WrathOfInnos wrote: »Seems like stamina is popular in trials this patch. They got some nice buffs, like more sustain and Stamden double shalks. Personally I prefer Mag builds.
Grandchamp1989 wrote: »The mechs are extremely punishing if you're forced to be up close all the time.
When you're forced out of melee range you loose like 75% of your killing power, maybe you can fire an endless hail or poison injection..
Sustain is so much easier on Magicka... Magicka steal, hollowfang, Worms
You don't drain your block/break free/roll dodge pool while you parse
Czekoludek wrote: »Grandchamp1989 wrote: »The mechs are extremely punishing if you're forced to be up close all the time.
When you're forced out of melee range you loose like 75% of your killing power, maybe you can fire an endless hail or poison injection..
Sustain is so much easier on Magicka... Magicka steal, hollowfang, Worms
You don't drain your block/break free/roll dodge pool while you parse
Sustain is terrible on magicka, i dont know what you are talking about. Stam sustain is easy af, mag without group support have big problems to sustain. And stam group dont need to search for as many source of resources as mag groups. Main problem of stamina are mechanics that favor range too much
Grandchamp1989 wrote: »Czekoludek wrote: »Grandchamp1989 wrote: »The mechs are extremely punishing if you're forced to be up close all the time.
When you're forced out of melee range you loose like 75% of your killing power, maybe you can fire an endless hail or poison injection..
Sustain is so much easier on Magicka... Magicka steal, hollowfang, Worms
You don't drain your block/break free/roll dodge pool while you parse
Sustain is terrible on magicka, i dont know what you are talking about. Stam sustain is easy af, mag without group support have big problems to sustain. And stam group dont need to search for as many source of resources as mag groups. Main problem of stamina are mechanics that favor range too much
Which is not really an issue when we're talking 12 man group content, which you know.. the thread is about lmfaooo
In mag trials you're swimming in magicka, stams are left to their own short of a hircine.
Czekoludek wrote: »Grandchamp1989 wrote: »Czekoludek wrote: »Grandchamp1989 wrote: »The mechs are extremely punishing if you're forced to be up close all the time.
When you're forced out of melee range you loose like 75% of your killing power, maybe you can fire an endless hail or poison injection..
Sustain is so much easier on Magicka... Magicka steal, hollowfang, Worms
You don't drain your block/break free/roll dodge pool while you parse
Sustain is terrible on magicka, i dont know what you are talking about. Stam sustain is easy af, mag without group support have big problems to sustain. And stam group dont need to search for as many source of resources as mag groups. Main problem of stamina are mechanics that favor range too much
Which is not really an issue when we're talking 12 man group content, which you know.. the thread is about lmfaooo
In mag trials you're swimming in magicka, stams are left to their own short of a hircine.
Stam dont need hircine to sustain. You got buff to sustain as stam too from orbs, symphony, new restro staff, etc. Magicka will still have harder time to sustain (stamina is harder to survive tho) because if you don't get resources from other sources (bad positioning, low uptime of buffs or magicka steal, performing mechanics without support like ss portals on navi).
If you want to talk about stamina problems, talk about range mechanics, punishment for melee (mostly in 4 man content and vAS, vCR), survivability. Sustain is not an issue
Grandchamp1989 wrote: »Czekoludek wrote: »Grandchamp1989 wrote: »Czekoludek wrote: »Grandchamp1989 wrote: »The mechs are extremely punishing if you're forced to be up close all the time.
When you're forced out of melee range you loose like 75% of your killing power, maybe you can fire an endless hail or poison injection..
Sustain is so much easier on Magicka... Magicka steal, hollowfang, Worms
You don't drain your block/break free/roll dodge pool while you parse
Sustain is terrible on magicka, i dont know what you are talking about. Stam sustain is easy af, mag without group support have big problems to sustain. And stam group dont need to search for as many source of resources as mag groups. Main problem of stamina are mechanics that favor range too much
Which is not really an issue when we're talking 12 man group content, which you know.. the thread is about lmfaooo
In mag trials you're swimming in magicka, stams are left to their own short of a hircine.
Stam dont need hircine to sustain. You got buff to sustain as stam too from orbs, symphony, new restro staff, etc. Magicka will still have harder time to sustain (stamina is harder to survive tho) because if you don't get resources from other sources (bad positioning, low uptime of buffs or magicka steal, performing mechanics without support like ss portals on navi).
If you want to talk about stamina problems, talk about range mechanics, punishment for melee (mostly in 4 man content and vAS, vCR), survivability. Sustain is not an issue
All of which magicka has access to aswell on top of Hollowfang, magickasteal and Worms.
As I said, group content you're swimming is magicka sustain. Not sure where you want to go with this? Magicka has more sustain options.. that's how it is.
Grandchamp1989 wrote: »Czekoludek wrote: »Grandchamp1989 wrote: »Czekoludek wrote: »Grandchamp1989 wrote: »The mechs are extremely punishing if you're forced to be up close all the time.
When you're forced out of melee range you loose like 75% of your killing power, maybe you can fire an endless hail or poison injection..
Sustain is so much easier on Magicka... Magicka steal, hollowfang, Worms
You don't drain your block/break free/roll dodge pool while you parse
Sustain is terrible on magicka, i dont know what you are talking about. Stam sustain is easy af, mag without group support have big problems to sustain. And stam group dont need to search for as many source of resources as mag groups. Main problem of stamina are mechanics that favor range too much
Which is not really an issue when we're talking 12 man group content, which you know.. the thread is about lmfaooo
In mag trials you're swimming in magicka, stams are left to their own short of a hircine.
