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Remove Towers at Resources in Cyrodil

  • caperb
    caperb
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    No
    Shall we also remove trees, rocks and keep walls?
  • Nordic__Knights
    Nordic__Knights
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    No
    stands on flag while typing in chat for tower to be torn down loved them players lol
    Edited by Nordic__Knights on November 13, 2020 12:03AM
  • Hexquisite
    Hexquisite
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    No
    Some towers players can siege keeps from, which in my time slot we do because we are crazy outnumbered.
    You can set a quick camp up on top of a tower when it is too hot below.
    We also retreat into a tower when 50 people show up to kill 6 of us.
    Sometimes tower fights are fun, sometimes they are boring.
    PC NA
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  • Sephyr
    Sephyr
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    No
    idk wrote: »
    Sephyr wrote: »
    idk wrote: »
    AlnilamE wrote: »
    Vevvev wrote: »
    Remember when we could destroy towers? Whatever happened to that....

    Remember when towers had doors?

    Yes. It was funny watching players go through the doors and die, come back and go back in and die again. It was not like they were being strategic or tactical as they pretty much entered one by one.

    I also remember telling people not to go in and then they were just like "LA-LALA!" and then complained almost IMMEDIATELY that I should've went in to get farmed with them. I also remember when that'd happen, we'd also tell them to get off the flags so we could take down the tower. "UR NOT MY DAD."

    Memories.

    LOL. Yes, I recall players turning the flag. TBH, Cyrodiil was designed for group PvP and with group PvP players do not always learn strategy or tactics. They do not see past earning AP. It is why I prefer running solo or with a good small group.

    Same. Running solo or a small group is such less of a hassle in that regard, and I totally don't get blamed for group wipes when I make a bad judgement call. :D Especially when I'd go in before them, hide, and come out with a proxy det and bomb them down. They haaaaaaaaaaaaaaaaaaaaaaaated that.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Yes
    SeaGtGruff wrote: »
    If you remove the towers at the resources, then it seems to me that capturing a resource would be little more challenging than claiming a single flag in a town.

    As someone who's poopy at PvP but who occasionally enjoys trying to solo a resource-- while no enemy players are around to kill me, of course-- I must say that the towers are a huge part of the challenge and "fun," even when things are going south and the mages at the towers keep respawning while I'm trying to deal with the guards at the flag.

    Currently the only players taking advantage of these towers for any tactical reasoning is 1vXers. So really nothing will change beyond 1vXers having one less place to play tag. Most players hit the flag, flip it and move on.
    Penniless Sellsword Company
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  • FirmamentOfStars
    FirmamentOfStars
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    No
    There is zero reason to remove towers in cyrodiil. Even for the devs removing content without a reason doesnt make sense. Its like removing 4-man dungeon...that would be a silly idea too.

    There was no real reason mentioned in here why towers are bad for the game. Not even the OP named one reason and therefore didnt establish a base to even discuss the topic.

    Resource towers indeed are content meant for solo players and small groups, who would be unable to tag or take a keep by themselves. There are many reason why players do not play in big groups and therefore content for them has to exist. Even the 1vXers actually play PvP how it was intended when taking and defending resources. They distract people from the big objectives like keeps, which is a valid playstyle within the original intent of PvP. Small numbers distracting big numbers is a very old strategy even used in real life battles in the past. So if you fall for it, thats your problem.

    Removing content because you dont like it is indeed very dumb. Others do not like maehlstrom arena, bug it wont get removed because of that. If you dont want to get farmed in resource towers, then dont go there simply. The same as people who dont like msa dont go in there.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on November 14, 2020 5:32PM
  • eso_lags
    eso_lags
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    No
    The amount of times I've spent running in circles trying to kill the player with 50k health and gotten bored. Maybe they do it to distract us from taking other resources/keeps.

    Maybe dont chase >_<
  • eso_lags
    eso_lags
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    No
    Remember, tower farmers can only farm you in the tower when you go in there.

    That being said, I don't see the purpose of the towers other than to farm people that insist on being farmed in there so might as well remove them for their own good.

    I agree with the first part of this. I can never wrap my head around people complaining about something that is completely their fault. If you dont want to chase a solo or small scale player then dont chase them. Or any player for that matter, its as simple as that.

    And if you outnumber a player or players and you cant kill them then you should learn from the experience and see what is wrong with your build or play style. Obviously 5 people arent going to kill a good tank thats line of sighting around a tower but they are no threat. Tanks like that cant kill anything.

    As for the towers, theres no need to remove something because of players that put themselves (over and over and over again) in situations that they dont want to be in. So many times ill be in like a 1v4 in a tower and ill kill one or two and they just keep coming back to die. Its the same with ball groups just on a bigger scale. Its the players fault who want to chase. Towers have been in cyrodil on resources since the beginning and they are the only strategic point on a resource. Whats next, removing the towers in keeps?
  • Guyle
    Guyle
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    No
    The only possible reason I would ever entertain the idea of removing them, is because occasionally ppl in random groups I join are uhhh, <insert your preferred word for describing these people, that would be removed for bashing/flaming> and actually will waste the better part of 10 mins chasing 1 or 2 players around in circles until they finally get bored or killed off. There is a really simple solution to this problem that doesn't require the devs to do anything, DON'T CHASE PEOPLE IN TOWERS.
  • Curious_Death
    Curious_Death
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    No
    The amount of times I've spent running in circles trying to kill the player with 50k health and gotten bored. Maybe they do it to distract us from taking other resources/keeps.

    that was best time for that 50k player - who wanted just to make few "human being" to run around like apes
  • Zer0_CooL
    Zer0_CooL
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    dotme wrote: »
    Keep the towers, remove Ball Group meta

    * remove the runaway/ultidrop meta
  • dotme
    dotme
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    No
    dotme wrote: »
    Keep the towers, remove Ball Group meta

    Cyrodiil campaigns are won via possession of keeps, resources, outposts and scrolls. Somewhere along the way, ZOS decided to reward players more in terms of AP and rank progression for toxic/selfish behavior than achieving the collective objective of their Alliance and winning the War.

