, meaning they'll do it once and never again.
  • Prof_Bawbag
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    I've been waiting around forever for the "Make the game harder" brigade to turn up to help with those Harrowstorms. They're nowhere to be seen other than in the likes of Deshaan spamming their AoE's or standing around doing nothing much.

    This is the problem with more difficult content. It's great on paper, but once you have what you want from the content (usually around a week or 2), you rarely if ever go back to it. You seen it with Craglorn. No one would help anyone, and other than farmers, 99.999% of craglorn was deserted. No one went there for game play purposes. Yet when they nerf'd it, it seemed I had in actual fact been playing a completely different game to these people. They were all bemoaning the changes even though most of those complaining hadn't stepped foot in Craglorn in any meaningful way for years.

    I don't mind difficult content, but most of these dlc areas are deserted after 3 weeks and faced with grp content, it's simply not a good combination.

    Edited by Prof_Bawbag on November 23, 2020 10:24AM
  • Daemons_Bane
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    notyuu wrote: »
    I get the feeling that it's less about having harder content to avoid boredom and more to have harder content to push the potato tier players to be less potato

    If it were just about wanting to upgrade players, people REALLY should start minding their own business.. if a player wants to upgrade himself, he will make it happen..
  • zvavi
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    zvavi wrote: »
    @Recent As long as you are paying for the extra bagspace for gear and every champion point respec I am game.

    The game just opened up half your bank for you already.. and 3k should be doable for most people running the vet trials

    3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.
  • Lord_Hev
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    Recent wrote: »

    Games should all have a way for players to progress to endgame in a way that feels possible ...not cause so much grief and pain and mental anguish....that is a health hazzard. Why is stress in games okay? Games should be fun, inspiring, fun ....people should have hope that they can achieve and move on and progress by training withing the game. Normal content jump to vets is ridiculous...no training at all. The gap is too big. Its kindergarden to college ...no primary school.


    Hmmmm, why is there such a progression gap? Perhaps it is because the game does not properly teach you how to play intuitively. There's a reason why the vets are vets. Many of us started the game as newblet as the rest. This was a time when dolmen soloing was considered an incredible feat. When basic storm atronach npcs were more challenging then a World Boss. When Shadowrend in Banished Cells I was like the equivalent of today's dlc dungeon "pug killers".

    Many would point out that the introduction of One Tamriel and the streamlining of zones into a singular "base level" is the contributor to the game appealing to a casual market. There's truth to it, but it's more a symptom then the actual root of the issue. The champion point system and the removal of soft-caps, these two are the main reason why the game feels the way it does. But that's a bygone issue now, what's done is done.

    Do "non vets" progress by questing? Back in the day, the argument could be made, yes. Because the base game, the "questing" was not a cake-walk. There was clear progression, and each time you advanced, unlocked skills, and encountered new enemies that you had to fight and learn the mechanics of... because they did not die in 3 hits. You actually had time to see the various abilities, different enemies used and how to react. In the current state of the game you aren't really taught anything as a new player, intuitively. This is why there is such shoe-horning of "just go look up so and so guide/video/website/etc." You don't actually properly learn anything though. Once you get the gear and learn what a rotation is, what things do, and how to effectively self-survive, the base game is suddenly brain-dead easy because that original root issue still buried in the ground and festering. And even so, you then jump into a veteran group dungeon que and it's like extreme night and day difference, and that in itself for most people is off-putting.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • badmojo
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    zvavi wrote: »
    zvavi wrote: »
    @Recent As long as you are paying for the extra bagspace for gear and every champion point respec I am game.

    The game just opened up half your bank for you already.. and 3k should be doable for most people running the vet trials

    3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.

    Its like saying if you dont find doing your laundry challenging enough to be interesting, then take your dirty clothes down to the river and smack them on some rocks for a few hours.

    Making something more tedious doesnt make it more challenging or interesting.
    [DC/NA]
  • Daemons_Bane
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    zvavi wrote: »
    zvavi wrote: »
    @Recent As long as you are paying for the extra bagspace for gear and every champion point respec I am game.

    The game just opened up half your bank for you already.. and 3k should be doable for most people running the vet trials

    3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.

    I get 10-12k from one vet trial run, and that's just from Undaunted Plunder.. so I feel fairly safe when I say that there's no problem paying.. regarding the extra "work" as you call it, try and remember how much extra "work" would be added for thousands of people, if they up the difficulty to suit a few players who are too good to want to downgrade themselves a bit
  • Lord_Hev
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    notyuu wrote: »
    I get the feeling that it's less about having harder content to avoid boredom and more to have harder content to push the potato tier players to be less potato

    admittedly it doesn't work for everybody but it would have an effect none the less of increasing the number of people not only capable but willing to improve themselves to tackle the even harder content like vet dlc dungeons and vet trials which inturn would reduce the number of people that come onto the forums and moan and whine for nerfs [some of which they actually get] reducing the fun factor of the content for those already strong enough to best it while also making the content just barely passable but still not fun for the whiners, meaning they'll do it once and never again.


