Stinkyremy wrote: »How did they mess up frost staff so bad. Why won't they just listen to the community.
Stinkyremy wrote: »How did they mess up frost staff so bad. Why won't they just listen to the community.
You must be new here ...
Stinkyremy wrote: »Lmao. Both debuffs that the tank will have access to but you can;'t have them both,
How did they mess up frost staff so bad. Why won't they just listen to the community.
Olupajmibanan wrote: »That's a very annoying find. This isn't much of a deal when you have Frost/Frost magwarden in your group since he applies Chilled very very often. But can cause very low uptimes if using alternative sources of Minor Brittle such as 1-bar frost staff tanks or healers.
Stinkyremy wrote: »Lmao. Both debuffs that the tank will have access to but you can;'t have them both,
How did they mess up frost staff so bad. Why won't they just listen to the community.
Starlight_Whisper wrote: »Stinkyremy wrote: »Lmao. Both debuffs that the tank will have access to but you can;'t have them both,
How did they mess up frost staff so bad. Why won't they just listen to the community.
It's mysterious...how testing is done. It couldn't just be players on pts right?
FrancisCrawford wrote: »Prediction: This will be in the minority of bugs that is actually fixed quickly. It just feels like the sort of thing that is due to a simple error, easy to find and remedy.
Minor brittle only on frost staff is a bad idea to begin with. It should just apply on frost status effect, chilled basically.
Minor brittle only on frost staff is a bad idea to begin with. It should just apply on frost status effect, chilled basically.
100% agree, if you want to make a weapon more damage viable you should give it damage buffs. Changing all chilled to proc minor brittle will be inline with lightning concussion, and then make ice staff get x1.5 or x2 the bonus from chilled, so it would balance a bit lower than fire staff.
Minor brittle only on frost staff is a bad idea to begin with. It should just apply on frost status effect, chilled basically.
100% agree, if you want to make a weapon more damage viable you should give it damage buffs. Changing all chilled to proc minor brittle will be inline with lightning concussion, and then make ice staff get x1.5 or x2 the bonus from chilled, so it would balance a bit lower than fire staff.
There are also other things to keep in mind, one of the reasons why fire staff is so dominant is because of how blockade synergizes for dps.
I would say, that they need to do something similar for lighting and frost to make them competitive.
Burning already does more damage, but then you throw 20 % extra damage with wall, and it's basically impossible to catch up.
At least for sorc and warden the go to staff choice should be frost and lightning respectively, i am tired of seeing fire only.
ESO_Nightingale wrote: »Minor brittle only on frost staff is a bad idea to begin with. It should just apply on frost status effect, chilled basically.
100% agree, if you want to make a weapon more damage viable you should give it damage buffs. Changing all chilled to proc minor brittle will be inline with lightning concussion, and then make ice staff get x1.5 or x2 the bonus from chilled, so it would balance a bit lower than fire staff.
There are also other things to keep in mind, one of the reasons why fire staff is so dominant is because of how blockade synergizes for dps.
I would say, that they need to do something similar for lighting and frost to make them competitive.
Burning already does more damage, but then you throw 20 % extra damage with wall, and it's basically impossible to catch up.
At least for sorc and warden the go to staff choice should be frost and lightning respectively, i am tired of seeing fire only.
they could reduce the damage of burning, while also reducing the over the top bonus of flame blockade down to something like 12% or 10%. That could probably work.
ESO_Nightingale wrote: »Minor brittle only on frost staff is a bad idea to begin with. It should just apply on frost status effect, chilled basically.
100% agree, if you want to make a weapon more damage viable you should give it damage buffs. Changing all chilled to proc minor brittle will be inline with lightning concussion, and then make ice staff get x1.5 or x2 the bonus from chilled, so it would balance a bit lower than fire staff.
There are also other things to keep in mind, one of the reasons why fire staff is so dominant is because of how blockade synergizes for dps.
I would say, that they need to do something similar for lighting and frost to make them competitive.
Burning already does more damage, but then you throw 20 % extra damage with wall, and it's basically impossible to catch up.
At least for sorc and warden the go to staff choice should be frost and lightning respectively, i am tired of seeing fire only.
they could reduce the damage of burning, while also reducing the over the top bonus of flame blockade down to something like 12% or 10%. That could probably work.
Didn't mag get enough nerfs this patch? Slow down
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Minor brittle only on frost staff is a bad idea to begin with. It should just apply on frost status effect, chilled basically.
100% agree, if you want to make a weapon more damage viable you should give it damage buffs. Changing all chilled to proc minor brittle will be inline with lightning concussion, and then make ice staff get x1.5 or x2 the bonus from chilled, so it would balance a bit lower than fire staff.
There are also other things to keep in mind, one of the reasons why fire staff is so dominant is because of how blockade synergizes for dps.
I would say, that they need to do something similar for lighting and frost to make them competitive.
Burning already does more damage, but then you throw 20 % extra damage with wall, and it's basically impossible to catch up.
At least for sorc and warden the go to staff choice should be frost and lightning respectively, i am tired of seeing fire only.
they could reduce the damage of burning, while also reducing the over the top bonus of flame blockade down to something like 12% or 10%. That could probably work.
Didn't mag get enough nerfs this patch? Slow down
doesn't mean we can't buff them in other areas as well.