



Dark_Lord_Kuro wrote: »Stat set are boring they are just numbers
Dark_Lord_Kuro wrote: »Stat set are boring they are just numbers
It seems you haven't played ESO PvP in the last year. Yes sets like selene, red mountain, widowmaker have a visual and can be avoided, but those are not even close to the strongest proc sets.Thannazzar wrote: »Damaging proc sets have a time delay from trigger and a visual effect. They can be dodgerolled to avoid.
To those who think proc sets are fun, i see your point and agree. It is entertaining seeing opponents melt away with a single button click as multiple procs go off at once.
BUT...
In their current form they are simply game breaking from a balance standpoint and beyond defense. The only reason to promote them in their current form...which I greatly sympathize with...is if you took the effort and time to farm / upgrade them and thus selfishly don’t want to see your efforts wasted via the nerf hammer.
Regardless though, the OP’s point is beyond rebuke. It is the antithesis of balance to allow proc set builds to apply an equal amount of damage as stat based builds while at the same time also allowing for maximum survivability.
For the sake of balance a choice must be made by the player between max damage, or max survivability. Or if you want balance, a lesser degree of both.
This is just common sense.
Thannazzar wrote: »Damaging proc sets have a time delay from trigger and a visual effect. They can be dodgerolled to avoid.
The key question is do you favour having to maintain spacial awareness in pvp using reflexes to dodge and respond or use a wider area of the battlefield. Or do you just wNt raw power in stats and go through the standard massive dot, gap closer, cc stun big hit, big hit, finisher finisher combo hoping the opponent doesn't have one of the former builds.
Neither guarantee success. Pvp success is principally about behind the keyboard skill.
Thannazzar wrote: »Damaging proc sets have a time delay from trigger and a visual effect. They can be dodgerolled to avoid.
The key question is do you favour having to maintain spacial awareness in pvp using reflexes to dodge and respond or use a wider area of the battlefield. Or do you just wNt raw power in stats and go through the standard massive dot, gap closer, cc stun big hit, big hit, finisher finisher combo hoping the opponent doesn't have one of the former builds.
Neither guarantee success. Pvp success is principally about behind the keyboard skill.
Vayln_Ninetails wrote: »Dark_Lord_Kuro wrote: »Stat set are boring they are just numbers
big agree here.
I love proc sets.
They are basically like alternate/additional abilities. Stat based sets are boring asf.
Dark_Lord_Kuro wrote: »Stat set are boring they are just numbers
relentless_turnip wrote: »Thannazzar wrote: »Damaging proc sets have a time delay from trigger and a visual effect. They can be dodgerolled to avoid.
The key question is do you favour having to maintain spacial awareness in pvp using reflexes to dodge and respond or use a wider area of the battlefield. Or do you just wNt raw power in stats and go through the standard massive dot, gap closer, cc stun big hit, big hit, finisher finisher combo hoping the opponent doesn't have one of the former builds.
Neither guarantee success. Pvp success is principally about behind the keyboard skill.
This is untrue... yes there are some proc sets that can be blocked or dodged. Many place a dot on you that can't be avoided.
The same can be said for skills, but skills do less damage, cost resources and need stat investment to be effective. Proc set users are built defensively and there for do not feel as much oppression from other proc set users.
As someone stated the problem is balance. Stat sets require you to balance your offensive and defensive sets, proc sets only require you to stack defensive stats and skills, as your offense is taken care off. Besides the fact they ignore this balance they also take minimal user input in order to kill which is fine. They shouldn't however be stronger than stat based build as it is rewarding less effort. ZOS should make proc sets scale with your offensive stats with current tooltips being equal to a very glassy set up. Then you will have players mixing sets to achieve max damage from their proc set and will not be able to health stack and malacath shouldn't buff their damage.
It is time to finally break the cycle and change damage procs to scale with your stats again, be not affected by malacath and in general be weaker than actual skills.
relentless_turnip wrote: »Thannazzar wrote: »Damaging proc sets have a time delay from trigger and a visual effect. They can be dodgerolled to avoid.
The key question is do you favour having to maintain spacial awareness in pvp using reflexes to dodge and respond or use a wider area of the battlefield. Or do you just wNt raw power in stats and go through the standard massive dot, gap closer, cc stun big hit, big hit, finisher finisher combo hoping the opponent doesn't have one of the former builds.
Neither guarantee success. Pvp success is principally about behind the keyboard skill.