    100% agree with this... This game even for casual is not punishing. But the game cannot properly guide, give progression when there is such an extreme split distance. Even just giving quest and overland npcs a 2x health buff but their damage the same would at least allow players to actually spend an extra moment to react or observe different attacks or channels being applied or casted to them or towards another.


    As an example, most "trash mobs" have 30k health average. Even Normal Maelstrom Arena has that. The mobs in there are 30k health baseline approximate. But then you get to the bosses which are very fightable even for someone undergeared and not even a full 5pc set. If they follow mechanics, they -can- get the job done. Now if they have a 5pc, maybe even a complete qausi-min maxed build, it becomes a breeze. And your challenge is -only- arbitrary mechanics. The boss health in normal Maelstrom is 500k - 1 million. This is the health range certain quest bosses need to have depending on their significance. This gives players a chance to actually have a prolonged fight where they -have- to learn what sustain is, what different attacks against themselves look like, and what their own abilities do to their target.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • fred4
    fred4
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  • Juhasow
    Juhasow
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    Why ask for content to stay easy ? Just learn to play.

    Also as other people already pointed out , using weaker gear and less CP's won't make fight suddenly satysfying and challenging because the key factor that makes content easy is knowing excatly how to beat it and that knowledge comes with practice. Lowering stats won't magically wipe the knowledge and experience gained in the game. It'll just make fight even more boring when boredom is a factor because of which people ask to increase difficulty in the 1st place. Beliving that it's all about gear or CP's is a myth.
    Edited by Juhasow on November 23, 2020 11:03AM
  • zvavi
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    zvavi wrote: »
    zvavi wrote: »
    @Recent As long as you are paying for the extra bagspace for gear and every champion point respec I am game.

    The game just opened up half your bank for you already.. and 3k should be doable for most people running the vet trials

    3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.

    I get 10-12k from one vet trial run, and that's just from Undaunted Plunder.. so I feel fairly safe when I say that there's no problem paying.. regarding the extra "work" as you call it, try and remember how much extra "work" would be added for thousands of people, if they up the difficulty to suit a few players who are too good to want to downgrade themselves a bit

    When did I ever ask for content to be made harder? Most ask for an optional difficulty increase. optional. All your, and op's argument about why it shouldn't be made harder are invalid because you are not even arguing our request. But an imaginary request you made up for us.

    Ps: and I waste over 6k gold every trial. Just potions and food. Doesn't include expenses of respecs, dummy parses, gear, enchants that are needed along the way.
    Edited by zvavi on November 23, 2020 11:00AM
  • stefan.gustavsonb16_ESO
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    I've been waiting around forever for the "Make the game harder" brigade to turn up to help with those Harrowstorms.
    ...

    You are completely missing the point. Why would people who find it boring return to do it again? The Harrowstorms are not difficult. Sure, you can take one down with just a few good players, but they can just as easily be cleared with just having a large enough group of people, like the dragons. Once you cleared them all for the achievement, the daily quest for the Harrowstorms has a very meager reward, they take forever to spawn and are notoriously bugged.

    I help guild mates with that kind of content whenever they ask for help and I am not in the middle of something else. I do not particularly care for hanging around the Harrowstorms to help random players doing things I don't really enjoy. I do, however, help with random world bosses in response to zone chat, because doing those on two or three people is still a fun challenge.

    People are generally not asking for everything to be tuned to godlike elite players. They are asking for options. Believe me, I was here when Craglorn was released, and I hated every part of it. I was struggling to fight trash mobs in Cadwell's Gold zones at the time, and Craglorn, being even more difficult, was a slap to the face. I actually quit the game at that point, leaving three characters, one from each faction, hopelessly stuck at Cadwell's Gold in three different zones. I came back after One Tamriel to find everything nerfed to the ground instead. I would have appreciated an option to gradually challenge myself more as I got better with playing the game.

    A gradual difficulty slider for some content would also give more people access to a smooth ramp to improve. Instead of going straight from, say, a laughably easy nMA to a fiendishly difficult vMA and being humiliated never to return, people could gradually increase the difficulty to practise and prepare for the "veteran" version. Instead of saying "LOL no, never going back there, never ever ever", they could say "well, I'm at 50% vet difficulty and struggling, but I think I'm slowly getting there".
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