Stam dont need hircine to sustain. You got buff to sustain as stam too from orbs, symphony, new restro staff, etc. Magicka will still have harder time to sustain (stamina is harder to survive tho) because if you don't get resources from other sources (bad positioning, low uptime of buffs or magicka steal, performing mechanics without support like ss portals on navi).
If you want to talk about stamina problems, talk about range mechanics, punishment for melee (mostly in 4 man content and vAS, vCR), survivability. Sustain is not an issue
All of which magicka has access to aswell on top of Hollowfang, magickasteal and Worms.
As I said, group content you're swimming is magicka sustain. Not sure where you want to go with this? Magicka has more sustain options.. that's how it is.
Also as I said you don't use up your main ressource pool when you sprint/block/dodge
Stamina you have to sprint from add to boss to add. When you sprint your stamina recovery is literally 0.. It's actually less since you consume it.
Magicka acutally gains ressources if they have to sprint because it's used from an entirely different ressource pool.
Not that they would have to do that because they're ranged which is also a point I made.
I think you just like to argue for the sake of arguing lol. it's so weird but hey you do you.
the reasons people prefer mag is simply because they have much more cleave, have basically no risk of dying, can range and not lose dps and theres a lot more support sets for magicka eg hollowfang
Grandchamp1989 wrote: »Czekoludek wrote: »Grandchamp1989 wrote: »The mechs are extremely punishing if you're forced to be up close all the time.
When you're forced out of melee range you loose like 75% of your killing power, maybe you can fire an endless hail or poison injection..
Sustain is so much easier on Magicka... Magicka steal, hollowfang, Worms
You don't drain your block/break free/roll dodge pool while you parse
Sustain is terrible on magicka, i dont know what you are talking about. Stam sustain is easy af, mag without group support have big problems to sustain. And stam group dont need to search for as many source of resources as mag groups. Main problem of stamina are mechanics that favor range too much
Which is not really an issue when we're talking 12 man group content, which you know.. the thread is about lmfaooo
In mag trials you're swimming in magicka, stams are left to their own short of a hircine.
phil.maricel08ub17_ESO wrote: »Thanks for all of the input everyone. I didn't mean to start such a debate, but from the feedback, its clear that magicka dps is favored due to the ease of play and mechanics. My frustration truly comes from my guild discord calendar being full of runs that emphasize magicka dps only. I guess its something that I will have to deal with if I want to progress with those guys. It really seems like a HUGE oversight by Zos allowing end game to be so heavily favored towards magicka to the majority of the community.
phil.maricel08ub17_ESO wrote: »Thanks for all of the input everyone. I didn't mean to start such a debate, but from the feedback, its clear that magicka dps is favored due to the ease of play and mechanics. My frustration truly comes from my guild discord calendar being full of runs that emphasize magicka dps only. I guess its something that I will have to deal with if I want to progress with those guys. It really seems like a HUGE oversight by Zos allowing end game to be so heavily favored towards magicka to the majority of the community.
phil.maricel08ub17_ESO wrote: »Thanks for all of the input everyone. I didn't mean to start such a debate, but from the feedback, its clear that magicka dps is favored due to the ease of play and mechanics. My frustration truly comes from my guild discord calendar being full of runs that emphasize magicka dps only. I guess its something that I will have to deal with if I want to progress with those guys. It really seems like a HUGE oversight by Zos allowing end game to be so heavily favored towards magicka to the majority of the community.
SidraWillowsky wrote: »phil.maricel08ub17_ESO wrote: »Thanks for all of the input everyone. I didn't mean to start such a debate, but from the feedback, its clear that magicka dps is favored due to the ease of play and mechanics. My frustration truly comes from my guild discord calendar being full of runs that emphasize magicka dps only. I guess its something that I will have to deal with if I want to progress with those guys. It really seems like a HUGE oversight by Zos allowing end game to be so heavily favored towards magicka to the majority of the community.
Magicka is definitely much safer and, IMO easier... or else the play style just agrees with me moreAnyway, I've run plenty of vet non-Crag trials and gotten my butt kicked by stam DDs of all specs, so it's definitely possible to do really well, but unfortunately, it's also more difficult. In the end I think that if you're good at and comfortable with a class, you'll be able to make it work.
Stamden and MagDK, they are worlds apart when it comes to survivability. Compare Stamden with Magblade, then you'll feel equally secure.Everest_Lionheart wrote: »I feel a whole lot more secure on my Stamden with 22k HP buffed in melee range than I do with 17.8k HP from the same range on my MagDK. I can’t miss a block on the DK and the healers need to be really on point for me to survive. Stamden I can make a few flubs and generally be OK.
Stamden and MagDK, they are worlds apart when it comes to survivability. Compare Stamden with Magblade, then you'll feel equally secure.Everest_Lionheart wrote: »I feel a whole lot more secure on my Stamden with 22k HP buffed in melee range than I do with 17.8k HP from the same range on my MagDK. I can’t miss a block on the DK and the healers need to be really on point for me to survive. Stamden I can make a few flubs and generally be OK.
Numbers speak for themselves. Look at eso logs and you will see that all the content circles around magica. Zos has all the statistics about clears, titles, achievements etc per class, race, what skills being used etc. Not sure why they haven't done anything about it. 90% of the content is made mag in mind and they released another (vateshran hollows) lol.
Stam is only for dummy parsing or RP. And yes I know you can do all content with stam if you're good enough but why should I if it's so much easier with mag.
As long as the change allows a magicka templar to ALSO eat this cake like a flurry-stamina/jabplar would, that would be nice. Magplar already suffered enough with the nerf to have to compensate (even more) to catch-up with stamina classesFoodbagger wrote: »...or like other mmos make melee damage outclass magika/ranged dps significantly.