This is untrue... yes there are some proc sets that can be blocked or dodged. Many place a dot on you that can't be avoided.
The same can be said for skills, but skills do less damage, cost resources and need stat investment to be effective. Proc set users are built defensively and there for do not feel as much oppression from other proc set users.
As someone stated the problem is balance. Stat sets require you to balance your offensive and defensive sets, proc sets only require you to stack defensive stats and skills, as your offense is taken care off. Besides the fact they ignore this balance they also take minimal user input in order to kill which is fine. They shouldn't however be stronger than stat based build as it is rewarding less effort. ZOS should make proc sets scale with your offensive stats with current tooltips being equal to a very glassy set up. Then you will have players mixing sets to achieve max damage from their proc set and will not be able to health stack and malacath shouldn't buff their damage.
Have any of the professional dps parsers done any side by side parses with stat based builds vs proc based builds? Would be interesting to how they stack up. I get that you can build tanky with proc sets, but you can build pretty tanky too with stat based sets as well. I kind of like both, and wonder what synergizing a proc set with a stat set could produce as well. A DPS parse doesn't really tell you everything you need to know in regards to pvp, but you can see burst potential as well as pressure potential. Would be interesting to see.

It is time to finally break the cycle and change damage procs to scale with your stats again, be not affected by malacath and in general be weaker than actual skills.
Alternatively, what about tuning them down to no CP levels, and then letting them scale with CP so that they could potentially be balanced in both playstyles, rather than to stats? From what I read they are pretty devastating in CP which I play very, very little of. In the CP campaign they don't seem so overbearing. I mean in your example of 50k health, 20k stam, 20k mag 1.4k weap/spell dmg you are pretty much relying solely on the procs for damage. Any other attempt at damage with a build like that will hit like a wet noodle, all of your other damage skills become inconsequential. In CP PvP that can be withstood. Now if you get multiple people stacking things on you that is a different story, but if you are getting focused by stat based builds it's the same thing. Focused is focused either way.
relentless_turnip wrote: »Thannazzar wrote: »Damaging proc sets have a time delay from trigger and a visual effect. They can be dodgerolled to avoid.
The key question is do you favour having to maintain spacial awareness in pvp using reflexes to dodge and respond or use a wider area of the battlefield. Or do you just wNt raw power in stats and go through the standard massive dot, gap closer, cc stun big hit, big hit, finisher finisher combo hoping the opponent doesn't have one of the former builds.
Neither guarantee success. Pvp success is principally about behind the keyboard skill.
This is untrue... yes there are some proc sets that can be blocked or dodged. Many place a dot on you that can't be avoided.
The same can be said for skills, but skills do less damage, cost resources and need stat investment to be effective. Proc set users are built defensively and there for do not feel as much oppression from other proc set users.
As someone stated the problem is balance. Stat sets require you to balance your offensive and defensive sets, proc sets only require you to stack defensive stats and skills, as your offense is taken care off. Besides the fact they ignore this balance they also take minimal user input in order to kill which is fine. They shouldn't however be stronger than stat based build as it is rewarding less effort. ZOS should make proc sets scale with your offensive stats with current tooltips being equal to a very glassy set up. Then you will have players mixing sets to achieve max damage from their proc set and will not be able to health stack and malacath shouldn't buff their damage.
Have any of the professional dps parsers done any side by side parses with stat based builds vs proc based builds? Would be interesting to how they stack up. I get that you can build tanky with proc sets, but you can build pretty tanky too with stat based sets as well. I kind of like both, and wonder what synergizing a proc set with a stat set could produce as well. A DPS parse doesn't really tell you everything you need to know in regards to pvp, but you can see burst potential as well as pressure potential. Would be interesting to see.
relentless_turnip wrote: »relentless_turnip wrote: »Thannazzar wrote: »Damaging proc sets have a time delay from trigger and a visual effect. They can be dodgerolled to avoid.
The key question is do you favour having to maintain spacial awareness in pvp using reflexes to dodge and respond or use a wider area of the battlefield. Or do you just wNt raw power in stats and go through the standard massive dot, gap closer, cc stun big hit, big hit, finisher finisher combo hoping the opponent doesn't have one of the former builds.
Neither guarantee success. Pvp success is principally about behind the keyboard skill.
This is untrue... yes there are some proc sets that can be blocked or dodged. Many place a dot on you that can't be avoided.
The same can be said for skills, but skills do less damage, cost resources and need stat investment to be effective. Proc set users are built defensively and there for do not feel as much oppression from other proc set users.
