IWinWithPewPew wrote: »honestly , Rose online should be remade. *** great game. pvp was a lot of fun! Balanced in its own way.
And i hope Diablo IV Shows Eso what class differentiation means >.>. Everyone that speculates about the death of ESO, the answer is on Diablo IV release.
IWinWithPewPew wrote: »honestly , Rose online should be remade. *** great game. pvp was a lot of fun! Balanced in its own way.
And i hope Diablo IV Shows Eso what class differentiation means >.>. Everyone that speculates about the death of ESO, the answer is on Diablo IV release.
Diablo games classically don't have the staying power. While i look forward to D4, i'm not anticipating it lasts me longer than a few weeks.
Waffennacht wrote: »There is some variety if you seek it out.
Most players just stick with what they know works.
You can use proc sets, which I know everyone does but it doesnt have to be 2h main.
My stam sorc uses the bow no snipe burst build.
My mag warden is also range destro
I have a few melee range health builds
WW is great right meow
You have your typical stam etc you listed
NBs are out there, not sure what they use (mag version)
Templar lulz (stam, mag has a cool aurorian build)
DKs are constantly doing well, the mag version has variety with grothdar and overwhelming (just something u didnt mention)
Thews builds give necro something to do
So, theres more than that. And I see a ton of swift movers
Waffennacht wrote: »There is some variety if you seek it out.
Most players just stick with what they know works.
You can use proc sets, which I know everyone does but it doesnt have to be 2h main.
My stam sorc uses the bow no snipe burst build.
My mag warden is also range destro
I have a few melee range health builds
WW is great right meow
You have your typical stam etc you listed
NBs are out there, not sure what they use (mag version)
Templar lulz (stam, mag has a cool aurorian build)
DKs are constantly doing well, the mag version has variety with grothdar and overwhelming (just something u didnt mention)
Thews builds give necro something to do
So, theres more than that. And I see a ton of swift movers
IWinWithPewPew wrote: »
If i play a sorcerer i want to long distance destroy people using elemental magic or somekind of magic. Not streak in, use the same combo everyone uses, and gtfo while buffing and healing urselves.
If i play a necromancer i want to use dead bodies, zombie rains, and poision clouds to destroy my enemies . not *** Buff up and use the same combo as all other classes.
if i play a Dragonknight i want to be a *** dragon ( i actually believe the combo fits here, as its called a freaking KNIGHT)
if i play warden i want to use nature powers to heavy cc people or groups. Want my flock of crows and beasts to stomp on them. not buff up and use dizzying swing + executioner combo.
GrimTheReaper45 wrote: »Biggest problems I see with pvp combat
1) Balancing by standards has killed uniqueness. This is a pvp and pve issue. Combat in this same was so much better before they did theyre whole audit standardization bs. Everything is the exact same set up, your classes are just picking i your better or worse at it. When I look back at the time ive played eso I see so make more types of builds than we have now.
2) Heavy armor is way to prevalent. Medium armor has never been great outside of gank builds. Light armor was viable but they nerfed shields. The pvp builds you see now are the ones that are able to make effective use of heavy armor. We need to make light and medium better and really limit heavy. If your not a tank or healer in pvp you should not be using heavy. Zos really needs to look at what they consider as baseline survivability for light and medium also because its very sub par.
3) Damaging proc sets, im not going to say they should be flat out removed. It should be a case by case basis. I dont think there are many people with a problem with a stamsorc dot build that makes use of aegis caller and unfathomable darkness for example. In general though they need to be toned down and made viable for only certain types of builds.
GrimTheReaper45 wrote: »Biggest problems I see with pvp combat
1) Balancing by standards has killed uniqueness. This is a pvp and pve issue. Combat in this same was so much better before they did theyre whole audit standardization bs. Everything is the exact same set up, your classes are just picking i your better or worse at it. When I look back at the time ive played eso I see so make more types of builds than we have now.
2) Heavy armor is way to prevalent. Medium armor has never been great outside of gank builds. Light armor was viable but they nerfed shields. The pvp builds you see now are the ones that are able to make effective use of heavy armor. We need to make light and medium better and really limit heavy. If your not a tank or healer in pvp you should not be using heavy. Zos really needs to look at what they consider as baseline survivability for light and medium also because its very sub par.
3) Damaging proc sets, im not going to say they should be flat out removed. It should be a case by case basis. I dont think there are many people with a problem with a stamsorc dot build that makes use of aegis caller and unfathomable darkness for example. In general though they need to be toned down and made viable for only certain types of builds.
Well i wouldnt flaunt unfathomable on stamsorc atm, until zos fixes the set.
Then again who knows what exploit they ban for or not..