Its easy for vets in vma, vdsa and vets trials gear to feel like content is too easy for them BUT instead of asking to make harder content why dont you just adjust your cp and throw on some green gear then go do all the content that feels so easy for you.
I understand you guys get bored and need a good challenge well try soloing the elsweyr dragons with blue normal gear ...You guys complain the game is broken but ask for zos to make more content. Have you all already beat everything ? If you have then maybe this game is just too easy for you cos its hard as hell for a lot of us who have not been able to beat the vet arenas etc cos you know someone like me is just ***.
I pay sub for a game i never progress in this game cos its really made for Gods that can beat things with their 20 year old's reflexes. Every guild ive joined has these Gods in them that love to rub their vettiness up everyones noses.... Now guilds are expecting players to have beat vma and vdsa....just another way to cause division in guilds and big note themselves. Why do games have to be this way? It only benefits leetists in the end.
Nobody likes to hear the damn truth and im ready for zos to monitor my post cios im so honest about what is going on. @Richard Lambert streams himself beating the arenas but he is playing literally in the room the servers are at lol ...0 ms. Plus he made the game, if he couldnt beat it God help us all. Why cant anyone see reality anymore? Why do people accept all the crap being fed to them in games ?
Games should all have a way for players to progress to endgame in a way that feels possible ...not cause so much grief and pain and mental anguish....that is a health hazzard. Why is stress in games okay? Games should be fun, inspiring, fun ....people should have hope that they can achieve and move on and progress by training withing the game. Normal content jump to vets is ridiculous...no training at all. The gap is too big. Its kindergarden to college ...no primary school.
suggestions regarding "why not do x y z to make it harder" defeats the entire purpose for asking for an optional hard mode and doesn't help anything. As if I have to gimp myself to make the BIG BAD EVIL guy of the entire year hard, then doesn't that mean there is a design flaw somewhere? Imagine if Lich King from WoW's wrath of the lich king was as easy as a story boss in ESO.
With that logic, why should vet dungeons exist? Or vet arenas? Just take off your gear or not level champ points duh.
To clarify im not directing this all at you; this is towards anyone who thinks "in order to make **IMPORTANT** story bosses hard just nerf yourself duhhhhh" is a valid argument. It isn't. Want to know why bosses exist in MMOs and what makes them memorable? Difficulty. Having to learn mechanics that tie in with their character/story, all of that. The story too! But a story can crumble under a lackluster boss fight. Where as a boss fight can't really crumble under a crappy story. Because even if the story is bad, the boss fight was fun/cool and thus memorable.
Yes, also for people complaining about to hard content. Just get golden gear and read some guides how to play.
Its easy for vets in vma, vdsa and vets trials gear to feel like content is too easy for them BUT instead of asking to make harder content why dont you just adjust your cp and throw on some green gear then go do all the content that feels so easy for you.
I understand you guys get bored and need a good challenge well try soloing the elsweyr dragons with blue normal gear ...You guys complain the game is broken but ask for zos to make more content. Have you all already beat everything ? If you have then maybe this game is just too easy for you cos its hard as hell for a lot of us who have not been able to beat the vet arenas etc cos you know someone like me is just ***.
I pay sub for a game i never progress in this game cos its really made for Gods that can beat things with their 20 year old's reflexes. Every guild ive joined has these Gods in them that love to rub their vettiness up everyones noses.... Now guilds are expecting players to have beat vma and vdsa....just another way to cause division in guilds and big note themselves. Why do games have to be this way? It only benefits leetists in the end.
Nobody likes to hear the damn truth and im ready for zos to monitor my post cios im so honest about what is going on. @Richard Lambert streams himself beating the arenas but he is playing literally in the room the servers are at lol ...0 ms. Plus he made the game, if he couldnt beat it God help us all. Why cant anyone see reality anymore? Why do people accept all the crap being fed to them in games ?
Games should all have a way for players to progress to endgame in a way that feels possible ...not cause so much grief and pain and mental anguish....that is a health hazzard. Why is stress in games okay? Games should be fun, inspiring, fun ....people should have hope that they can achieve and move on and progress by training withing the game. Normal content jump to vets is ridiculous...no training at all. The gap is too big. Its kindergarden to college ...no primary school.
Years ago they had difficult overland content once you hit veteran levels, people complained that killing difficult trashmobs took too long, and wiping to then was not fun, etc. People also complained that the ramp up in difficulty going from 49 to 50 was too steep. I suggested they make the difficulty progression more linear, ramping it up gradually, encouaging players to learn the mechanics and punishing them for bad habbits they picked up in early game.
They dumbed down the difficlty of overland and now we have a mountain sized ramp up in difficulty when a player goes into their first actual difficult content.
I still believe that the problem isnt content being too difficult, its that the game doesnt progress at all in difficulty until the very end. You never learn to properly dodgeroll, block, interrupt or even use potions regularly, because its simply not needed, you can neglect every game mechanic in non-vet content and develop all sorts of bad habbits that becone ingrained in your muscle memory from hundreds of hours of play before you ever step foot in any difficult content.
I dont want to sound elitist when I say this... but endgame isnt too difficult, you have just never been pushed to your breaking point until end game.
I get the feeling that it's less about having harder content to avoid boredom and more to have harder content to push the potato tier players to be less potato
Daemons_Bane wrote: »
Games should all have a way for players to progress to endgame in a way that feels possible ...not cause so much grief and pain and mental anguish....that is a health hazzard. Why is stress in games okay? Games should be fun, inspiring, fun ....people should have hope that they can achieve and move on and progress by training withing the game. Normal content jump to vets is ridiculous...no training at all. The gap is too big. Its kindergarden to college ...no primary school.
Daemons_Bane wrote: »
3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.
Daemons_Bane wrote: »
3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.
I get the feeling that it's less about having harder content to avoid boredom and more to have harder content to push the potato tier players to be less potato
admittedly it doesn't work for everybody but it would have an effect none the less of increasing the number of people not only capable but willing to improve themselves to tackle the even harder content like vet dlc dungeons and vet trials which inturn would reduce the number of people that come onto the forums and moan and whine for nerfs [some of which they actually get] reducing the fun factor of the content for those already strong enough to best it while also making the content just barely passable but still not fun for the whiners, meaning they'll do it once and never again.
Daemons_Bane wrote: »Daemons_Bane wrote: »
3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.
I get 10-12k from one vet trial run, and that's just from Undaunted Plunder.. so I feel fairly safe when I say that there's no problem paying.. regarding the extra "work" as you call it, try and remember how much extra "work" would be added for thousands of people, if they up the difficulty to suit a few players who are too good to want to downgrade themselves a bit
Prof_Bawbag wrote: »I've been waiting around forever for the "Make the game harder" brigade to turn up to help with those Harrowstorms.
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