Unleashed Terror is definitely right up there as one of the most over performing proc sets. The damage it does is in line with all the other DOT procs. What makes it OP is the fact that it can be applied AOE, lasts 10 seconds and only has a cooldown per target. And that cooldown also happens to be 10 seconds so you can get close to 100% uptime on it.
Unleashed Terror is definitely right up there as one of the most over performing proc sets. The damage it does is in line with all the other DOT procs. What makes it OP is the fact that it can be applied AOE, lasts 10 seconds and only has a cooldown per target. And that cooldown also happens to be 10 seconds so you can get close to 100% uptime on it.
I really need to test this, I purge it and before I know it I have it right back on me. Very few debuffs scare me like this one does lol.
Unleashed Terror is definitely right up there as one of the most over performing proc sets. The damage it does is in line with all the other DOT procs.
Unleashed Terror is definitely right up there as one of the most over performing proc sets. The damage it does is in line with all the other DOT procs.
How can it overperform and be in line with other sets at the same time?
Either way, unleashed, azure blight, maelstrom 2H axe, plus stampede on a stam sorc is wicked fun.
Waffennacht wrote: »Crit resistance is nullified by him using Malacath
12k from Unleashed .... Stamplar doesnt have much modifiers for a Proc. In BG so cant be CP
Must have actually been the full duration.
The increase has to be from Malacath + penetration.
JayKwellen wrote: »
On its own it's actually kind of underwhelming imo, and really only a problem when you run into those people who are stacking multiple proc sets and/or malacath.
JayKwellen wrote: »
On its own it's actually kind of underwhelming imo, and really only a problem when you run into those people who are stacking multiple proc sets and/or malacath.
Good that there are not so many of those.
Oh wait a second .....
You just described 90% of the noCP players.
The simple solution would be to introduce a global cooldown to procs. Even just a 1 second cooldown would prevent half of the cheese while leaving the less OP procs intact
The simple solution would be to introduce a global cooldown to procs. Even just a 1 second cooldown would prevent half of the cheese while leaving the less OP procs intact
It's a simple solution, but haven't we learned anything from making general global changes to stuff? It never ends well because a global cooldown on procsets doesn't affect everything in the same way.
All procs aren't equally oppressive and shouldn't be treated as such. I'm not defending the procmeta we currently have, but the most simple solution isn't to add a global cooldown to procs (would actually require lots of work since you need to decide what a "proc" is and what sets should fall under this category) but to disable malacath from boosting damage sources that can't critically strike to begin with (which in most cases are procs).
The simple solution would be to introduce a global cooldown to procs. Even just a 1 second cooldown would prevent half of the cheese while leaving the less OP procs intact
It's a simple solution, but haven't we learned anything from making general global changes to stuff? It never ends well because a global cooldown on procsets doesn't affect everything in the same way.
All procs aren't equally oppressive and shouldn't be treated as such. I'm not defending the procmeta we currently have, but the most simple solution isn't to add a global cooldown to procs (would actually require lots of work since you need to decide what a "proc" is and what sets should fall under this category) but to disable malacath from boosting damage sources that can't critically strike to begin with (which in most cases are procs).
I mean, the best solution would be to create more difficult proc conditions for the big offenders but Stonethorn pulled in the opposite direction unfortunately.
An Unleashed Terror nerf is definitely coming sooner or later. It'll probably be something like a 10 second cooldown on the user rather than per target. That would bring it right into line with stuff like Venomous Smite at least.
I am playing as stamina warden in BG 2.3k crit resist and 24k armor 30k hp
A few times I die to a templar in 5 seconds using that set I see 12k dmg from unleashed terror, which is almost 50% dmg dealt.
Is this set working as intended? I mean 12k dmg in 5 seconds of topple charge seem insane