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Skeletal Archer

regime211
regime211
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How do some of you like this ability? Is it fine the way that it is? Or does it need improvement or a rework? What would you change or improve?
  • GrumpyDuckling
    GrumpyDuckling
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    I'd like the OPTION to turn it into a permanent pet.
  • cynicalbutterfly
    cynicalbutterfly
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    I'd like the OPTION to turn it into a permanent pet.

    Agreed. Just like Sorc has theirs as a permanent summon. Why should they have theirs permanent while ours is temporary. Even Wardens have the bear to summon.

    And for those that use him as corpse fodder, you can still use blastbones. Pretty much all I use for fueling my skills is BB lol
  • Larcomar
    Larcomar
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    I'd like the OPTION to turn it into a permanent pet.

    Agreed. Just like Sorc has theirs as a permanent summon. Why should they have theirs permanent while ours is temporary. Even Wardens have the bear to summon.

    And for those that use him as corpse fodder, you can still use blastbones. Pretty much all I use for fueling my skills is BB lol

    I wouldn't mind it but then I miss the days when you didn't have to recast a buff every 20 seconds. It's just busy work...

    Thing is, permanent pets like the sorc and warden's have to be double barred. That seems to be the compromise. Not sure having to double bar archer would be a step forward for necro - or that making it permanent but single bar woudl be fair to other classes..
  • regime211
    regime211
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    Larcomar wrote: »
    I'd like the OPTION to turn it into a permanent pet.

    Agreed. Just like Sorc has theirs as a permanent summon. Why should they have theirs permanent while ours is temporary. Even Wardens have the bear to summon.

    And for those that use him as corpse fodder, you can still use blastbones. Pretty much all I use for fueling my skills is BB lol

    I wouldn't mind it but then I miss the days when you didn't have to recast a buff every 20 seconds. It's just busy work...

    Thing is, permanent pets like the sorc and warden's have to be double barred. That seems to be the compromise. Not sure having to double bar archer would be a step forward for necro - or that making it permanent but single bar woudl be fair to other classes..

    If we had to double bar the archer it would need some serious rework and an increase in damage, either remove the bow and make it do melee damage or increased the bow attack speed, I much prefer them to remove the bow and make it do melee damage with an axe or something.
  • Hotdog_23
    Hotdog_23
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    God please no more permanent summoned pets please

    Really wish they would get rid of sorcerer and Warden Bear permanent pets and make them last 8/16 seconds like necro’s. Of course, you would only need to single bar them.


    fytp.gif
  • Ryuvain
    Ryuvain
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    I don't understand the hate for permanent pets. At least they aren't just a fancy dot.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Vayln_Ninetails
    Vayln_Ninetails
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    regime211 wrote: »
    Larcomar wrote: »
    I'd like the OPTION to turn it into a permanent pet.

    Agreed. Just like Sorc has theirs as a permanent summon. Why should they have theirs permanent while ours is temporary. Even Wardens have the bear to summon.

    And for those that use him as corpse fodder, you can still use blastbones. Pretty much all I use for fueling my skills is BB lol

    I wouldn't mind it but then I miss the days when you didn't have to recast a buff every 20 seconds. It's just busy work...

    Thing is, permanent pets like the sorc and warden's have to be double barred. That seems to be the compromise. Not sure having to double bar archer would be a step forward for necro - or that making it permanent but single bar woudl be fair to other classes..

    If we had to double bar the archer it would need some serious rework and an increase in damage, either remove the bow and make it do melee damage or increased the bow attack speed, I much prefer them to remove the bow and make it do melee damage with an axe or something.

    If they lock a melee summon behind 'stam only' I will be so livid.

    Why not just include a melee skeletal warrior summon in the Bone Tyrant skill line? Remove grave grasp (arguably most useless skill in the game) and boom, summon slot. Make it start off as a weak little skeletal guy then its morphs could be two zombies that radiate poison damage and maybe explode when they die (stam) or one big skeleton wearing heavy armor and a greatsword/shield (Magicka)

    It'd make sense that a magicka necromancer would summon a melee skelly to protect themselves.
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