Auberon1983 wrote: »Example - A dummy that takes constant damage, and your Healer tries to outheal the damage without having to resort to heavy attacks for Magicka. It would not only test healing potency, but Magicka sustain as well. Another example could be a timed dummy, where you have X amount of seconds to go through a healing rotation, alternating with burst and HoT.
For tanking, it would be nice to see just how tanky your character really is. Can they survive a constant stream of damage, mixed with blocking and and self healing? Or how long can you fully keep block up/how hard of hits can you block.
Yes, I'm sure I could beg, borrow, or steal some guildmates to help me test things like this, but it'd be cool to see, pound for pound, which one of my healers performs better "in the raw"
Auberon1983 wrote: »One way around making a new menu could be separate dummies; one for DPS, one for healing, one for tanking. Or, ZOS could create separate instanced rooms, similar to the room you meet the Benefactor in (same room for all players, but 100% instanced). One room for each dummy.
Yes, I would love if the dummies could fight back. I don't believe there are any enemies in the game, even starter zone PvE, that just stand still and do nothing.
I may have to organize a "Dojo" with my guildmates
Auberon1983 wrote: »Example - A dummy that takes constant damage, and your Healer tries to outheal the damage without having to resort to heavy attacks for Magicka. It would not only test healing potency, but Magicka sustain as well. Another example could be a timed dummy, where you have X amount of seconds to go through a healing rotation, alternating with burst and HoT.
For tanking, it would be nice to see just how tanky your character really is. Can they survive a constant stream of damage, mixed with blocking and and self healing? Or how long can you fully keep block up/how hard of hits can you block.
Yes, I'm sure I could beg, borrow, or steal some guildmates to help me test things like this, but it'd be cool to see, pound for pound, which one of my healers performs better "in the raw"
The only healing dummy I have seen in an MMORPG was almost worthless. It is meaningless if someone can handle a simple dummy as it cannot possibly mimic the damage output of every boss in the game. Heck, players do not stand around either and there are other mechanics that are occurring that the healer needs to take care of that a dummy would not duplicate. Similar can be said about taking on a dummy.
Both situations only allow someone to practice maintaining resources in the most boring situations. Learning to heal, and I mean becoming a good healer, takes time in the saddle of actual fights
BTW, for DPS the rotation is much more refined than a healing rotation and tanks do not have rotations. That is why a DPS dummy is beneficial.
TheInvalidUsername wrote: »We kinda already have this. It’s called Yolnahkriin.
vAS last boss is great dummy for tanks. Go straight to last boss, there are no adds or mechs. If you can stay alive alone indefinitely then you can tank any content. This boss is great because it tests everything, your sustain, resistances/block, self healing.