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PVP and balance is it even possible

Lirkin
Lirkin
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PVP balance should not effect PVE constantly like it does.

PVP balance is impossible the way the game is setup. There are to many variables in the mix.

To try and balance PVP there needs to be some major changes to the game and people are going to get very mad.

here is a list of what I think would need to be done:

1) all class skills would need to be leveled out somehow. ( I believe that ZEOS is trying to do this)

All skills would have to have the same damage per second and they all need to be able to be animation canceled the same(if they leave it in).
All classes need to have equal skills off each kind.
example: long range skills that do the same damage and short range skills that do the same damage.
All classes need to have the same healing potential.


Skills need to have the same basis for damage. Magic and stamina pools need to be equal and the skills need to use the same of the pools for equal damage.
You can't have other things using the magic and stamina pools so they deplete the damage potential. Sprint for example.
with healing being nerfed in general so that you can't out heal damage something needs to be done with healing and using the same pool as
damage.

2) resistances need to be balanced out as well.

Some characters can't be able to kill easily and have such resistance to damage. They need to chose one or the other.
All classes need to have the same protection potential.
example: resistances to damage and avoidances.
armor is permanent resist so should't be equated to the temperary resistences of shields as the shields run out to fast and need to be constantly cast.
Shields also use up the damage pools

3) as long as animation canceling is in the game it puts some players and a big disadvantage and needs to have a way to compensated for in some way.

I know that a lot of people (especially for the ones that are young with quick reactions) think that this is a skill equivalence thing and in someways it is,
but we are talking about balance.

4) armor is a big problem with balance as there is such a difference in the protection it gives and is so much higher impact the more protection it gives.

the stamina classes have more armor and resistances by default and it is permanent resistances that don't need to be repeatedly cast taking away from damage time.
for a magic user to use medium or heavy armor put them at a large disadvantage in the power/damage pool and regen.
for a stamina user to use heavy they are giving up there stamina pool and/or regen
now that ZEOS has made stamina and magic regen more of an issue it makes this armor issue more of a problem.

5) weapon damage needs to be balanced. This problem is going to be a major probem to balance.

ranged damage needs to be equal damage. bow and staffs need to be equal in damage assuming that the armor issue is worked out.
I don't see how they are going to be able to equalize/balance the problem between ranged and close combat.
most classes have a way to compensate for the distance range but ranged doesn't have a way to get away as easily.

6) champion points need to be balanced as to their impact

7) pets need to be balanced somehow.

Their are permanent and temperary pets and how do you balance this.
there is the problem with pets taking up bar space so skills can't be available.

8) passives for stamina and magic classes need to be balanced and even within classes.


I can't see how they are ever going to do this balancing without removing the uniqueness of the different classes. They are already losing a lot of this uniqueness while making changes to the passives and skills of each classes for magic and stamina builds.

The variety of armor, weapons and jewelry already makes this balance in power very hard. I can't see how they can balance PVP with the power difference in all these different choices of equipment.

I know there is a lot more but this is what I see right now.

Let the negative comments begin! Defend the power of the l33t!
  • Taleof2Cities
    Taleof2Cities
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    Balance is different for every one of the 3 million active players on ESO, @Lirkin.

    So, no, you can't satisfy everyone.

    Which is why balance is better discussed in broad paint strokes ... versus detailed analyses of CP, damage, resistances, and other points you bring up.

    ZOS has the task of balance for the majority of the playerbase (which you see reflected in the quarterly combat updates).

    Edited by Taleof2Cities on November 9, 2020 10:46PM
  • Stinkyremy
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    Balance is actually impossible. There will always be a meta or this skill/class/gear ect being better than that. It is just the nature of the game.
    It isn't just this game but any sort of competitive game.
  • VaranisArano
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    If you mean "balance," as in, "I want ZOS to stop changing things every update in pursuit of balance," then no.

    ZOS is always going to change things because of Horizontal Progression. That would be true even if ZOS balanced PVE separately.
  • Kendric5
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    They should stop nerfing and nerfing so that classes can stay somewhat stable. I can understand small changes that sometimes are positive to a class instead of always the nerf bat!

    Problem is the imbalance the game more than they balance it!
  • kargen27
    kargen27
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    I like a rock/scissors/paper scenario for PvP. No need for classes to have identical skills in all but name. No class should dominate every other class and no class should be inferior to every other class.
    Each class should have a set of skills available that will allow for variety, experimenting and the possibility of succeeding in fights depending in part on the sets and skills selected and the competence of the individual players.
    and then the parrot said, "must be the water mines green too."
  • Raideen
    Raideen
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    Balance is different for every one of the 3 million active players on ESO, @Lirkin.

    How did you obtain these numbers? ZOS is not exactly forthcoming in publishing this data.