    I can't imagine what a player new to ESO and PvP in 2020 must think when they join the Alliance War thinking they're going to help fight for map and find ball groups farming players at resources instead. I'm sure it's fun for the ball groups, but I bet it turns a lot of newcomers off and drives them back out of Cyrodiil pretty quickly.

    LOL, how many times have you and I farmed players in a tower with our guilds.

    :D
    PS5NA
  • JamieAubrey
    JamieAubrey
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    Keep them but add the doors back or make them destroyable again
  • MentalxHammer
    MentalxHammer
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    No
    Smh someone got x'd
  • Ackwalan
    Ackwalan
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    You would have hated it when they had doors. For the tower runners, don't chase, they only have as much control over the situation as you give them.
  • SeaGtGruff
    SeaGtGruff
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    No
    SeaGtGruff wrote: »
    If you remove the towers at the resources, then it seems to me that capturing a resource would be little more challenging than claiming a single flag in a town.

    As someone who's poopy at PvP but who occasionally enjoys trying to solo a resource-- while no enemy players are around to kill me, of course-- I must say that the towers are a huge part of the challenge and "fun," even when things are going south and the mages at the towers keep respawning while I'm trying to deal with the guards at the flag.

    Currently the only players taking advantage of these towers for any tactical reasoning is 1vXers. So really nothing will change beyond 1vXers having one less place to play tag. Most players hit the flag, flip it and move on.

    I've tried that approach when soloing a resource, but as long as the mages at the tower were there, they kept interfering with my ability to just flip the flag and move on. The only strategy that's worked for me is to deal with those blankety-blank tower mages first, then work on flipping the flag before the tower mages respawn.

    I'm sure it probably has something to do with my build not being one of those "super-duper BIS 1-shot everything with a staff while spamming nuclear-strength AOEs" builds that everybody else loves to play with.

    And when I read the forums and see a lot of those types of players whining about how easy everything in the game is, and how they wish ZOS would add content that requires more than just 1-shotting or 2-shotting everything so they would feel more challenged, and I think about how much fun I have whacking away up-close-and-personal with my 2H weapon, I'm not at all sorry that I've resisted the temptation to go down that other route that apparently all the "real players" have chosen.

    So as long as I can work out a strategy that works for me-- and with my build, working out a strategy is usually essential-- please let me have my fun fighting those tower mages before trying to flip the flag. And if you insist on 1-shotting me while I'm trying to solo a resource-- well, that's just rude, but it is a war zone, so I don't expect enemy players to be polite to me! ;)
    I've fought mudcrabs more fearsome than me!
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    No
    just dont take flag and take down the bloody tower
    Main character dk - Vanikifar whitestrike
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    No
    just dont take flag and take down the bloody tower

    Go try this and let us know how it goes for you =]
  • Artim_X
    Artim_X
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    Yes
    Imho if we can no longer destroy them, then they should no longer exist!
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Bucky_13
    Bucky_13
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    No
    My favourite tactic against tower defenders is to wait until they get bored and take a 2nd resource, I then take back the one they left. Rinse and repeat, if they charge me for a second and then run into the tower I make sure it's capped for us, then leave.

    Occasionally I do get caught up in a fight with them because why not, but on the whole, the first tactic is one that most players can use.
  • Jaraal
    Jaraal
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    No
    If people refuse to slot fear/stun/snare/root spells, then let them play tower-go-round until they get tired of it.
  • BoraxFlux
    BoraxFlux
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    No
    They make good war-stories.

    There was an Ebonheart Pact detachment getting their heads served by an skelly Aldmeri Dominion Nightblade, a fellow just tooling around in a resource tower. Quick as a Cliff-Racer on a fat skeever, pretty awesome Line-of-Sight skills.

    Ebonheart Pact got decimated and left the tower, one stubborn Dragonknight on his wolf remained, turning the flag the Nightblade had turned, challenging the Nightblade who slowly moved closer and closer to the edge of the second floor and started dancing at some point. Taunting the DK in return.

    In hiding, I moved towards the tower, entered unseen and went up the stairs until right behind the dancing Boney-man's back. At this point he wasn't dancing anymore, but jumping up and down. As a healer I had no finishers equipped, but I got one classy Boon. Just in between two battlements I aimed my Aurora Javelin at the Nighblade. He jumped, I threw. The man got launched from the platform, got fall damage, scrambled back into the tower, but was pinned against the wall by a lightning fast and angry Dragonknight. No showdown on his wolf this time, my buddy made quick work of the towerfarmer. Praise Sitihs.

    It's eating or being eaten in Cyrodiil.

    *heaves a beer on the DK*
    Cheers mate.










  • ecru
    ecru
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    No
    yea let's just turn cyrodiil into a big flat open zone with no obstacles at all so those pesky solo players can't hide from the zerg
    Gryphon Heart
    Godslayer
    Dawnbringer
  • EmEm_Oh
    EmEm_Oh
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    Add twice as many floors in the towers.

    Add signs that say "PvP" on front of towers.
  • West93
    West93
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    No
    Add more towers.
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