JayKwellen wrote: »Depends on what is going to be defined as "player targeted" abilities.
Assuming this means abilities that go directly to other players such as rapid regen, healing ward, breath of life, etc. then it means disorganized zergs are probably gonna die a lot more, mag players won't be able to help out randoms by tossing them a heal as needed, stuff like that. Well organized groups will probably dominate disorganized masses even more than they do now. I'm curious about synergies though. They're not "ally targeted" so I'm guessing they won't be included?
Upside though - solo/small group mag players won't have to worry about their heals going to anyone other than themselves or their group mates, which is honestly going to be awesome.
So, big new changes coming to Cyro. Group limit at 12, no ally effects outside groups: https://forums.elderscrollsonline.com/en/discussion/comment/7011951#Comment_7011951
What do folks think this will do, long-term, to the playerbase of Cyro?
This seems honestly like a bigger nerf to ungrouped players and pickup groups / "zergs" than it is to the real groups. During the test that resembled this, a few 12 person ball groups could still cause server issues. And as someone that predominantly players solo or in a small group, it was harder to handle them than before.
On the other hand, I'm happy to see any change that might reduce lag in Cyro.
Dunning_Kruger wrote: »So, big new changes coming to Cyro. Group limit at 12, no ally effects outside groups: https://forums.elderscrollsonline.com/en/discussion/comment/7011951#Comment_7011951
What do folks think this will do, long-term, to the playerbase of Cyro?
This seems honestly like a bigger nerf to ungrouped players and pickup groups / "zergs" than it is to the real groups. During the test that resembled this, a few 12 person ball groups could still cause server issues. And as someone that predominantly players solo or in a small group, it was harder to handle them than before.
On the other hand, I'm happy to see any change that might reduce lag in Cyro.
Idk if you are solo or in small groups doesn’t affect you, in fact it’s a direct buff to you. And likely if you are fighting a ball group before as solo or a small group I don’t see how this change affects you handling the ball group seeing as organized ball groups will just steam roll you either way unless you are zerging just “solo” not in a group.
I don’t disagree thinks like purge spam and rapid regen layering should be looked at to help weakened tight ball groups with healing stacking but this Cyro change I think is in the right direction.
Joinovikova wrote: »As I remember the lags druing this period of testing was siginificanly lower.. ball groups get limit to 12 so it wil not hit them so much but at leas it will be 12 Aoe spammer not24 aoe spammers... lets see
Joy_Division wrote: »JayKwellen wrote: »Depends on what is going to be defined as "player targeted" abilities.
Assuming this means abilities that go directly to other players such as rapid regen, healing ward, breath of life, etc. then it means disorganized zergs are probably gonna die a lot more, mag players won't be able to help out randoms by tossing them a heal as needed, stuff like that. Well organized groups will probably dominate disorganized masses even more than they do now. I'm curious about synergies though. They're not "ally targeted" so I'm guessing they won't be included?
Upside though - solo/small group mag players won't have to worry about their heals going to anyone other than themselves or their group mates, which is honestly going to be awesome.
If you're "solo" or in a small group and your heal is constantly going to someone else such this is noticeable or a problem, then you're just zerg surfing.
It's not going to be awesome when you're it's you and a random trying to fight three people who are grouped together. You're absolutely screwed in that situation.