    Steam numbers show steam PC players at 33,807 max for the past 30 days. https://steamcharts.com/app/306130

    Even if NON steam PC players were 10x greater than steam (which they are not) that would only be 338,070 active players.

    Steam has more subscribers than XBOX live. So I highly doubt that XBOX and Playstation are making up the remaining amount to get to the 3 million figure.

    This is all based on data I can scrub from the internet, do you have a link showing the current active player count at 3 million?

  • kargen27
    kargen27
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    Raideen wrote: »
    Balance is different for every one of the 3 million active players on ESO, @Lirkin.

    How did you obtain these numbers? ZOS is not exactly forthcoming in publishing this data.

    Steam numbers show steam PC players at 33,807 max for the past 30 days. https://steamcharts.com/app/306130

    Even if NON steam PC players were 10x greater than steam (which they are not) that would only be 338,070 active players.

    Steam has more subscribers than XBOX live. So I highly doubt that XBOX and Playstation are making up the remaining amount to get to the 3 million figure.

    This is all based on data I can scrub from the internet, do you have a link showing the current active player count at 3 million?

    I found a few sites that put the active players numbers between 2.5 million and 3.3 million. You need to remember Steam had a lot of problems with ESO not working using the Steam launcher so there was a long period of time in these forums and in others warning people to not purchase the game through Steam.
    and then the parrot said, "must be the water mines green too."
  • sharquez
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    There is balance in imbalance. If you want a truly balanced game try a coin toss. While there has been a lot of bugginess and game issues going on recently, the way PvP "balance" has been is going in the right direction. That is to say disregarding the usually less than though out suggestions of a mostly clueless community. Are some classes or specializations a bit worse off than others? Absolutely, and that will always be the case as long as the game exists. Is that a bad thing? Not necessarily, but its a drag for those who want to enjoy that playstyle at the time. Fortunately for me I solved that problem for myself by playing a bit of everything. By the time I finished writing this I realized it made me sound like such a pompous ass but I'm just going to leave it and say at the end that I probably am.
  • Flaaklypa
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    Balance is different for every one of the 3 million active players on ESO, @Lirkin.

    So, no, you can't satisfy everyone.

    Which is why balance is better discussed in broad paint strokes ... versus detailed analyses of CP, damage, resistances, and other points you bring up.

    ZOS has the task of balance for the majority of the playerbase (which you see reflected in the quarterly combat updates).

    Completely agree
  • OlumoGarbag
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    All they need to do to balance PvP somewhat is nerf procsets, health based heals and malacath.

    After that they should just incrementally minibuff or mininerf different class skills that are outperforming or underperforming.
    Edited by OlumoGarbag on November 10, 2020 1:26PM
    class representative for the working class, non-cp, bwb and Trolling
  • hakan
    hakan
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    i dont believe balance is impossible. why people think they need to satisfy everyone?

    i could say "hey zos doesnt give me 16351671 crowns the other game does so this geym suckss xdd" which isnt an opinion that anyone should take serious right? so saying they couldnt satisfy everyone is ridiculous, since some of them too unreasonable.

    skills and other stuff shouldnt be equal or anything. they should offer something different though. so they are viable.

    currently they nerf it to ground or buff it for no reason. no in between. remember the DoT-calypse?

    Balance is an objective thing. not subjective.
  • katorga
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    No it cannot be balanced because ZOS changes the underlying meta every 3-6 months.

    Because of this, a class with zero class changes can go from bad to great.

    And any balance changes are looking backwards at the previous meta, not forward to the approaching meta. Given that there are nerf threads for just about every class and build combo, that sounds balanced to me.
    Edited by katorga on November 10, 2020 3:02PM
  • Lirkin
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    A lot of good posts.

    I believe that they think they are making things better while making the game less enjoyable because they are taking away the uniqueness of the classes.

    The uniqueness is gone because everyone uses the skills that are available to everyone because they are better than the class abilities.

    Also by changing the class skills so that some are for stamina builds and some are for magicka we loose the ability to choose different skills for our builds.

    They need to start adding more options for our morphs instead of taking them away.
  • Vevvev
    Vevvev
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    True balance can only be achieved when everyone uses the same class and the same weapon setup. Once everyone is the same the only disparities would be ping, skill, and hardware used.

    ESO is a complicated mathematical beast with tons of moving parts and different fighting styles. It's less about balance to make everything the same and more about making sure the 3D chess match with a rock paper scissors tournament on the side works.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • x48rph
    x48rph
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    kargen27 wrote: »
    Raideen wrote: »
    Balance is different for every one of the 3 million active players on ESO, @Lirkin.

    How did you obtain these numbers? ZOS is not exactly forthcoming in publishing this data.

