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pvp needs serious changes.

IWinWithPewPew
IWinWithPewPew
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If every stam character uses the same build, The same combo all the time. don't you honestly not see what the problem is?
How the hell does this not show an imbalance towards every other skill?

Whether u play stamsorc/stamdk/stamblade/StamEverything, everybody uses 2H + Dizzying swing + 1 classburst skill( incapacitating strike, dragon leap, Blasbones, subter assault). i mean come on, don't you even see how boring this is? There is NO class differentiation. The one thats the best in animation cancelling wins.

I honesstly played through the entire pve. ( really enjoyed it) thinking, if i get good in pve first , ill be able to farm all gear i need for pvp. Now, being at this point i'm so *** dissapointed by pvp i just can't believe it.

If i play a sorcerer i want to long distance destroy people using elemental magic or somekind of magic. Not streak in, use the same combo everyone uses, and gtfo while buffing and healing urselves.

If i play a necromancer i want to use dead bodies, zombie rains, and poision clouds to destroy my enemies . not *** Buff up and use the same combo as all other classes.

if i play a Dragonknight i want to be a *** dragon ( i actually believe the combo fits here, as its called a freaking KNIGHT)

if i play warden i want to use nature powers to heavy cc people or groups. Want my flock of crows and beasts to stomp on them. not buff up and use dizzying swing + executioner combo.

At the moment pvp feels like theres just no difference between classes. Either you use the 2h/tank build or you're in a heavy disadvantage in any pvp scenario. I mean this is just Boring. It's like a game on bi-polar disorder drugs. It just flattens everything and makes it very very boring. Why not, if ZOS likes changing the meta so much, why not just buff all *** classes to make them more unique? Give all classes some CC, make more classes unique, find more ways to set off-balance, i don't care. honestly can't believe how dissapointed i am.


has anobody played ROSE online? That *** was great. Playing a mage was playing a *** mage. Playing a scout was ONLY Bow and Arrow, Playing a Cleric was the great healer and buffer everybody needed or wanted!
  • ImSoPro
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    Yep, that’s stamina summed up. That’s why I only have 2 stam toons.
  • Cirantille
    Cirantille
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    Which is why my 2 stam char hibernating :lol:
  • IWinWithPewPew
    IWinWithPewPew
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    honestly , Rose online should be remade. *** great game. pvp was a lot of fun! Balanced in its own way.

    And i hope Diablo IV Shows Eso what class differentiation means >.>. Everyone that speculates about the death of ESO, the answer is on Diablo IV release.
  • Jameson18
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    honestly , Rose online should be remade. *** great game. pvp was a lot of fun! Balanced in its own way.

    And i hope Diablo IV Shows Eso what class differentiation means >.>. Everyone that speculates about the death of ESO, the answer is on Diablo IV release.

    Diablo games classically don't have the staying power. While i look forward to D4, i'm not anticipating it lasts me longer than a few weeks.
  • IWinWithPewPew
    IWinWithPewPew
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    Jameson18 wrote: »
    honestly , Rose online should be remade. *** great game. pvp was a lot of fun! Balanced in its own way.

    And i hope Diablo IV Shows Eso what class differentiation means >.>. Everyone that speculates about the death of ESO, the answer is on Diablo IV release.

    Diablo games classically don't have the staying power. While i look forward to D4, i'm not anticipating it lasts me longer than a few weeks.

    no staying power? :p Then why did season 22 of diablo 3 just start last week? with new builds/gear/.... game released in 2012
  • Waffennacht
    Waffennacht
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    There is some variety if you seek it out.

    Most players just stick with what they know works.

    You can use proc sets, which I know everyone does but it doesnt have to be 2h main.

    My stam sorc uses the bow no snipe burst build.
    My mag warden is also range destro
    I have a few melee range health builds
    WW is great right meow
    You have your typical stam etc you listed
    NBs are out there, not sure what they use (mag version)

    Templar lulz (stam, mag has a cool aurorian build)

    DKs are constantly doing well, the mag version has variety with grothdar and overwhelming (just something u didnt mention)

    Thews builds give necro something to do

    So, theres more than that. And I see a ton of swift movers
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • IWinWithPewPew
    IWinWithPewPew
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    There is some variety if you seek it out.

    Most players just stick with what they know works.

    You can use proc sets, which I know everyone does but it doesnt have to be 2h main.