As someone stated the problem is balance. Stat sets require you to balance your offensive and defensive sets, proc sets only require you to stack defensive stats and skills, as your offense is taken care off. Besides the fact they ignore this balance they also take minimal user input in order to kill which is fine. They shouldn't however be stronger than stat based build as it is rewarding less effort. ZOS should make proc sets scale with your offensive stats with current tooltips being equal to a very glassy set up. Then you will have players mixing sets to achieve max damage from their proc set and will not be able to health stack and malacath shouldn't buff their damage.
Have any of the professional dps parsers done any side by side parses with stat based builds vs proc based builds? Would be interesting to how they stack up. I get that you can build tanky with proc sets, but you can build pretty tanky too with stat based sets as well. I kind of like both, and wonder what synergizing a proc set with a stat set could produce as well. A DPS parse doesn't really tell you everything you need to know in regards to pvp, but you can see burst potential as well as pressure potential. Would be interesting to see.
Parsing would tell you next to nothing about the strength of your build in PvP. For instance wearing malacath would give you a pretty appalling parse regardless of your set up, but in PvP it's very strong.
You can't get anywhere near the tankiness of a proc set up and still kill people. You can wear all heavy, all attributes into health and protective jewelry on 3 proc sets. Then you just use your health scaling heal to keep you alive.
A stat set up could do maybe one of these things and still be successful, but not all of them.
relentless_turnip wrote: »relentless_turnip wrote: »Thannazzar wrote: »Damaging proc sets have a time delay from trigger and a visual effect. They can be dodgerolled to avoid.
The key question is do you favour having to maintain spacial awareness in pvp using reflexes to dodge and respond or use a wider area of the battlefield. Or do you just wNt raw power in stats and go through the standard massive dot, gap closer, cc stun big hit, big hit, finisher finisher combo hoping the opponent doesn't have one of the former builds.
Neither guarantee success. Pvp success is principally about behind the keyboard skill.
This is untrue... yes there are some proc sets that can be blocked or dodged. Many place a dot on you that can't be avoided.
The same can be said for skills, but skills do less damage, cost resources and need stat investment to be effective. Proc set users are built defensively and there for do not feel as much oppression from other proc set users.
As someone stated the problem is balance. Stat sets require you to balance your offensive and defensive sets, proc sets only require you to stack defensive stats and skills, as your offense is taken care off. Besides the fact they ignore this balance they also take minimal user input in order to kill which is fine. They shouldn't however be stronger than stat based build as it is rewarding less effort. ZOS should make proc sets scale with your offensive stats with current tooltips being equal to a very glassy set up. Then you will have players mixing sets to achieve max damage from their proc set and will not be able to health stack and malacath shouldn't buff their damage.
Have any of the professional dps parsers done any side by side parses with stat based builds vs proc based builds? Would be interesting to how they stack up. I get that you can build tanky with proc sets, but you can build pretty tanky too with stat based sets as well. I kind of like both, and wonder what synergizing a proc set with a stat set could produce as well. A DPS parse doesn't really tell you everything you need to know in regards to pvp, but you can see burst potential as well as pressure potential. Would be interesting to see.
Parsing would tell you next to nothing about the strength of your build in PvP. For instance wearing malacath would give you a pretty appalling parse regardless of your set up, but in PvP it's very strong.
You can't get anywhere near the tankiness of a proc set up and still kill people. You can wear all heavy, all attributes into health and protective jewelry on 3 proc sets. Then you just use your health scaling heal to keep you alive.
A stat set up could do maybe one of these things and still be successful, but not all of them.
I think you could tell some things about it from the parse. For example, when they were talking about making the light and heavy attack changes and did some testing people were getting heavy attacks to land for 110k-120k. That was evident on the parse, and could easily be seen as a detriment to PvP. You could look at the damage the procs are doing and see what kind of effect that could have for burst potential if it all lined up. You could also look at burst potential from skills used on a stat based build and see the burst potential. You could do the same thing with dots for pressure. Comparing proc dots to stat build dots. If the stat build is significantly higher than that would offset the tankiness of the proc builds. I don't know how imbalanced this would appear, but if you have twice the burst and twice the pressure with half the hp that would appear balanced. This is why I am asking if there has been anyone to actually check it out. Checking out fights or BG's is a little misleading with movement, different players providing data, and everything else vs a straight up dummy parse in a controlled environment with the same person doing the same thing to the dummy consistently and showing us the difference between the two.