    Steam numbers show steam PC players at 33,807 max for the past 30 days. https://steamcharts.com/app/306130

    Even if NON steam PC players were 10x greater than steam (which they are not) that would only be 338,070 active players.

    Steam has more subscribers than XBOX live. So I highly doubt that XBOX and Playstation are making up the remaining amount to get to the 3 million figure.

    This is all based on data I can scrub from the internet, do you have a link showing the current active player count at 3 million?

    I found a few sites that put the active players numbers between 2.5 million and 3.3 million. You need to remember Steam had a lot of problems with ESO not working using the Steam launcher so there was a long period of time in these forums and in others warning people to not purchase the game through Steam.

    Which sites exactly? Cause I find those numbers hard to believe. You can't even get 200 people in cyrodil on a good night without the game imploding. Even split across 6 servers I feel they would meltdown with those numbers, especially on PC which would have a much larger majority
  • Lysette
    Lysette
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    A balanced game like described would be incredibly boring.
  • LightYagami
    LightYagami
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    100,000 HP Necro tank dps healer 3 in 1.

    Wardens: ONE skill gives you free clease, free buff, free regen.

    PvP of this game is balanced well.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Dracane
    Dracane
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    It is not even required. Every class should have something very strong. If every class has that, then there is balance in imbalance.

    From what I have heard, vanilla World of Warcraft is so beloved, because every class had something crazy and that was the fun in it.

    Eso is doing an okay job, but particularly magicka vs stamina balance needs some serious attention. I think ESO could easily achieve a broadly acceptable level of balance with a few improvements. Armor types need rebalancing, weapon lines and also plenty of sets (proacsets primarily) need a very close look.

    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Knockmaker
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    I think the pvp is currently less unbalanced than usual. Though, I wouldn't mind if they did something about proc sets.
  • Firstmep
    Firstmep
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    Lirkin wrote: »
    PVP balance should not effect PVE constantly like it does.

    PVP balance is impossible the way the game is setup. There are to many variables in the mix.

    To try and balance PVP there needs to be some major changes to the game and people are going to get very mad.

    here is a list of what I think would need to be done:

    1) all class skills would need to be leveled out somehow. ( I believe that ZEOS is trying to do this)

    All skills would have to have the same damage per second and they all need to be able to be animation canceled the same(if they leave it in).
    All classes need to have equal skills off each kind.
    example: long range skills that do the same damage and short range skills that do the same damage.
    All classes need to have the same healing potential.


    Skills need to have the same basis for damage. Magic and stamina pools need to be equal and the skills need to use the same of the pools for equal damage.
    You can't have other things using the magic and stamina pools so they deplete the damage potential. Sprint for example.
    with healing being nerfed in general so that you can't out heal damage something needs to be done with healing and using the same pool as
    damage.

    2) resistances need to be balanced out as well.

    Some characters can't be able to kill easily and have such resistance to damage. They need to chose one or the other.
    All classes need to have the same protection potential.
    example: resistances to damage and avoidances.
    armor is permanent resist so should't be equated to the temperary resistences of shields as the shields run out to fast and need to be constantly cast.
    Shields also use up the damage pools

    3) as long as animation canceling is in the game it puts some players and a big disadvantage and needs to have a way to compensated for in some way.

    I know that a lot of people (especially for the ones that are young with quick reactions) think that this is a skill equivalence thing and in someways it is,
    but we are talking about balance.

    4) armor is a big problem with balance as there is such a difference in the protection it gives and is so much higher impact the more protection it gives.

    the stamina classes have more armor and resistances by default and it is permanent resistances that don't need to be repeatedly cast taking away from damage time.
    for a magic user to use medium or heavy armor put them at a large disadvantage in the power/damage pool and regen.
    for a stamina user to use heavy they are giving up there stamina pool and/or regen
    now that ZEOS has made stamina and magic regen more of an issue it makes this armor issue more of a problem.

    5) weapon damage needs to be balanced. This problem is going to be a major probem to balance.

    ranged damage needs to be equal damage. bow and staffs need to be equal in damage assuming that the armor issue is worked out.
    I don't see how they are going to be able to equalize/balance the problem between ranged and close combat.
    most classes have a way to compensate for the distance range but ranged doesn't have a way to get away as easily.

    6) champion points need to be balanced as to their impact

    7) pets need to be balanced somehow.

    Their are permanent and temperary pets and how do you balance this.
    there is the problem with pets taking up bar space so skills can't be available.

    8) passives for stamina and magic classes need to be balanced and even within classes.


    I can't see how they are ever going to do this balancing without removing the uniqueness of the different classes. They are already losing a lot of this uniqueness while making changes to the passives and skills of each classes for magic and stamina builds.