    My stam sorc uses the bow no snipe burst build.
    My mag warden is also range destro
    I have a few melee range health builds
    WW is great right meow
    You have your typical stam etc you listed
    NBs are out there, not sure what they use (mag version)

    Templar lulz (stam, mag has a cool aurorian build)

    DKs are constantly doing well, the mag version has variety with grothdar and overwhelming (just something u didnt mention)

    Thews builds give necro something to do

    So, theres more than that. And I see a ton of swift movers

    yes , theres more . but i said theres no reason to, because you'd be at a disadvantage.

    i play magsorc with caluurian and crafty alfiq. => great overall, fun, Not the boring 2h build , but the only fun and sort of fair replacement for all the same boring stambuilds. Which allso explains why there are so many magsorcs. It's the only freaking fair fight. Sadly, due to light armor you HAVE to play with a resto staff with double shields, if u want to keep up with all the defense builds lately. if u get combo'ed once, you die or streak.

    I play stamsorc with Unleashed and Sloads Malcath + dual wield=> works great in battlegrounds, but try dueling someone and damage is laughable. or in cyrodil. Ypu're like an annoying fly.

  • relentless_turnip
    relentless_turnip
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    There is some variety if you seek it out.

    Most players just stick with what they know works.

    You can use proc sets, which I know everyone does but it doesnt have to be 2h main.

    My stam sorc uses the bow no snipe burst build.
    My mag warden is also range destro
    I have a few melee range health builds
    WW is great right meow
    You have your typical stam etc you listed
    NBs are out there, not sure what they use (mag version)

    Templar lulz (stam, mag has a cool aurorian build)

    DKs are constantly doing well, the mag version has variety with grothdar and overwhelming (just something u didnt mention)

    Thews builds give necro something to do

    So, theres more than that. And I see a ton of swift movers

    Yeah I agree with this.

    My stamsorc is bow/dw, I have warden bow/bow build... Both very strong. You don't have to build the same as everyone else to do well.
  • IWinWithPewPew
    IWinWithPewPew
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    Bump for attention
  • techyeshic
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    Night blades and remplars don't typically go dizzy swing. The other 3 do as they were given ranged spammables while their kits don't exactly support the kiting that is used to justify the less damage and dodge ability of ranged attacks.
  • L_Nici
    L_Nici
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    Yeah...Stamsorc and his class bursts...
    PC|EU
  • PrimusNephilim
    PrimusNephilim
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    PvP needs life support help, its dying on the table and all the doctors and nurses left the operating room for a good time at the local pub

    PN
  • Daemons_Bane
    Daemons_Bane
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    Well, none if my stam builds uses those combos you mention
  • IWinWithPewPew
    IWinWithPewPew
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    L_Nici wrote: »
    Yeah...Stamsorc and his class bursts...

    as you can see i never mentioned stamsorcburst :p i meant to write " a moment of silence for stamsorc burst"
  • Grandchamp1989
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    I agree with OP
    But I think a lot of classes needs another look not just for PVP but for PVE aswell.
    There's some huge imbalances from how mechs affect stam vs magicka, to recovery and some classes being neutered to the point where they rely on 1 skill to function (Hello Templar).

    From what I understand Stam in PVP king and Mag is PVE king
    Shouldn't really be like that.
  • Galarthor
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    If i play a sorcerer i want to long distance destroy people using elemental magic or somekind of magic. Not streak in, use the same combo everyone uses, and gtfo while buffing and healing urselves.

    If i play a necromancer i want to use dead bodies, zombie rains, and poision clouds to destroy my enemies . not *** Buff up and use the same combo as all other classes.

    if i play a Dragonknight i want to be a *** dragon ( i actually believe the combo fits here, as its called a freaking KNIGHT)

    if i play warden i want to use nature powers to heavy cc people or groups. Want my flock of crows and beasts to stomp on them. not buff up and use dizzying swing + executioner combo.

    You are basically describing magicka classes. What is supposed to be the difference between stamina and magicka then?
    Stamina is for swinging weapons, magicka for doing magical stuff like throwing fireballs, letting gardens grow, or raising the dead.

    ZOS made the big mistake back in the days to mix these two abilities systems which has been causing a lot of issues. They should have stuck with their original design and have swinging weapons and using their associated abilities cost stamina and doing magic stuff cost magicka. You want to run around in Lightning form? No problem, pay some magicka for it. You wanna swing a huge sword to look like a badass, no problem pay some stamina for it.And then figure out a way so that abilities scaled proplerly even if you had a mixture of stamina and magicka abilities.

    This would have allowed for some interesting hybrid builds as well. You could have had a proper battle mage that was using heavy armor and swinging swords but buffed their damage using magic (costing magicka). Problem is, these days you can only really be good in either of those 2 fields. You either max stamina & weapon damage or you max magicka & spell damage.