    The variety of armor, weapons and jewelry already makes this balance in power very hard. I can't see how they can balance PVP with the power difference in all these different choices of equipment.

    I know there is a lot more but this is what I see right now.

    Let the negative comments begin! Defend the power of the l33t!

    First of all, pve balance affects pvp just as much as the other way around.
    Just this patch they cut cp crit chance bonuses by 6%, while pvp has been dominated by non crit setups for a while now(procsets, malacaths ring).

    Second of all, pvp could be more balanced, but the current team is more focused on numbers than underlying mechanics.

    Just look at the current line up of procsets, the best ones are often not the ones with highest tooltips, but rather the ones with the best mechanics.

    It also seems that Zos is trying to balance more via gear sets, than skills and passives, while ignoring the fact that some classes are just better.

    Stamina wardens thrive in the current environment, no other class can still stay as tanky as they are, while fully geared out with procsets.

  • Minyassa
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    Not possible. What works for PvP does not work for PvE. They should never have tried to blend the two in the first place. Since they did, the only logical assumption is that they are not looking for balance, they are looking to see what happens when you throw a bunch of random people's builds together in a PvP environment. Balance would require more homogeny than is tolerable in PvE. In order to make one work, they have to break the other. They really should separate them entirely.
  • Lysette
    Lysette
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    Minyassa wrote: »
    Not possible. What works for PvP does not work for PvE. They should never have tried to blend the two in the first place. Since they did, the only logical assumption is that they are not looking for balance, they are looking to see what happens when you throw a bunch of random people's builds together in a PvP environment. Balance would require more homogeny than is tolerable in PvE. In order to make one work, they have to break the other. They really should separate them entirely.

    Absolutely right - there should be pvp and pve setups and skill lines.
  • Xiomaro
    Xiomaro
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    PVP balance doesn't require homogenization like you're suggesting. It's absolutely fine for classes/races/weapons to fulfil their roles in different ways. In my opinion, the most important thing is class identity - which gives natural strengths in certain areas.

    The biggest problem area is the two DLC classes. They kinda dump all over the class identity of the original four. Stamen has better self-healing than Stamplar - something you would expect a Paladin-type class to be good at. Stamcro is better at being a PVP tank than StamDK - and tankiness is clearly supposed to be part of DK's class identity. It's still tanky, just not Goliath-tanky. And on top of that healing/tankiness the two DLC classes have great burst potential thanks to their delayed burst abilities.

    There are balance issues beyond class identity but I truly believe that if you get the identity of the 6 classes, 6 weapons and 3 armour types straight, the game will have at least some semblance of balance - or enough for a low competition game like ESO.

    It's okay for one set up to be very strong in a certain scenario as long as long as other set ups have a chance to shine in other areas.
    PC EU No CP PVP
    Xiomaro: Nord Stamsorc
    Xio'maro: Breton Magsorc
    Falura Avelni: Dunmer Vampblade
    Ulric Longboi: Nord Stamden
    Sha'boom-boom: Orc Werewolf Tank
    Morga The Roarer Nord Stamcro
  • Artim_X
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    All they need to do is play around with battlespirit more and have certain skills affect players differently in comparison to how it affects an npc (ex: negate).
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Gundug
    Gundug
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    Lirkin wrote: »
    3) as long as animation canceling is in the game it puts some players and a big disadvantage and needs to have a way to compensated for in some way.

    I know that a lot of people (especially for the ones that are young with quick reactions) think that this is a skill equivalence thing and in someways it is,
    but we are talking about balance.

    I find this entire post somewhat pointless, in that it does nothing to present any solution to any of the “problems” stated, but the point above is my favorite. It would be much like going on a forum for a first person shooter and complaining that some people have better aim than others, and in order to have balance, something needs to be done about it. Put everyone on auto-aim, maybe? But some people have faster reactions. Auto-shoot as well?

    There are chess players who have difficulty deciding on the next best move to make. Shouldn’t there be something in place to help them play so they can be competitive with grand masters? Or at least something that brings the masters down to their level? We need balance. Everything is better with balance. Everyone should have an equal chance of winning, no matter how much or how little time and effort they have devoted to bettering their gameplay, and no matter their innate skill.
  • Lysette
    Lysette
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    PvP in a whole is not a one-man show - but team work - if the game is made so that everyone can overcome everyone else on their own, the game will be pretty boring. Diversity and creativity of player groups (doesn't have to be a big one) to find tactics to fight certain opponents is what makes pvp interesting - diversity is better than homogenization, but it requires players, who are willing to analyze their opponents and make use of their vulnerabilities - and especially top players play in a certain predictable way - and there is the vulnerable spot - everyone can be killed, no one is invincible. And for that it is not required, that everyone can win against everyone else - it just requires to cater to this vulnerability of the opponent and slaughter him.
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