    For example: have unique class buffs or CCs that cost magicka but don't scale with anything. Like Major Brutality. On the otherhand you could have sustain or defensive abilities that cost stamina and are needed by magicka classes. Like Dark Deal or an evasion skill for NBs.
  • GrimTheReaper45
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    Biggest problems I see with pvp combat

    1) Balancing by standards has killed uniqueness. This is a pvp and pve issue. Combat in this same was so much better before they did theyre whole audit standardization bs. Everything is the exact same set up, your classes are just picking i your better or worse at it. When I look back at the time ive played eso I see so make more types of builds than we have now.

    2) Heavy armor is way to prevalent. Medium armor has never been great outside of gank builds. Light armor was viable but they nerfed shields. The pvp builds you see now are the ones that are able to make effective use of heavy armor. We need to make light and medium better and really limit heavy. If your not a tank or healer in pvp you should not be using heavy. Zos really needs to look at what they consider as baseline survivability for light and medium also because its very sub par.

    3) Damaging proc sets, im not going to say they should be flat out removed. It should be a case by case basis. I dont think there are many people with a problem with a stamsorc dot build that makes use of aegis caller and unfathomable darkness for example. In general though they need to be toned down and made viable for only certain types of builds.
  • Firstmep
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    My stamsorc uses dual wield frontbar, using the Vateshran dw set, to line some meaty burst via Frenzied mom, crystal wep and shrouded daggers to all hit at the same time.

    My stamcro uses multiple dot proc set and masters dual wield, together with blastbones, to provide high dot pressure build.

    My stamplar uses vate 2h frontbar, no dizzy.

    My stamnb doesnt use dizzy.

    Honestly a lot of stam classes dont have a really good melee spammable option outside dizzy, so thats why you see it in use so much. But its far from being the only option.

  • Firstmep
    Firstmep
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    Biggest problems I see with pvp combat

    1) Balancing by standards has killed uniqueness. This is a pvp and pve issue. Combat in this same was so much better before they did theyre whole audit standardization bs. Everything is the exact same set up, your classes are just picking i your better or worse at it. When I look back at the time ive played eso I see so make more types of builds than we have now.

    2) Heavy armor is way to prevalent. Medium armor has never been great outside of gank builds. Light armor was viable but they nerfed shields. The pvp builds you see now are the ones that are able to make effective use of heavy armor. We need to make light and medium better and really limit heavy. If your not a tank or healer in pvp you should not be using heavy. Zos really needs to look at what they consider as baseline survivability for light and medium also because its very sub par.

    3) Damaging proc sets, im not going to say they should be flat out removed. It should be a case by case basis. I dont think there are many people with a problem with a stamsorc dot build that makes use of aegis caller and unfathomable darkness for example. In general though they need to be toned down and made viable for only certain types of builds.

    Well i wouldnt flaunt unfathomable on stamsorc atm, until zos fixes the set.

    Then again who knows what exploit they ban for or not..
  • IWinWithPewPew
    IWinWithPewPew
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    Keep topic alive for change!
  • AMeanOne
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    Sounds like you want to play a different game. No one is stopping you
  • GrimTheReaper45
    GrimTheReaper45
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    Firstmep wrote: »
    Biggest problems I see with pvp combat

    1) Balancing by standards has killed uniqueness. This is a pvp and pve issue. Combat in this same was so much better before they did theyre whole audit standardization bs. Everything is the exact same set up, your classes are just picking i your better or worse at it. When I look back at the time ive played eso I see so make more types of builds than we have now.

    2) Heavy armor is way to prevalent. Medium armor has never been great outside of gank builds. Light armor was viable but they nerfed shields. The pvp builds you see now are the ones that are able to make effective use of heavy armor. We need to make light and medium better and really limit heavy. If your not a tank or healer in pvp you should not be using heavy. Zos really needs to look at what they consider as baseline survivability for light and medium also because its very sub par.

    3) Damaging proc sets, im not going to say they should be flat out removed. It should be a case by case basis. I dont think there are many people with a problem with a stamsorc dot build that makes use of aegis caller and unfathomable darkness for example. In general though they need to be toned down and made viable for only certain types of builds.

    Well i wouldnt flaunt unfathomable on stamsorc atm, until zos fixes the set.

    Then again who knows what exploit they ban for or not..

    Exploit? Didnt know there was one, just saying Damage proc sets arnt the best for pvp health

    Also my stamsorc wearing unfathomable is literally a farmer lol hasnt seen pvp outside of getting caltrops lvling and hasnt seen any pve content besides world adds blocking nodes.

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